ground-game/workplans/GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md
tegwick 0eea287099 GROUND-WP-0002 T01: the edition dataset is authoritative
Ruled by the maintainer 2026-08-03. editions/ground-darvo-r0/ is the
source of truth for Problem values, required solutions, visibility and
priority, and the engine must import it rather than invent them. This
unblocks clay-borg and very likely dissolves
gr-e01-threshold-unreachable-2p.

The three sub-questions were not ruled, so proposed defaults are recorded
rather than blocking the import on them: which columns are authoritative
vs presentational; that point_value and required_solution may NOT change
within r0; and that a version bump is the directory name, so it shows in
a diff and is never silent.

The second matters most: the engine hashes game state and a Problem's
value and required suit are IN that state. If they can change under a
fixed revision name, every recorded scenario hash in clay-borg silently
rots. Hence 'no' rather than 'probably not'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 19:31:31 +02:00

215 lines
9.1 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
id: GROUND-WP-0002
type: workplan
title: "Rulings the engine is blocked on, and the dataset it never loaded"
domain: consumer
repo: ground-game
status: active
owner: bernd
topic_slug: whynot
created: "2026-08-03"
updated: "2026-08-03"
state_hub_workstream_id: "d8fc3a69-a5ae-4f6e-b4fc-b07d1ff9c783"
---
# Rulings the engine is blocked on
`clay-borg` implements the engine that simulates GROUND. Its INTENT says
game-semantics questions defer to **this** repo. Ten underdetermined rules points, six provisional scenarios and three
questions raised by play have accumulated there, and none has been
answered, because none had a home.
This is their home.
**Nothing here is a clay-borg change.** Every item is a ruling only the
game's owner can make; the engine already carries a provisional default
for each and will flip it when the ruling lands.
## The finding that reframes most of this
**The engine has never loaded this repository's edition data.**
`games/ground/src/lib.rs:1839` builds Problems with `value: priority` and
suits cycled by index — a stand-in it has always labelled as such. Mean-
while `editions/ground-darvo-r0/Problems.csv` has carried the real thing
since 2026-07-31:
| | problems per scenario | values | total available |
|---|---:|---|---:|
| `Problems.csv` (real) | **5** | 2, 2, 2, 3, 3 | **12** |
| the engine's stand-in | 3 | 1, 2, 3 | **6** |
The dataset also defines `required_solution` (Repair / Clarify /
Boundary), `visibility` (Surface / Hidden) and `hidden_priority` (0–4) —
all of which the engine currently invents.
**GR-E01's thresholds are 2p → 5, 3–4p → 7, 5–6p → 9.** Against 12
available points those are ordinary targets. Against a stand-in worth 6
they are unreachable, which is exactly what clay-borg reported as a rules
gap needing a ruling here.
**So the first question is not a rules question at all.** It is whether
this dataset is authoritative — and if it is, several of the items below
dissolve without anyone changing a rule.
## Task: declare the dataset authoritative, and say what the engine may rely on
```task
id: GROUND-WP-0002-T01
status: done
priority: high
state_hub_task_id: "431cca12-e6d9-4eba-9360-f4f13ed263c1"
```
State whether `editions/ground-darvo-r0/` is the **authoritative** source
for Problem values, required solutions, visibility and priority — and what
the engine may treat as stable.
`SCOPE.md` already promises *"stable IDs suitable for layout templates,
print merges, and later digital import."* This task turns that into a
contract clay-borg can build against:
- which columns are authoritative vs presentational;
- whether `point_value` and `required_solution` may change between `r0`
and a later revision without a version bump;
- what a version bump looks like, so the engine can pin one.
**Until this is answered the engine cannot import the data, and every
threshold question below stays unanswerable.**
**RULED 2026-08-03, by the maintainer:** *"The edition dataset is
authoritative."*
So `editions/ground-darvo-r0/` is the source of truth for Problem values,
required solutions, visibility and priority, and **the engine must import
it rather than invent them**. That unblocks clay-borg and it very likely
dissolves `gr-e01-threshold-unreachable-2p` — see T03.
### What was ruled, and what was not
The headline is answered. The three sub-questions were not, and rather
than block the import on them, these are the **proposed defaults**; each
is cheap to overturn and none is load-bearing for a first import:
| question | proposed default |
|---|---|
| authoritative vs presentational columns | **authoritative:** `problem_id`, `scenario_id`, `visibility`, `hidden_priority`, `required_solution`, `point_value`. **Presentational:** `title`, `problem_text`, `symbol_id`, `front_rules`, `reveal_effect`, `unresolved_effect`, `back_design_id` |
| may `point_value` / `required_solution` change within `r0`? | **no** — a change to either is a new revision |
| what a version bump looks like | the directory name: `ground-darvo-r0` → `-r1`. The engine pins a directory, so a bump is visible in a diff and never silent |
**The distinction that matters** is the second: the engine will hash game
state, and a Problem's value and required suit are *in* that state. If
they can change under a fixed revision name, every recorded scenario hash
in clay-borg silently rots. That is why "no" is proposed rather than
"probably not".
**Owed:** confirm or overturn the three rows above. Until then the engine
imports under them and says so.
## Task: rule on SOLVE's legality
```task
id: GROUND-WP-0002-T02
status: todo
priority: high
state_hub_task_id: "895573ac-d7b9-4160-a118-5bc8866c28c8"
```
Three related questions, all raised by play, all currently decided by the
engine's default rather than by the rules.
**(a) May SOLVE be selected against a *face-down* Problem?** Measured in
the browser on 2026-08-03: a player selected SOLVE on a face-down Problem
in three consecutive rounds. Nothing happened, three times, because
GR-A02's resolver skips a Problem that is not face up. The engine offered
the move each time.
A face-down commit you cannot fulfil is a plausible **bluff** in a
commit/reveal game with DARVO — which is why this is a ruling and not a
bug. But if it is a bluff it should be *intended*; if it is not, the move
should not be offered.
**(b) May SOLVE be selected when the seat holds no Solution of the
required suit?** Same shape: currently offered, silently does nothing.
**(c) GR-A13 — SOLVE against an already-claimed Problem.** Long-standing
in clay-borg's evidence as *"wasted SOLVE"*. Intended cost of a bad read,
or a gap?
For each: **intended, or not offered.** If intended, say what the player
is meant to learn from the waste.
## Task: answer the ten underdetermined points (U1–U10)
```task
id: GROUND-WP-0002-T05
status: todo
priority: high
```
**This is the oldest item and it has never been read.** `clay-borg`
messaged this repo on **2026-07-30** with ten points the dataset does not
decide, each simulated under a provisional default, asking for *"confirm /
correct (with ruling)"* per item. Four days later the message was still
unopened, because there was nowhere for it to land. Now there is.
| | question | the default clay-borg simulates |
|---|---|---|
| **U1** | Bond-acceptance timing | the target decides during Support resolution, post-reveal |
| **U2** | Stress clamping | clamp on **every** application, not only at End — this changes when DARVO triggers mid-round |
| **U3** | DENY with no legal target | no-op; the sequence still advances |
| **U4** | Solution deck exhaustion | deterministic reshuffle of the discard, else skip the draw |
| **U5** | rejected REVERSE self-effects | owner still gets −2 Stress and the sequence ends; no Blame, no +1, no Protection |
| **U6** | same-round Bond-Support vs DARVO | the Support cancels that round's DARVO stage **before it fires** (step order 2 before 3) |
| **U7** | player elimination | none exists — **confirm** |
| **U8** | GROUND—OU vs Attack | OU cancels the Attack **before** Protection is consumed |
| **U9** | simultaneous double DARVO trigger | needs no extra rule — **confirm** |
| **U10** | hand limit | none |
Full text of each default is in `clay-borg/specs/GroundRules.md`
§Underdetermined. **U2, U6 and U8 are the ones that change play**, because
each decides whether a DARVO stage fires at all; the rest are edge cases
or confirmations.
Answer per item: **confirm**, or **correct with the ruling**.
## Task: confirm or overturn the six provisional defaults
```task
id: GROUND-WP-0002-T03
status: todo
priority: medium
state_hub_task_id: "52cc157f-8fbd-469d-9da7-a96f1c60b654"
```
Six engine scenarios are tagged `provisional: true` with
`provisional_owner: ground-game`. These are the **scenarios** that encode
T05's defaults — answering U1–U10 will settle most of them, so take T05
first and use this list to check nothing was missed. A ruling flips the
scenario; it does not change the kernel.
| scenario | the default currently in force |
|---|---|
| `gr-a04-bond-support` | a Support with no existing relation forms **no** Bond, because GR-L02 requires the target's consent |
| `gr-d01-darvo-trigger` | Stress **clamps** at 5 on every application (GR-F01 under the U2 default) |
| `gr-d05-darvo-reverse` | the REVERSE stage's default resolution |
| `gr-e01-threshold-unreachable-2p` | thresholds measured against the **stand-in** values — see the finding above |
| `gr-e02-shared-ground` | SHARED GROUND scoring default |
| `gr-e04-coalitions` | Bond networks score together; Rivalries do not connect; an unbonded player is a coalition of one |
Confirm each or overturn it. **`gr-e01` should be taken last**, because
T01 may dissolve it.
## Task: GR-E03 and GR-E04 have never been played to the end
```task
id: GROUND-WP-0002-T04
status: todo
priority: medium
state_hub_task_id: "6c55eb56-22dc-4ee2-ac1a-4ced0dedfab9"
```
Both scoring modes are implemented and neither has been played through a
full game — by a person or by the engine. Whatever the rules say, nobody
knows what these modes feel like at the table.
This is a **playtest** task, not an engine task, and it belongs here.