A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
A blanket "no retargeting in the measuring commit" rule would have been
wrong. CB-WP-0002 moved AC-1 three times in exactly that shape and every
move was correct -- each time a new instrument disproved the old figure.
Four legitimate corrections would have been forbidden to catch one bad
retarget.
The test is mechanical rather than a statement of intent:
correction the target moves and the implementation does not; legal in
the same commit provided the instrument's output is there
retarget the same commit changes both the target and the code the
target measures; requires an ADR stating why the new target
binds on future work
Applied retroactively: AM-4a/AM-4b are UNRATIFIED. They were set after
seeing the measurement, in the commit that produced it, with the
implementation changing too -- a retarget by this test. make dep-weight
is currently enforcing a target no reviewed decision stands behind.
Recorded as an open item; ratifying or changing them is a maintainer
decision, not an implementer's.
Also: specs/InnerLoop.md split into InnerLoop.md (process) and
InnerLoopReference.md (rubric, template, rules, definition of done).
Not a stylistic choice -- `make loop-lint` failed on the commit that
pushed the file to 407 lines against its own ~400 limit. The gate added
this morning to make that rule executable caught its own author within
the hour, which is the cheapest possible demonstration that it works.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.