ground-game/editions/ground-darvo-r0/Modes.csv
codex b5730f280b fix(workplans): adopt ADR-007 derived identifiers
Records absent from central carried random pre-ADR-007 identifiers minted by
the retired local hub, which C-06 refused as stale references. Deriving from
the canonical record id takes no identity from anything.

Refs CUST-WP-0068-T06

Assistant: claude-code
Assistant-Model: opus
Assistant-Process: 2583210@bnt-lap001
Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
2026-08-25 19:30:13 +02:00

1.5 KiB
Raw Blame History

1mode_idtitlemode_typetaglinerules_textscoring_tiebreakback_design_id
2MODE_COOPSHARED GROUNDCooperativeThe group succeeds or fails together.All claimed Problem cards form one shared score equal to the sum of their point values. Meet the Scenario threshold by the end of Round 5. Playable at 26 players — not a high-seat-only mode. No individual winner is declared. For a mastery rating, start from that shared point total and subtract 1 point for each Blame token still in play and 1 point for each Denied Problem (penalties apply to points, not card count).Not applicable.BACK_MODE
3MODE_SEMICOMMON PROBLEM, PERSONAL EDGESemi-cooperativeThe group must succeed before anyone can win.The group succeeds only if the total value of all claimed Problems meets the Scenario threshold (always ≤ available points for the seat band). If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.Lower Stress, then more Bonds, then shared victory.BACK_MODE
4MODE_COALITIONBONDED COALITIONSDynamic teamsBonds decide the sides at the end.The group must first meet the Scenario threshold (always ≤ available points for the seat band). At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.Lower combined Stress, then fewer Blame tokens, then shared victory.BACK_MODE