Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold, DARVO Edition playtest dataset, design exploration history, and the GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
1.4 KiB
1.4 KiB
| 1 | term | definition |
|---|---|---|
| 2 | Action | One reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND. |
| 3 | Blame | The reverse side of a Focus token. It is worth −1 personal point and can be removed by GROUND—ND. |
| 4 | Bond | A symmetric supportive relation occupying one relation slot for each player. |
| 5 | DARVO | A binding three-stage defensive reflex: Deny, Attack, Reverse. |
| 6 | Denied Problem | A previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored. |
| 7 | Freedom | A one-use token that permits any Action at Stress 4 or 5. |
| 8 | Focus | The front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage. |
| 9 | GROUND | The only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide. |
| 10 | Lead | The rotating marker that breaks ties when multiple effects of the same type resolve. |
| 11 | Problem | A Surface or Hidden issue that must be visible and matched with the correct Solution suit. |
| 12 | Protection | A token gained through Reverse that cancels the next Attack against its holder. |
| 13 | Relation slot | One of two player capacities for holding a Bond or Rivalry. |
| 14 | Rivalry | A symmetric conflict relation occupying one slot for each player and amplifying Attack. |
| 15 | Stress | A 0–5 state track that constrains action choice and triggers DARVO at 5. |
| 16 | Surface Problem | The Scenario's starting visible Problem. |