Records absent from central carried random pre-ADR-007 identifiers minted by the retired local hub, which C-06 refused as stale references. Deriving from the canonical record id takes no identity from anything. Refs CUST-WP-0068-T06 Assistant: claude-code Assistant-Model: opus Assistant-Process: 2583210@bnt-lap001 Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
9.7 KiB
ATTACK / DARVO relevance — design challenge and H1
Date: 2026-08-07 (measurement 2026-08-08)
Status: H1 measured — reject as baseline; direction kept for H2
Triggers: GROUND-RPT-0003; inbox triage
Variant: editions/experiments/h1-problem-stress/
Measurement: GROUND-RPT-0004
Catalog: editions/CATALOG.md
Workplan: GROUND-WP-0006
0. The measured gap
clay-borg (RPT-0003): under competent play, ATTACK never improves outcomes in any mode, and in 500 competent games DARVO armed zero times. Modes themselves differentiate correctly; the driver bug that forced SHARED GROUND is fixed on their side.
So the namesake loop is reachable only by playing badly. That may be intentional (cautionary structure) or a missing Problem → Stress coupling. This note challenges design options before promoting any change into baseline ground-darvo-r0.
1. Stress ledger today (baseline r0)
| Source | Who’s stress changes? | Notes |
|---|---|---|
| ACT_ATTACK | Target +1 or +2 | Attacker: no relief. Cancelled → no change |
| SUPPORT | Target −1 or −2 | Bond Support also readies Freedom, cancels DARVO |
| GROUND—GR | Self −2 | Readies Freedom; DARVO current stage still fires |
| DARVO REVERSE | Self −2; Focus target +1 | Blame on target; Protection for self |
| Unsolved Problems | Nobody | unresolved_effect is empty in Problems.csv |
| Status / rank | Nobody | No hierarchy stress |
| Start | All at 2 |
At Stress 4–5 the rules force the vocabulary of ATTACK or GROUND (unless Freedom is spent), but ordinary ATTACK is not a stress valve—only GROUND—GR and receiving Support (and later REVERSE) are.
Implication: Stress is almost a closed social subsystem. If nobody attacks, stress drifts mid/down; DARVO never arms. clay-borg’s zero-DARVO result is the ledger working as printed, not a simulator bug.
INTENT principle (“DARVO must sometimes work locally — short-term advantage, delayed relational cost”) is therefore under-served: the only local advantage is REVERSE’s package, gated on already being at Stress 5 for three rounds of sequence.
2. Design directions (challenged)
2.1 Stress from stuck problems + outward projection
Strong: Restores Problem → Individual link in the four-layer model. Makes GROUND regulation under load; Support anti-cascade; DARVO “I can’t hold this.”
Challenge:
- Today ATTACK and Blame do not reduce the projector’s stress. Without a rules change, “forced projection” is flavor on a move that still does not help the projector.
- Passive problem ticks can flatten into always-DARVO or kill group thresholds (already ~75–83% of available points).
- Personal / Bond-attached problems are powerful and already listed as extensions (
EXT_PERSONAL) — keep out of first core experiment. - Even with self-soothe, E04 still punishes Bond-breaking; mode-aware evaluation is required.
2.2 Hierarchy / competitive status stress
Strong: Injects stress without anyone choosing ATTACK; natural in semi-coop.
Challenge: Leader −stress amplifies Matthew effects; “leading” mid-game is noisy; co-op must not invent early winners; stacking with problem pressure overproduces Stress 5 at 2p.
Parked behind H1 (last-place-only semi-coop is the minimal follow-up if H1 under-delivers).
2.3 Competence score
Strong as extension (follow-through, self-regard). Wrong tool for RPT-0003: does not create ATTACK incentive unless it secretly becomes another stress track. Out of H1.
3. Playtest hypothesis H1
If unsolved shared Problems raise Stress, and high-Stress ATTACK returns a small self-relief, then competent play will sometimes arm DARVO and sometimes select ATTACK, without making always-ATTACK optimal.
3.1 Two rule deltas only (relative to ground-darvo-r0)
| ID | Rule | Detail |
|---|---|---|
| H1-A | Problem pressure | At Round End, after Stress clamp step preparation: if any Problem still in play is unclaimed (face-up, hidden, or Denied), each player +1 Stress, then clamp 0–5, then DARVO arm check as today. |
| H1-B | High-stress ATTACK self-soothe | When an ACT_ATTACK resolves and is not cancelled, if the attacker’s Stress was ≥ 4 before this Attack’s effects, the attacker takes −1 Stress (then clamp). Target / relation effects unchanged. DARVO-stage extra Attack uses the same Attack resolution (so it can self-soothe too if Stress ≥ 4). |
Unchanged on purpose: thresholds, deal, SOLVE legality, Support, GROUND modes, DARVO stage table, relation slots, starting Stress 2.
3.2 Success criteria (compare to RPT-0003 harness)
Under a competent multi-policy panel, same seat counts as RPT-0003 where practical:
- DARVO arm rate non-trivial (target band to refine after first N; not 0/500).
- ATTACK selection rises for some subpopulation (e.g. Stress ≥ 4) and raising ATTACK rank improves at least one objective in some mode/seat cell — not “always attack wins.”
- Group threshold success does not collapse to “only perfect peaceful play.”
- Bond Support and GROUND remain better than DARVO when regulation holds — DARVO stays the failure mode, not the dominant strategy.
3.3 Explicit non-goals for H1
- No personal / bond-group problem cards.
- No competence track.
- No leader/last-place status stress (Idea 2).
- No silent edit of baseline
point_value/required_solutioninside r0. - No promotion of H1 into
ground-darvo-r0until measured utility is accepted.
4. Rules variation versioning (how we compare experiments)
See full contract: editions/CATALOG.md.
Summary:
| Mechanism | Role |
|---|---|
editions/catalog.yaml + CATALOG.md |
Authoritative index of selectable packages (baseline + experiments). Lives on main. clay-borg and humans read this to know what can be pinned. |
| Directory path | Selectable unit, e.g. editions/ground-darvo-r0/, editions/experiments/h1-problem-stress/. Matches clay-borg’s vendor-by-path practice (ADR-0011). |
variant_id + base |
Stable ids (ground-darvo-r0, h1-problem-stress); experiments declare inheritance and file-level deltas. |
| Git | Commits/tags pin content digests; optional feature branches for WIP before an experiment directory lands on main. Branches are not the primary selection API (sibling checkout + multi-ref is hostile to clay-borg CI). |
| Utility fields | Catalog rows carry status, utility_estimate, decision (keep / reject / merge-to-baseline / supersede). Updated when measurement lands — not when the idea is written. |
Baseline contract (GROUND-WP-0002 T01) still holds: changing frozen columns inside ground-darvo-r0 requires a new revision directory (-r1), not an experiment. Experiments may copy and alter rules text/actions; only a later promote step rewrites baseline.
5. clay-borg selection contract
A package is selectable for simulation when it appears in editions/catalog.yaml with selectable: true and a path.
Minimum fields clay-borg should read (or we message explicitly):
variant_id: h1-problem-stress
path: editions/experiments/h1-problem-stress
base: ground-darvo-r0
status: experimental
rules_engine_notes: rules_delta.yaml # structured deltas if CSV alone is not executable
Engine note: today clay-borg hardcodes much of the rules kernel and vendors selected CSVs. H1-A/B are rules-kernel changes, not Problem table changes. Selecting H1 means:
- Vendor or overlay the experiment’s changed CSVs for text/provenance, and
- Implement
rules_delta.yamlin the kernel (or a feature flag keyed byvariant_id).
Until (2) exists, H1 is specified here and playable at a human table from the experiment package; bulk ATTACK-value re-runs wait on clay-borg.
6. Exploration order (after H1)
| Step | If… | Then… |
|---|---|---|
| H1 measured | criteria met | promote candidates into r1 design / keep as optional mode card |
| H1 measured | DARVO still ~0 | add Idea 2 last-place stress (semi only) as H2 experiment |
| H1 measured | always-ATTACK optimal | reject H1-B or gate self-soothe tighter |
| Later | core loop works | competence / personal problems as extensions |
7. Decision log
| Date | Decision |
|---|---|
| 2026-08-07 | Do not invent “DARVO-only-from-bad-play is intended” without measurement of H1-class pressure. |
| 2026-08-07 | First experiment is H1 (problem pressure + high-stress ATTACK −1). |
| 2026-08-07 | Versioning = catalog + directories on main; git tags pin; branches optional for WIP. |
| 2026-08-08 | H1 measured (CB-EV-0030/0031 → RPT-0004). Reject as baseline. Direction (Problem→Stress) confirmed useful; flat +1/end is a solve-rate tax. H2 must change pressure shape, not only re-stack. Baseline finding: non-attacking policies never raise Stress above 2. |
| 2026-08-08 | H2 packaged: scoped stress (personal / bond / global). See 260808-h2-scoped-problem-stress.md. Bond network shares ticks → joint SOLVE incentive. |
8. Measurement summary (2026-08-08)
See RPT-0004 for full tables. One-line:
H1 reaches the seat that will not regulate; under greedy regulation the table stops winning; H1-B is dead code for competent play.