Three FATAL, five SERIOUS. The substance of round 1's corrections held — Reactive is genuinely one arm different, the five replacement controls are non-inert, the inert metric is right, the numbers reproduce. What failed were the CLAIMS about them, and two defects the corrections introduced. FATAL 1: the fix for round 1's #11 did not fix it. The assertion was `games + setup_fails == 200`, and a refused setup increments setup_fails while skipping games — so the sum is invariant under exactly the failure it claimed to catch. Injecting setup failures gave exit 0 over 196-game columns. Now asserts games == GAMES, verified to exit 101. FATAL 2: the correction to the selective-column FATAL was itself selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines apart, both taken from the baseline row; under H1 rank-75 arms are 59/0/0/0. Every cell is now printed rather than summarised, and the corrected verdict is the opposite of the one it replaced: under rank-75, H1 REDUCES DARVO arms to zero at 3p and above. FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly, at every band. SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so reversing the tiebreak left it green; the #13 defect's impact was claimed and never measured (72,000 games: zero divergences — real in principle, witnessed only by a constructed board); a 29-of-363 citation pointed at a file that did not contain it (round 1's reviewer did report it, and it was never transcribed — the record was wrong, not the number); the harnesses were run by NO GATE, so every published figure came from a manual run of an ungated binary, including the assertion added for #1; and edition-check's sibling handling — added by the last correction — was self-certifying, crashed instead of failing, and counted Markdown lines as coverage. Now discovered on disk, and it found a real gap on its first run: Rules_Text.csv vendored with no digest. Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the numbers were right by coincidence. make panels is now a registered gate. Round 3 is owed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
9.4 KiB
CB-EV-0031 — a seat that does not regulate
CB-WP-0039. Tier M (adds a policy to the panel every future measurement is reported against; chaos d8 = 2 → no override). Declaration 11 of chaos window 3. Closed 2026-08-08.
CORRECTED 2026-08-08 after adversarial review, and most of the original file was wrong. The review is in
CB-REV-0001. The policy this pass called "greedy with one preference changed" differed in five places — includingSpendFreedom, which it ranked 95 unconditionally where greedy ranks it 0 unless the gate bites, so the seat burned its Freedom token in round one of every game. Every number below was measuring that bug. They have been re-derived against a policy that delegates toGreedyPolicy::rankand overrides exactly one arm.Sections 1 and 2 are rewritten. Section 3 is withdrawn entirely.
Delivered: the reactive policy, and the measurement CB-EV-0030 §4
named as the one it had not run.
1. It changes CB-EV-0030's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the panel, and the panel was greedy-family throughout.
GreedyPolicy ranks Action::Ground if gated => 100: the instant the
stress gate bites it grounds. Stress plateaus at 3, and the arm at 5 is
unreachable by construction. So "H1 does nothing" was really "H1 does
nothing to a seat that already manages its Stress" — and H1 was written
for the seat that does not.
reactive now delegates to GreedyPolicy::rank and overrides one arm
(Ground if gated), so "one preference differs" is structurally true
rather than a claim. SHARED GROUND, 200 games per cell, all 200 ran, and
peak is now Stress held, not Stress assigned (§2):
| greedy | reactive | |||||||
|---|---|---|---|---|---|---|---|---|
| seats | won | atk | darvo | peak | won | atk | darvo | peak |
| 2p | 68 | 0 | 0 | 4 | 66 | 726 | 363 | 5 |
| 3p | 0 | 0 | 0 | 4 | 0 | 1200 | 600 | 5 |
| 4p | 0 | 0 | 0 | 4 | 0 | 1600 | 800 | 5 |
| 6p | 0 | 0 | 0 | 4 | 0 | 2400 | 1200 | 5 |
H1's mechanism does reach the unregulated seat. DARVO arms exactly 1 per seat per game — 600/(200×3), 800/(200×4), 1200/(200×6) — and 0.91 at 2p. The first correction said 2 per seat per game, which is wrong by a factor of two and was caught by round 2 (#3).
Criterion 3's verdict is corrected. The original said reactive "wins nothing, at any seat count". False. At 2p it wins 66 against greedy's 68 — indistinguishable. It wins nothing at 3p and above, which is also where greedy wins nothing.
2. The baseline finding, which is larger than H1
Look at the baseline half of the same run. Greedy and reactive are identical — 132/165/190/200, zero attacks, zero DARVO, in all four bands.
Peak Stress held across the 1,600 baseline games was 2 — the starting value, never exceeded. Stress only ever went down.
Three corrections to what this section originally said.
- It reported 1, because
peakwas a maximum overStressSetevent payloads. Starting Stress is written bysetup, never by an event, so a table sitting at 2 all game reported 1 — and a table with noStressSetat all would have reported 0. Wrong subject: the metric answered "highest value ever assigned" while the prose claimed "highest Stress reached". - It said 3,200 baseline games. The run is 3,200 total; the baseline half is 1,600.
- It generalised to "a policy built to be reckless with Stress plays
identically to one built to husband it". False, and refuted by this
repo's own sibling harness:
attack-value.rs's rank-95 policy is exactly that policy, and under baseline it drives Stress to 5 and arms DARVO 400–1000 times per cell.
What survives, stated narrowly. Under both policies measured here — neither of which ever selects ATTACK under baseline — no Stress is ever added at all. The baseline's Stress economy is reachable only through ATTACK, so a table that does not attack never meets the gate, the arm, or the Freedom token. That is still a real observation about F17, and it is about ATTACK being the sole inbound pressure, not about the economy being unreachable in general.
3. WITHDRAWN — "H1-B suppresses DARVO in the attacker"
The original §3 argued that H1-B holds the attacker at Stress 4, below the
arm, and pushes its targets to 5 — inferred from a constant darvo = 400
and a final-Stress signature of [5, 5, 4, 4, 4, 4].
Withdrawn on two independent grounds, both found by the review.
- The constant was the broken policy — but a constant remains, and
saying otherwise was wrong (round 2, #12). With the one-arm-override
policy
darvois exactlyseats × gamesat 3p and above. The constant moved from 400 ton·games; it did not dissolve, and whatever forces exactly one arm per seat per game is still unexplained. - Disabling H1-B changes the arm count by exactly zero, in every cell, under the corrected policy. The effect attributed to H1-B's arithmetic was an interaction with the undeclared preference deltas.
And the inference was invalid even where the numbers held. Final
Stress does not record who armed: DarvoEnded resets the stage to Off
and REVERSE applies −2 to its owner, so a seat can arm and finish below 5.
The review demonstrated six seats arming behind the same [5,5,4,4,4,4]
signature. The original hedged the wrong variable — it disclaimed "the
number 2" and defended "the direction", and the direction is the part that
failed.
4. What this does not say
reactiveis not a good player and is not meant to be. It wins nothing under H1 and exactly what greedy wins under baseline. It is an instrument for reaching the Stress economy, not a claim about how people play.- Two policies is still not a panel. RetrospectiveAnalysis §4.1 asks for greedy, random and first-legal at minimum; this pass added a fourth axis to two of them, in one mode.
- SHARED GROUND only. CB-EV-0030 covered three modes; this covers one.
- No felt-play, and this is the kind of claim — about pressure, and when a player feels cornered — that a human table answers and 3,200 simulated games do not.
5. The three items the review left open, now closed
H1-B on the DARVO extra Attack — the delta says the extra Attack
shares the Attack resolution "so it can self-soothe too if Stress ≥ 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and the withdrawn §3 ran straight through this path.
h1b_soothes_the_darvo_stage_attack_too now covers it, mutation-verified.
Round-5 pressure did not reach the score. end_round_events scored
from self while H1-A's pressure went into work, and score reads
Stress for the GR-E03 and GR-E04 tiebreaks. Fixed, and the test uses the
case that actually bites: uniform pressure preserves an ordering, so it
takes the clamp at 5 to collapse a gap and change who wins.
Its impact was claimed and never measured, and the measurement is
zero (round 2, #5). This file said the pressure was invisible to "the
two modes CB-EV-0030 reports on" without checking. The reviewer ran
~72,000 games across all three modes with a divergence detector and found
no divergence at all; attack-value's output is byte-identical with
the fix and without it. The defect is real in principle and its only
witness is a hand-constructed board. It is worth fixing and it changed
nothing that has been reported.
Inert arms, and a second wrong-subject error caught on the way. A
DARVO arm at the End of Round 5 can never advance a stage — GameEnded
follows immediately — and ground-game's criterion 1 is about DARVO
mattering. Now reported separately:
| seats | arms | of which inert |
|---|---|---|
| 2p | 363 | 29 (8%) |
| 3p | 600 | 0 |
| 4p | 800 | 0 |
| 6p | 1200 | 0 |
The first version of that metric was wrong and equalled darvo in
every cell, because it tested g.rounds >= 5 — a property of the
game, not of the event. Every arm in every completed game was marked
inert, which briefly looked like "criterion 1 is not met after all". An
arm is inert when no RoundEnded follows it.
29-of-363 was independently confirmed twice, and the citation for it
was wrong the first time (round 2, #6): this file credited
CB-REV-0001, which does not contain the figure. Round 1's reviewer did
report it — 29 of 363 at 2p, 8% — but only in its message, and it was
never transcribed into the review file. The record is now corrected
there. Round 2 re-derived it independently, by a different definition
(no later DARVO event names that player), and agrees in every cell.
Criterion 1 stands as met: 92% of arms at 2p and all of them above are live.
regulation.rs no longer skips setup failures silently. They are
counted, and a short cell now fails an assertion rather than printing
a number a reader has to notice — which is what CB-EV-0030 §3 claimed
credit for and only half did.
6. Open
- The baseline's Stress economy being unreachable (§2) deserves its own finding, and is not raised here because it wants the plural panel of §4 first. It is the more consequential of the two results in this file.
- Whether H1-B's suppression is intended is ground-game's question, and it is the sharpest thing this pass can hand them.