For each acceptance row in GameKernel §5, invert the property and require
the verifying command to go red. adapted:mutation-testing, with the
denominator changed from source lines to acceptance rows.
M-D1-MUT: 4/14 rows enforced
PARTIAL 2 (AM-7, AM-8 — some clauses live, some inert)
unmutatable 8 (no property to invert, reason stated per row)
SURVIVED 0
Two corrections to our own numbers. There are 14 rows, not the twelve
ADR-0005 and CB-WP-0005 both asserted — AM-4 splits into a/b/c. And the
prediction of 9-of-12 (75%) becomes >=10 of 14; measured 4 (29%), badly
unmet. No target moved in this commit.
The second correction matters more. My first run reported two SURVIVED
rows and both were my own no-op mutations: `pub struct NullRng;` ->
`pub struct NullRng {}` is semantically identical, and renaming
max_age_days does nothing because CA-17 reads it with a default of 90.
Both would have been published as "this row asserts nothing" — a false
accusation against code that is fine. Replaced with real inversions (a
per-construction counter in the ChaCha seed; reverting AC-9's output
resolution to the first-wins bug it was fixed for), after which both go
red. T08 asks whether writing a weak mutation is the new grep. It is,
demonstrably, on the first attempt.
The finding is larger than the workplan assumed. 8 of 14 rows are
unmutatable — AM-2, AM-3, AM-4c, AM-5, AM-6, AM-9, AM-10, AM-11 have no
instrument at all. AM-6 is the sharpest: nothing in the workspace
compares any number to 100,000 events/s, the headline throughput claim.
The problem is not three unimplemented rules, it is that more than half
the acceptance table has nothing behind it.
Harness controls: a stale find-string reports HARNESS-BROKEN rather than
scoring the baseline as the mutant; a red baseline reports inconclusive
rather than red; the tree is restored in a finally and the restoration is
verified. Not in `make all` — it rebuilds the workspace once per row.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.