ground-game/editions/ground-darvo-r0/Extensions.csv
tegwick 68719392c2 Bootstrap ground-game product repo with TRSL and State Hub
Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold,
DARVO Edition playtest dataset, design exploration history, and the
GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
2026-07-31 00:24:41 +02:00

1.5 KiB
Raw Blame History

1extension_idnamecore_hookexamplesnot_in_core_reason
2EXT_REFLEXESAdditional Reflex PlaybooksDARVO track and forced-stage timingWithdrawal, appeasement, counter-control, freezing, intellectualisationOne reflex keeps the first game legible and makes DARVO's sequence memorable.
3EXT_PRACTICESAdditional Secure PracticesGROUND action slotRepair, mediation, evidence practice, consent practiceGROUND remains the single positive vocabulary in the base game.
4EXT_CHARACTERSCharacter TraitsStress changes, Freedom recovery, relation effectsStatus-sensitive, reflective, protective, conflict-avoidantTraits would add exceptions before the core loop is validated.
5EXT_PERSONALPersonal ProblemsHidden Problem system and player stateFear of humiliation, concealed exhaustion, loyalty conflictPersonal win-condition changes require more consent and safety framing.
6EXT_RELATIONSRelationship MemoryBond/Rivalry tiles and two-slot limitPromises, betrayals, support memories, asymmetric trustThe core uses only two relation states and deliberate breakage.
7EXT_SOLOSolo Learning and HighscoreScenario thresholds, fixed rounds, deterministic action prioritiesAutoma personalities, endgame reveal, problem-solving scoreThe first dataset prioritizes the 26 player interaction system.
8EXT_CAMPAIGNHistory CampaignUnresolved Problems, relation tiles, player matsCarry-over Stress, scars, repaired Bonds, evolving scenariosPersistent history would increase game length beyond 515 minutes.