A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0046: the rule the placement encodes, and a log that names its rules
CB-WP-0045 left "nothing explains what a scope does" open and gave a
FALSE reason: that scoping is our Variant so no printed sentence exists.
The H2 package ships Rules_Text.csv -- twenty-two passages of
player-facing rules -- and nothing in clay-borg had ever read the file.
A wrong reason for an open item is worse than an open item; it retires
the question. Filed as F26 against ground-game: a package that adds a
FILE is invisible where one that adds a column is not.

The scope rule now renders under the table in the edition's own words,
only when a non-global scope is in play, matched by heading rather than
row number, and absent (never paraphrased) if the edition drops it.

The trial log stamps its variant on the begin marker -- a session
property, not an eighth column -- read off state.variant rather than the
--variant flag, because a bare `state.variant = v` leaves H2 inert and a
flag-stamped log would put false provenance on real player words. An
unstamped log reports `unrecorded`, never `ground-darvo-r0`.

Six mutations, six red. The sixth is the finding: every trials.py fixture
built its marker out of BEGIN, so nine checks followed BEGIN away from
what hotseat.rs writes and stayed green while real logs broke. A fixture
built from the constant under test cannot test the constant -- the
control is now a literal, asserted from both sides.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 19:15:52 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0046: the rule the placement encodes, and a log that names its rules 2026-08-08 19:15:52 +02:00
decisions ADR-0021: the chaos roll is retired, and the condition that retired it was wrong 2026-08-08 15:51:52 +02:00
editions CB-WP-0042 T01-T04: H2's scoped stress, with the named defects caught 2026-08-08 16:06:21 +02:00
evidence H2's ATTACK dynamics, and a construction hazard found while measuring them 2026-08-08 16:56:27 +02:00
games/ground CB-WP-0046: the rule the placement encodes, and a log that names its rules 2026-08-08 19:15:52 +02:00
history CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong 2026-08-05 18:06:03 +02:00
research CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
reviews CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes 2026-08-08 10:26:25 +02:00
scenarios CB-WP-0026: collect the rulings -- ten answers that arrived and were never applied 2026-08-05 16:13:37 +02:00
simulators CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
specs CB-WP-0046: the rule the placement encodes, and a log that names its rules 2026-08-08 19:15:52 +02:00
tools CB-WP-0046: the rule the placement encodes, and a log that names its rules 2026-08-08 19:15:52 +02:00
trials CB-WP-0046: the rule the placement encodes, and a log that names its rules 2026-08-08 19:15:52 +02:00
workplans CB-WP-0046: the rule the placement encodes, and a log that names its rules 2026-08-08 19:15:52 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-08 16:12:20 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
gates.toml CB-WP-0041 T01: perfect recall fails on the projection, holds on the history 2026-08-08 15:18:36 +02:00
INTENT.md simulators/: persist the survey, and let it shrink two of the three tracks 2026-08-08 11:56:27 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0044: the page says which rules it plays 2026-08-08 17:47:31 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub state for CB-WP-0045 2026-08-08 18:39:08 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.