Records absent from central carried random pre-ADR-007 identifiers minted by the retired local hub, which C-06 refused as stale references. Deriving from the canonical record id takes no identity from anything. Refs CUST-WP-0068-T06 Assistant: claude-code Assistant-Model: opus Assistant-Process: 2583210@bnt-lap001 Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
2.2 KiB
2.2 KiB
Module: end_condition.hybrid_clear_collapse
| aspect | end_condition |
| module_id | end_condition.hybrid_clear_collapse |
| role | End on board clear, group collapse, or max rounds |
| status | ready-for-implement (draft frozen for v0 kernel) |
| rules_delta | rules_delta.yaml |
| design | history/260808-deal-end-sequences-design.md |
Independent of problem_stress / problem_deal / attack_relief. Measure
alone first, then profile scoped_plus_hybrid_end.
Frozen v0 rules
END-CLEAR
After the Solve step: if zero unclaimed Problems remain in play → end the game immediately.
- Apply mode scoring as usual.
- Threshold: if total claimed value ≥ scenario threshold for seat band → group success (SHARED mastery / semi-coalition personal winners as normal).
- If claimed value < threshold but board is empty (should be rare) → group failure (nothing left to claim).
END-COLLAPSE
After Round End stress clamp (and problem-stress ticks if any module active), before Lead rotation:
Collapse if either:
- No seat has Stress ≤ 3, or
- Majority of seats are in an active DARVO sequence (stage ≠ OFF).
Effect:
- End the game.
- Group success = false (SHARED fails).
- Semi / coalition: no personal / coalition winners (table broke).
END-CEILING
If Round 5 completes without CLEAR or COLLAPSE → end with current threshold + mode scoring (identical to baseline fixed-rounds behaviour).
Round max is 5 in v0 (same product length as r0). Changing max is a different module later if needed.
Non-goals (v0)
- Soft collapse (one seat at 5 only).
- Extending rounds when board not clear.
- Mode-specific collapse exceptions.
Success criteria (when clay-borg implements)
- Alone on baseline content: some games end before round 5 (clear or collapse).
- Mean game length ≤ 5 rounds; no hangs.
- With
problem_stress.scoped: collapse rate non-zero for unregulated policies; clear rate non-zero for greedy SHARED at 3–4p. - Does not recreate H1-style 0% greedy wins solely via collapse spam.