fix(workplans): adopt ADR-007 derived identifiers
Records absent from central carried random pre-ADR-007 identifiers minted by the retired local hub, which C-06 refused as stale references. Deriving from the canonical record id takes no identity from anything. Refs CUST-WP-0068-T06 Assistant: claude-code Assistant-Model: opus Assistant-Process: 2583210@bnt-lap001 Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
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7
editions/modules/end_condition/fixed_rounds_5/MODULE.md
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editions/modules/end_condition/fixed_rounds_5/MODULE.md
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# Module: `end_condition.fixed_rounds_5`
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| **aspect** | `end_condition` |
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| **role** | **Default.** Always play Round 1–5, then threshold + mode scoring. |
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| **status** | baseline-default |
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# Module: `end_condition.hybrid_clear_collapse`
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| **aspect** | `end_condition` |
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| **module_id** | `end_condition.hybrid_clear_collapse` |
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| **role** | End on **board clear**, **group collapse**, or **max rounds** |
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| **status** | **ready-for-implement** (draft frozen for v0 kernel) |
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| **rules_delta** | [`rules_delta.yaml`](rules_delta.yaml) |
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| **design** | [history/260808-deal-end-sequences-design.md](../../../history/260808-deal-end-sequences-design.md) |
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Independent of `problem_stress` / `problem_deal` / `attack_relief`. Measure
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**alone** first, then profile `scoped_plus_hybrid_end`.
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## Frozen v0 rules
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### END-CLEAR
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After the **Solve** step: if **zero** unclaimed Problems remain in play →
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**end the game immediately**.
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- Apply mode scoring as usual.
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- **Threshold:** if total claimed value ≥ scenario threshold for seat band →
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group success (SHARED mastery / semi-coalition personal winners as normal).
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- If claimed value < threshold but board is empty (should be rare) → group
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**failure** (nothing left to claim).
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### END-COLLAPSE
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After Round End stress clamp (and problem-stress ticks if any module active),
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before Lead rotation:
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**Collapse** if **either**:
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1. **No seat has Stress ≤ 3**, or
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2. **Majority** of seats are in an **active DARVO sequence** (stage ≠ OFF).
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Effect:
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- End the game.
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- **Group success = false** (SHARED fails).
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- Semi / coalition: **no personal / coalition winners** (table broke).
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### END-CEILING
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If Round **5** completes without CLEAR or COLLAPSE → end with current
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threshold + mode scoring (identical to baseline fixed-rounds behaviour).
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Round max is **5** in v0 (same product length as r0). Changing max is a
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different module later if needed.
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## Non-goals (v0)
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- Soft collapse (one seat at 5 only).
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- Extending rounds when board not clear.
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- Mode-specific collapse exceptions.
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## Success criteria (when clay-borg implements)
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1. Alone on baseline content: some games end before round 5 (clear or collapse).
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2. Mean game length ≤ 5 rounds; no hangs.
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3. With `problem_stress.scoped`: collapse rate non-zero for unregulated policies;
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clear rate non-zero for greedy SHARED at 3–4p.
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4. Does not recreate H1-style 0% greedy wins solely via collapse spam.
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# module: end_condition.hybrid_clear_collapse
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# status: ready-for-implement (v0 rules frozen in MODULE.md)
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module_id: end_condition.hybrid_clear_collapse
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aspect: end_condition
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schema_version: 1
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base: ground-darvo-r0
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status: ready-for-implement
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implementation: pending_kernel
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deltas:
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- id: END-CLEAR
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name: early_end_board_clear
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phase: after_solve_step
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when:
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unclaimed_problems_in_play: 0
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effect:
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end_game: true
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scoring: mode_as_usual
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group_success_if_claimed_ge_threshold: true
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group_fail_if_claimed_lt_threshold: true
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- id: END-COLLAPSE
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name: early_end_group_collapse
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phase: round_end_after_stress_clamp
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when:
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any_of:
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- no_seat_with_stress_lte: 3
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- majority_seats_in_active_darvo: true
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effect:
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end_game: true
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group_success: false
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personal_winners: none
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- id: END-CEILING
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name: max_rounds_five
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phase: after_round
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when:
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round_completed: 5
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effect:
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end_game: true
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scoring: mode_as_usual
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