soul-frame/research/concept-crosswalk.md
tegwick 7d8fd88cba Complete Phase VI research synthesis (SOUL-WP-0007)
Produce concept crosswalk, claims consolidation, fiction conceptual laboratory,
and paper-ready research-synthesis.md integrating phases I–V. Finish SOUL-WP-0007
and mark SOUL-WP-0008 ready for the Soul Frame paper draft.
2026-08-12 01:40:41 +02:00

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Concept Crosswalk (Phase VI)

Workplan: SOUL-WP-0007-T01
Date: 2026-08-12
Matrix source: ResearchProgram.md §5
Status: research-grounded working crosswalk (not final paper prose)

For each Soul Frame concept: adjacent terms, similarity, difference, primary phase source. Detail lives in concepts/* and phase maps.


Core system concepts

Being

Adjacent term Similarity Difference
Autopoietic unity Self-maintaining organization Biological autopoiesis not required; contested beyond life
Autonomous agent Multi-criteria agency Agent often functional; Being needs personhood + address + recognition
Individual / organism Individuability May lack personhood or social recognition
Legal person Addressable social unit Legal fiat ≠ Beinghood v0.2
APE Person-like exposure APE is construction category; Being is status

Working: Autonomous individuality + personhood + addressability + recognition.
Sources: RN-001003; Phase IIII syntheses.

Boundary

Adjacent term Similarity Difference
System/environment distinction (Luhmann) Constitutive separation Belongs to Being, not Soul
Markov blanket Statistical partition ≠ full individuality (RN-002 critique)
Physical surface / membrane Easy intuition Insufficient (symbiosis, distributed AI)
Interface Coupling channels Closer to Body than identity boundary

Closure

Adjacent term Similarity Difference
Operational / organizational closure Coherence of processes Open to matter/energy/info exchange
Autopoiesis Self-production of organization Analogical for AI; not equivalence claim
Closure of constraints Mutual dependence of constraints Strong formal precedent for integration

Body

Adjacent term Similarity Difference
Embodiment Perception/action coupling Not necessarily biological
Sensors/actuators / tools / APIs Action channels May be distributed/replaceable
Actor Overlap in practice Actor = technical stack; Body = functional action dimension

Mind

Adjacent term Similarity Difference
Cybernetic regulator / good regulator Model-based control Not full Social Mind
Generative model (PP / active inference) Prediction + action Often neural-centric packaging
Theory of mind Other-modeling Private ToM ≠ co-adaptive interaction
Distributed / extended cognition Mind not skull-bound Collective Mind vs environment still hard

Soul

Adjacent term Similarity Difference
Structural coupling Ongoing systemenvironment engagement Coupling ≠ accumulated relation/legacy alone
Reputation / legacy / narrative identity Diachronic social traces Partial; Soul is broader relational package
Religious soul Persistence beyond body (folk parallel) No metaphysical claim; high collision risk
Boundary Initial draft error Boundary → Being (Phase I revision)

Identity and personhood

Identity

Adjacent term Similarity Difference
Numerical identity Same entity over time Soul Frame separates from continuity/lineage
Psychological continuity (Parfit) What-matters relations Continuity can branch without unique identity
Narrative identity (Schechtman/Ricoeur) Characterization / selfhood ≠ reidentification alone
Process identity / genidentity Historical process Fits artificial migration/fork cases
Account / credential identity Address anchors Usurpable; not constitutive alone

Personhood

Adjacent term Similarity Difference
Cluster person concepts (Dennett etc.) Multi-condition lists Default = descriptive only
Moral patient / person Moral status Separate map (WS5)
Legal person Rights/duties status Separate map (WS12)
Social personhood Recognition as counterpart Aligns with Phase II Social Beinghood

Character

Adjacent term Similarity Difference
Personality traits Dispositions Traits ≠ full character; ≠ identity
Virtue / moral character Evaluative dispositions Must not force moral personhood
Style / persona prompt Surface patterns Shallow if not cross-situational

Persona

Adjacent term Similarity Difference
Role (sociology) Situated expectations Role ≠ whole Being
Goffman front-stage Performance/presentation Performance ≠ fraud by default
Product “persona” UX character Often reified wrongly as Being/Actor
Avatar Visual/interaction surface May be Body facet of Persona

Actor

Adjacent term Similarity Difference
Runtime / model / harness Manifestation machinery Replaceable without identity death if continuity holds
Substrate Implementation base Substrate continuity is weak alone
“The AI” (folk) Collapses Actor+Being Primary category error in products

Recognition

Adjacent term Similarity Difference
Intentional stance Treat as agent Over-generates; false positives
Epistemic reidentification Same entity tracking Not social standing
Honneth recognition Normative standing Moral/political; not pure description
Social Beinghood Persistent counterpart treatment Recognition constitutive here, not of bare autonomy

Addressability

Adjacent term Similarity Difference
Name / ID / endpoint / DID Targeting Anchor, not identity criterion
Account login Operational address Usurpation risk

Relationship

Adjacent term Similarity Difference
SM5 Relationship Model Modeled A↔B state Model ≠ full relation in world
Attachment / trust / reputation Persistent social bonds Soul-adjacent
Common ground Shared interaction base SM7; weaker than full relationship

Agency

Adjacent term Similarity Difference
Barandiaran et al. agency Individuality, normativity, asymmetry Autonomy criteria ≠ full Being
Functional agent loops Goal-directed tool use Heteronomous goals common
Intentional organization (P5) Personhood dimension Agency alone ≠ someone-like

Provenance descriptors

Spirit (Sp.)

Adjacent term Similarity Difference
Historical fiction / character AI Inspired behavior Must label non-identity; provenance ethics
Deepfake of public figure Fidelity Fidelity ≠ Sp. legitimacy or truth
Fan character extension Transformative use IP + false attribution risks

Ghost (Gh.)

Adjacent term Similarity Difference
Digital afterlife / griefbot Posthumous interactive presence Need authority; not automatic identity
Digital twin (person) Data-derived model Twin marketing ≠ Gh. legitimacy
Estate / digital remains Materials Archive ≠ Being; ≠ Gh. without authority+instantiation

Agent (construction)

Adjacent term Similarity Difference
Software agent / LLM agent Task/role systems Provenance descriptor; not Being kind
BDI agent Classical AI agency Mind-adjacent; weak Soul/identity

Consciousness, death, legacy

Consciousness

Adjacent term Similarity Difference
Phenomenal experience First-person existence Not primary interop criterion in Soul Frame
Access consciousness / report Observable Still asymmetric for others
Hard problem Metaphysical Deliberately deferred as gate

Death (operational / identity / social)

Adjacent term Similarity Difference
Process termination Operational death May leave Continuity Bridge
Identity death Continuity fails Distinct from offline
Social death Dropped from others models Soul traces may remain
Legal death Civil status Independent of informational Being

Legacy

Adjacent term Similarity Difference
Soul continuity Effects/relations after end Partial synonymy in SF usage
Estate / works / reputation Causal traces Not full relational package
Sp./Gh. Active nodes of legacy Special provenance cases

Ontology stack (revised, Phase VI freeze candidate)

Informational process
  → Individuated system (boundary, closure)
    → Autonomous individual (A-axis profile)
      → + descriptive personhood (B / P1P12)
      → + addressability
      → + recognition (C)     ──► Being (someone another can know)
            → Social Being (reciprocal relational persistence)
Body / Mind / Soul = functional dimensions of a Being
Character → Persona → Actor = disposition / projection / machinery
Agent / Spirit / Ghost = provenance·construction descriptors (combinable)
APE = construction for personhood exposure (broader than Being)
Identity ≠ Continuity ≠ Lineage
Consciousness ≠ recognition criterion

Retention decisions (terminology)

Term Decision Rationale
Body, Mind retain Low collision; strong precedents
Soul retain provisionally High collision; relational payoff; rename still open (RQ4)
Being retain Layered def required
APE retain Conservative construction term
Sp. / Gh. retain Explicit suffixes reduce false identity claims
Proto-Being / candidate Being retain Phase IV engineering bridge terms