ground-game/editions/modules/problem_deal/pressure_deck/MODULE.md
codex b5730f280b fix(workplans): adopt ADR-007 derived identifiers
Records absent from central carried random pre-ADR-007 identifiers minted by
the retired local hub, which C-06 refused as stale references. Deriving from
the canonical record id takes no identity from anything.

Refs CUST-WP-0068-T06

Assistant: claude-code
Assistant-Model: opus
Assistant-Process: 2583210@bnt-lap001
Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
2026-08-25 19:30:13 +02:00

2.9 KiB
Raw Blame History

Module: problem_deal.pressure_deck

aspect problem_deal
module_id problem_deal.pressure_deck
role Small start set + mid-game Pressure deck draws
status ready-for-implement (draft frozen for v0 kernel)
rules_delta rules_delta.yaml
design history/260808-deal-end-sequences-design.md

Independent of end_condition. Recommended compose with problem_stress.scoped so drawn scopes matter. Measure alone first if possible (with default problem_stress.none, influx still adds board clutter).

Frozen v0 rules

DEAL-START

  • Always in play at setup: Surface Problem (priority 0).
  • Also deal face-down: hidden priority 1 (and priority 2 only if seats ≥ 4).
  • All other scenario Problems for that scenario go into the Pressure deck, shuffled with the game seed (deterministic).
  • Seat-band k from r0 does not bulk-deal the rest; influx replaces “deal all k at once.”
seats starters in play rest → pressure deck
23 Surface + H1 H2…
46 Surface + H1 + H2 H3…

DEAL-INFLUX

At Round End (after problem-stress ticks if any, before DARVO arm):

  • If Pressure deck non-empty and unclaimed Problems in play < open_cap, draw 1 card into play.
  • open_cap = number of seats.
  • Placement: face-down if hidden/personal/bond as printed; Surface-like global face-up if scope is global.
  • Stop drawing for that End once one card is drawn (v0: max 1 per round).

DEAL-OWN (if problem_stress.scoped also active)

  • personal: owner = Lead at time of draw (or next free seat clockwise if Lead already owns ≥2 personal — v0 simplify: drawer seat = current Lead).
  • bond: same owner rule; network = Bond network of owner.
  • global: no owner.

If problem_stress.none, owners may still be recorded for table clarity but have no stress effect.

DEAL-POINTS (v0)

  • Cards that entered via Pressure deck draw have point_value 0 for scoring (stress / fiction only).
  • Starters keep printed point_value.
  • Scenario thresholds unchanged (5/7/9) and apply only to starter claims
    • any printed values that were starters.

This avoids reopening GR-E01 arithmetic while testing influx.

Non-goals (v0)

  • Problems in Solution hand.
  • Multiple draws per round.
  • Owner-only SOLVE.
  • Changing thresholds mid-game.

Success criteria (when clay-borg implements)

  1. Games show mid-game influx (deck depletes or open_cap binds).
  2. With scoped stress: variance and DARVO still possible; greedy SHARED 34p wins not collapsed to H1-zero.
  3. Threshold success still well-defined (starter points only).
  4. Composable: works with default end_condition and with hybrid end.