A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Find a file
tegwick f768bc4a41
Some checks failed
ci / check (push) Failing after 4s
CB-WP-0014-T03: hot-seat evidenced; stage 1 open on one human check
CB-EV-0012. Stage 1, deliverable by deliverable:

  relationship-graph visualization   emitted and gated, NEVER SEEN
  drag-to-propose                    evidenced end to end
  debug inspector                    evidenced (CB-WP-0011)
  hot-seat play                      evidenced here

Hot-seat was the one closest to being claimed on the strength of the code
path existing. SeatPolicy hands every human seat a handle on one shared
Server, so turn-taking "obviously" worked — and nothing drove more than
one seat until now. The property that matters is not that two turns
happen but that the same tab, asked twice, shows two different hands.
Mutating the projection to serve P1's view to every seat turns it red.

The stage stays open on ONE named blocker rather than a vague
reservation: no browser is available to this loop, so the visualization
is evidenced only as correctly emitted. Everything testable from here has
been tested. What remains is `cb-play --serve 0`, open the URL, confirm
the table reads and a drag works. INTENT carries that note now.

The self-quoting rule from CB-EV-0011 §4 is ADOPTED: an evidence file
quotes the previous pass's final cost and never its own. CB-WP-0013
reported itself at $5.78/34 mid-flight; final is $8.26/47, under by 43%.
Four for four, always low.

Meta budget 29% [OVER] soft 25%, driven by CB-WP-0013 in a trailing three
with two cheap product passes; it was an instrument repair, which
ADR-0006 D2 exempts.

SH-1 at 347,720 [HARD] against a 300,000 ceiling. Compaction is the
remedy and this session cannot do it for itself. CB-EV-0009's standing
prediction is now live and testable for the first time in three passes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 07:58:59 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
decisions CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
evidence CB-WP-0014-T03: hot-seat evidenced; stage 1 open on one human check 2026-08-02 07:58:59 +02:00
games/ground CB-WP-0008-T04: CB-EV-0007 — stage 0 is shipped, and the spend curve is a V 2026-08-01 15:25:19 +02:00
history CB-WP-0012-T02: adversarial review — not approvable as written 2026-08-02 04:12:22 +02:00
research CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
scenarios CB-WP-0010-T02: GR-E03 gets a scenario 2026-08-02 02:16:51 +02:00
specs CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
tools CB-WP-0014-T03: hot-seat evidenced; stage 1 open on one human check 2026-08-02 07:58:59 +02:00
workplans CB-WP-0014-T03: hot-seat evidenced; stage 1 open on one human check 2026-08-02 07:58:59 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-02 02:49:09 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0014-T01/T02: execute the JavaScript — and find AM-4b blind 2026-08-02 07:56:02 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
gates.toml CB-WP-0013-T02/T03: retire SH-3 as a gate; correct AM-4a and its target 2026-08-02 07:30:14 +02:00
INTENT.md CB-WP-0014-T03: hot-seat evidenced; stage 1 open on one human check 2026-08-02 07:58:59 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0009-T02: gates.toml and make gate-review 2026-08-01 15:42:13 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md CB-WP-0014-T03: hot-seat evidenced; stage 1 open on one human check 2026-08-02 07:58:59 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.