ground-game/editions/ground-darvo-r0/Glossary.csv
tegwick 68719392c2 Bootstrap ground-game product repo with TRSL and State Hub
Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold,
DARVO Edition playtest dataset, design exploration history, and the
GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
2026-07-31 00:24:41 +02:00

1.4 KiB
Raw Blame History

1termdefinition
2ActionOne reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND.
3BlameThe reverse side of a Focus token. It is worth 1 personal point and can be removed by GROUND—ND.
4BondA symmetric supportive relation occupying one relation slot for each player.
5DARVOA binding three-stage defensive reflex: Deny, Attack, Reverse.
6Denied ProblemA previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored.
7FreedomA one-use token that permits any Action at Stress 4 or 5.
8FocusThe front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage.
9GROUNDThe only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide.
10LeadThe rotating marker that breaks ties when multiple effects of the same type resolve.
11ProblemA Surface or Hidden issue that must be visible and matched with the correct Solution suit.
12ProtectionA token gained through Reverse that cancels the next Attack against its holder.
13Relation slotOne of two player capacities for holding a Bond or Rivalry.
14RivalryA symmetric conflict relation occupying one slot for each player and amplifying Attack.
15StressA 05 state track that constrains action choice and triggers DARVO at 5.
16Surface ProblemThe Scenario's starting visible Problem.