ground-game/editions/ground-darvo-r0/Modes.csv
tegwick 68719392c2 Bootstrap ground-game product repo with TRSL and State Hub
Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold,
DARVO Edition playtest dataset, design exploration history, and the
GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
2026-07-31 00:24:41 +02:00

1.2 KiB

1mode_idtitlemode_typetaglinerules_textscoring_tiebreakback_design_id
2MODE_COOPSHARED GROUNDCooperativeThe group succeeds or fails together.All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.Not applicable.BACK_MODE
3MODE_SEMICOMMON PROBLEM, PERSONAL EDGESemi-cooperativeThe group must succeed before anyone can win.The group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.Lower Stress, then more Bonds, then shared victory.BACK_MODE
4MODE_COALITIONBONDED COALITIONSDynamic teamsBonds decide the sides at the end.The group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.Lower combined Stress, then fewer Blame tokens, then shared victory.BACK_MODE