fix(workplans): adopt ADR-007 derived identifiers

Records absent from central carried random pre-ADR-007 identifiers minted by
the retired local hub, which C-06 refused as stale references. Deriving from
the canonical record id takes no identity from anything.

Refs CUST-WP-0068-T06

Assistant: claude-code
Assistant-Model: opus
Assistant-Process: 2583210@bnt-lap001
Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
This commit is contained in:
codex 2026-08-25 19:30:13 +02:00
parent 9458d0256a
commit b5730f280b
55 changed files with 2937 additions and 150 deletions

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@ -1,4 +1,4 @@
mode_id,title,mode_type,tagline,rules_text,scoring_tiebreak,back_design_id
MODE_COOP,SHARED GROUND,Cooperative,The group succeeds or fails together.,"All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. Playable at 26 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.",Not applicable.,BACK_MODE
MODE_COOP,SHARED GROUND,Cooperative,The group succeeds or fails together.,"All claimed Problem cards form one shared score equal to the sum of their point values. Meet the Scenario threshold by the end of Round 5. Playable at 26 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, start from that shared point total and subtract 1 point for each Blame token still in play and 1 point for each Denied Problem (penalties apply to points, not card count).",Not applicable.,BACK_MODE
MODE_SEMI,"COMMON PROBLEM, PERSONAL EDGE",Semi-cooperative,The group must succeed before anyone can win.,"The group succeeds only if the total value of all claimed Problems meets the Scenario threshold (always ≤ available points for the seat band). If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.","Lower Stress, then more Bonds, then shared victory.",BACK_MODE
MODE_COALITION,BONDED COALITIONS,Dynamic teams,Bonds decide the sides at the end.,"The group must first meet the Scenario threshold (always ≤ available points for the seat band). At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.","Lower combined Stress, then fewer Blame tokens, then shared victory.",BACK_MODE

1 mode_id title mode_type tagline rules_text scoring_tiebreak back_design_id
2 MODE_COOP SHARED GROUND Cooperative The group succeeds or fails together. All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. Playable at 2–6 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem. All claimed Problem cards form one shared score equal to the sum of their point values. Meet the Scenario threshold by the end of Round 5. Playable at 2–6 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, start from that shared point total and subtract 1 point for each Blame token still in play and 1 point for each Denied Problem (penalties apply to points, not card count). Not applicable. BACK_MODE
3 MODE_SEMI COMMON PROBLEM, PERSONAL EDGE Semi-cooperative The group must succeed before anyone can win. The group succeeds only if the total value of all claimed Problems meets the Scenario threshold (always ≤ available points for the seat band). If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins. Lower Stress, then more Bonds, then shared victory. BACK_MODE
4 MODE_COALITION BONDED COALITIONS Dynamic teams Bonds decide the sides at the end. The group must first meet the Scenario threshold (always ≤ available points for the seat band). At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players. Lower combined Stress, then fewer Blame tokens, then shared victory. BACK_MODE

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@ -1,21 +1,21 @@
problem_id,scenario_id,visibility,hidden_priority,title,problem_text,required_solution,symbol_id,point_value,front_rules,reveal_effect,unresolved_effect,back_design_id
PRB_01_S,SCN_01,Surface,0,Deadline Missed,A promised result was not delivered when expected.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_01_1,SCN_01,Hidden,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_2,SCN_01,Hidden,2,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_3,SCN_01,Hidden,3,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_4,SCN_01,Hidden,4,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_S,SCN_02,Surface,0,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_02_1,SCN_02,Hidden,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_2,SCN_02,Hidden,2,Invisible Workload,Some contributions and constraints were not visible to the group.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_3,SCN_02,Hidden,3,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_4,SCN_02,Hidden,4,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_S,SCN_03,Surface,0,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_03_1,SCN_03,Hidden,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_2,SCN_03,Hidden,2,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_3,SCN_03,Hidden,3,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_4,SCN_03,Hidden,4,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_S,SCN_04,Surface,0,Private Information Spread,Information moved beyond the circle in which it was originally shared.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_04_1,SCN_04,Hidden,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_2,SCN_04,Hidden,2,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_3,SCN_04,Hidden,3,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_4,SCN_04,Hidden,4,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
problem_id,scenario_id,visibility,hidden_priority,title,problem_text,required_solution,symbol_id,point_value,front_rules,reveal_effect,unresolved_effect,back_design_id
PRB_01_S,SCN_01,Surface,0,Deadline Missed,A promised result was not delivered when expected.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_01_1,SCN_01,Hidden,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_2,SCN_01,Hidden,2,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_3,SCN_01,Hidden,3,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_01_4,SCN_01,Hidden,4,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_S,SCN_02,Surface,0,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_02_1,SCN_02,Hidden,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",Change,SYM_CHANGE,2,Resolve with Change. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_2,SCN_02,Hidden,2,Invisible Workload,Some contributions and constraints were not visible to the group.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_3,SCN_02,Hidden,3,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_02_4,SCN_02,Hidden,4,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_S,SCN_03,Surface,0,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_03_1,SCN_03,Hidden,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_2,SCN_03,Hidden,2,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_3,SCN_03,Hidden,3,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_03_4,SCN_03,Hidden,4,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_S,SCN_04,Surface,0,Private Information Spread,Information moved beyond the circle in which it was originally shared.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
PRB_04_1,SCN_04,Hidden,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_2,SCN_04,Hidden,2,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_3,SCN_04,Hidden,3,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
PRB_04_4,SCN_04,Hidden,4,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM

1 problem_id scenario_id visibility hidden_priority title problem_text required_solution symbol_id point_value front_rules reveal_effect unresolved_effect back_design_id
2 PRB_01_S SCN_01 Surface 0 Deadline Missed A promised result was not delivered when expected. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
3 PRB_01_1 SCN_01 Hidden 1 Unclear Ownership Responsibility for the commitment and the work was never made explicit. Clarify SYM_CLARIFY 2 Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
4 PRB_01_2 SCN_01 Hidden 2 Unspoken Overload The work required more capacity than someone could safely or fairly provide. Boundary SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
5 PRB_01_3 SCN_01 Hidden 3 Bad News Was Delayed A warning was withheld until the remaining options became worse. Repair SYM_REPAIR 3 Resolve with Repair. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
6 PRB_01_4 SCN_01 Hidden 4 No Checkpoint Process The group had no reliable moment for testing progress and changing course. Change SYM_CHANGE 3 Resolve with Change. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
7 PRB_02_S SCN_02 Surface 0 Shared Task Left Undone A recurring responsibility was not completed, and others absorbed the impact. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
8 PRB_02_1 SCN_02 Hidden 1 Different Standards Players were using different definitions of complete, timely, or fair. Clarify Change SYM_CLARIFY SYM_CHANGE 2 Resolve with Clarify. Value: 2. Resolve with Change. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
9 PRB_02_2 SCN_02 Hidden 2 Invisible Workload Some contributions and constraints were not visible to the group. Boundary Clarify SYM_BOUNDARY SYM_CLARIFY 2 Resolve with Boundary. Value: 2. Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
10 PRB_02_3 SCN_02 Hidden 3 Resentment Never Raised Frustration accumulated without a direct request or acknowledgement. Repair Boundary SYM_REPAIR SYM_BOUNDARY 3 Resolve with Repair. Value: 3. Resolve with Boundary. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
11 PRB_02_4 SCN_02 Hidden 4 No Ownership Routine The group relied on goodwill instead of a dependable allocation method. Change Repair SYM_CHANGE SYM_REPAIR 3 Resolve with Change. Value: 3. Resolve with Repair. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
12 PRB_03_S SCN_03 Surface 0 Decision Announced as Settled A group-affecting choice was presented as final before meaningful agreement. Boundary SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
13 PRB_03_1 SCN_03 Hidden 1 Mandate Was Ambiguous It was unclear who could decide, advise, consent, or veto. Clarify SYM_CLARIFY 2 Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
14 PRB_03_2 SCN_03 Hidden 2 Contributions Were Dismissed Relevant input was ignored or treated as less legitimate. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
15 PRB_03_3 SCN_03 Hidden 3 One Voice Spoke for Others A player claimed authority to represent people who had not agreed. Boundary SYM_BOUNDARY 3 Resolve with Boundary. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
16 PRB_03_4 SCN_03 Hidden 4 No Decision Rule The group had no shared method for turning discussion into a legitimate choice. Change SYM_CHANGE 3 Resolve with Change. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
17 PRB_04_S SCN_04 Surface 0 Private Information Spread Information moved beyond the circle in which it was originally shared. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM_SURFACE
18 PRB_04_1 SCN_04 Hidden 1 Confidentiality Was Assumed The players never made the scope of confidentiality explicit. Clarify SYM_CLARIFY 2 Resolve with Clarify. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
19 PRB_04_2 SCN_04 Hidden 2 Exposure Caused Harm The sharing changed another player's safety, reputation, or freedom to choose. Repair SYM_REPAIR 2 Resolve with Repair. Value: 2. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
20 PRB_04_3 SCN_04 Hidden 3 Consent Boundary Was Ignored A clear or reasonably expected limit on sharing was crossed. Boundary SYM_BOUNDARY 3 Resolve with Boundary. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM
21 PRB_04_4 SCN_04 Hidden 4 No Sharing Protocol The group lacked a repeatable rule for consent, need-to-know, and escalation. Change SYM_CHANGE 3 Resolve with Change. Value: 3. None in the core set. No card-specific effect; it simply remains unsolved. BACK_PROBLEM