Concept Crosswalk (Phase VI)
Workplan: SOUL-WP-0007-T01
Date: 2026-08-12
Matrix source: ResearchProgram.md §5
Status: research-grounded working crosswalk (not final paper prose)
For each Soul Frame concept: adjacent terms, similarity, difference, primary phase
source. Detail lives in concepts/* and phase maps.
Core system concepts
Being
| Adjacent term |
Similarity |
Difference |
| Autopoietic unity |
Self-maintaining organization |
Biological autopoiesis not required; contested beyond life |
| Autonomous agent |
Multi-criteria agency |
Agent often functional; Being needs personhood + address + recognition |
| Individual / organism |
Individuability |
May lack personhood or social recognition |
| Legal person |
Addressable social unit |
Legal fiat ≠ Beinghood v0.2 |
| APE |
Person-like exposure |
APE is construction category; Being is status |
Working: Autonomous individuality + personhood + addressability + recognition.
Sources: RN-001–003; Phase I–III syntheses.
Boundary
| Adjacent term |
Similarity |
Difference |
| System/environment distinction (Luhmann) |
Constitutive separation |
Belongs to Being, not Soul |
| Markov blanket |
Statistical partition |
≠ full individuality (RN-002 critique) |
| Physical surface / membrane |
Easy intuition |
Insufficient (symbiosis, distributed AI) |
| Interface |
Coupling channels |
Closer to Body than identity boundary |
Closure
| Adjacent term |
Similarity |
Difference |
| Operational / organizational closure |
Coherence of processes |
Open to matter/energy/info exchange |
| Autopoiesis |
Self-production of organization |
Analogical for AI; not equivalence claim |
| Closure of constraints |
Mutual dependence of constraints |
Strong formal precedent for integration |
Body
| Adjacent term |
Similarity |
Difference |
| Embodiment |
Perception/action coupling |
Not necessarily biological |
| Sensors/actuators / tools / APIs |
Action channels |
May be distributed/replaceable |
| Actor |
Overlap in practice |
Actor = technical stack; Body = functional action dimension |
Mind
| Adjacent term |
Similarity |
Difference |
| Cybernetic regulator / good regulator |
Model-based control |
Not full Social Mind |
| Generative model (PP / active inference) |
Prediction + action |
Often neural-centric packaging |
| Theory of mind |
Other-modeling |
Private ToM ≠ co-adaptive interaction |
| Distributed / extended cognition |
Mind not skull-bound |
Collective Mind vs environment still hard |
Soul
| Adjacent term |
Similarity |
Difference |
| Structural coupling |
Ongoing system–environment engagement |
Coupling ≠ accumulated relation/legacy alone |
| Reputation / legacy / narrative identity |
Diachronic social traces |
Partial; Soul is broader relational package |
| Religious soul |
Persistence beyond body (folk parallel) |
No metaphysical claim; high collision risk |
| Boundary |
Initial draft error |
Boundary → Being (Phase I revision) |
Identity and personhood
Identity
| Adjacent term |
Similarity |
Difference |
| Numerical identity |
Same entity over time |
Soul Frame separates from continuity/lineage |
| Psychological continuity (Parfit) |
What-matters relations |
Continuity can branch without unique identity |
| Narrative identity (Schechtman/Ricoeur) |
Characterization / selfhood |
≠ reidentification alone |
| Process identity / genidentity |
Historical process |
Fits artificial migration/fork cases |
| Account / credential identity |
Address anchors |
Usurpable; not constitutive alone |
Personhood
| Adjacent term |
Similarity |
Difference |
| Cluster person concepts (Dennett etc.) |
Multi-condition lists |
Default = descriptive only |
| Moral patient / person |
Moral status |
Separate map (WS5) |
| Legal person |
Rights/duties status |
Separate map (WS12) |
| Social personhood |
Recognition as counterpart |
Aligns with Phase II Social Beinghood |
Character
| Adjacent term |
Similarity |
Difference |
| Personality traits |
Dispositions |
Traits ≠ full character; ≠ identity |
| Virtue / moral character |
Evaluative dispositions |
Must not force moral personhood |
| Style / persona prompt |
Surface patterns |
Shallow if not cross-situational |
Persona
| Adjacent term |
Similarity |
Difference |
| Role (sociology) |
Situated expectations |
Role ≠ whole Being |
| Goffman front-stage |
Performance/presentation |
Performance ≠ fraud by default |
| Product “persona” |
UX character |
Often reified wrongly as Being/Actor |
| Avatar |
Visual/interaction surface |
May be Body facet of Persona |
Actor
| Adjacent term |
Similarity |
Difference |
| Runtime / model / harness |
Manifestation machinery |
Replaceable without identity death if continuity holds |
| Substrate |
Implementation base |
Substrate continuity is weak alone |
| “The AI” (folk) |
Collapses Actor+Being |
Primary category error in products |
Recognition
| Adjacent term |
Similarity |
Difference |
| Intentional stance |
Treat as agent |
Over-generates; false positives |
| Epistemic reidentification |
Same entity tracking |
Not social standing |
| Honneth recognition |
Normative standing |
Moral/political; not pure description |
| Social Beinghood |
Persistent counterpart treatment |
Recognition constitutive here, not of bare autonomy |
Addressability
| Adjacent term |
Similarity |
Difference |
| Name / ID / endpoint / DID |
Targeting |
Anchor, not identity criterion |
| Account login |
Operational address |
Usurpation risk |
Relationship
| Adjacent term |
Similarity |
Difference |
| SM5 Relationship Model |
Modeled A↔B state |
Model ≠ full relation in world |
| Attachment / trust / reputation |
Persistent social bonds |
Soul-adjacent |
| Common ground |
Shared interaction base |
SM7; weaker than full relationship |
Agency
| Adjacent term |
Similarity |
Difference |
| Barandiaran et al. agency |
Individuality, normativity, asymmetry |
Autonomy criteria ≠ full Being |
| Functional agent loops |
Goal-directed tool use |
Heteronomous goals common |
| Intentional organization (P5) |
Personhood dimension |
Agency alone ≠ someone-like |
Provenance descriptors
Spirit (Sp.)
| Adjacent term |
Similarity |
Difference |
| Historical fiction / character AI |
Inspired behavior |
Must label non-identity; provenance ethics |
| Deepfake of public figure |
Fidelity |
Fidelity ≠ Sp. legitimacy or truth |
| Fan character extension |
Transformative use |
IP + false attribution risks |
Ghost (Gh.)
| Adjacent term |
Similarity |
Difference |
| Digital afterlife / griefbot |
Posthumous interactive presence |
Need authority; not automatic identity |
| Digital twin (person) |
Data-derived model |
Twin marketing ≠ Gh. legitimacy |
| Estate / digital remains |
Materials |
Archive ≠ Being; ≠ Gh. without authority+instantiation |
Agent (construction)
| Adjacent term |
Similarity |
Difference |
| Software agent / LLM agent |
Task/role systems |
Provenance descriptor; not Being kind |
| BDI agent |
Classical AI agency |
Mind-adjacent; weak Soul/identity |
Consciousness, death, legacy
Consciousness
| Adjacent term |
Similarity |
Difference |
| Phenomenal experience |
First-person existence |
Not primary interop criterion in Soul Frame |
| Access consciousness / report |
Observable |
Still asymmetric for others |
| Hard problem |
Metaphysical |
Deliberately deferred as gate |
Death (operational / identity / social)
| Adjacent term |
Similarity |
Difference |
| Process termination |
Operational death |
May leave Continuity Bridge |
| Identity death |
Continuity fails |
Distinct from offline |
| Social death |
Dropped from others’ models |
Soul traces may remain |
| Legal death |
Civil status |
Independent of informational Being |
Legacy
| Adjacent term |
Similarity |
Difference |
| Soul continuity |
Effects/relations after end |
Partial synonymy in SF usage |
| Estate / works / reputation |
Causal traces |
Not full relational package |
| Sp./Gh. |
Active nodes of legacy |
Special provenance cases |
Ontology stack (revised, Phase VI freeze candidate)
Informational process
→ Individuated system (boundary, closure)
→ Autonomous individual (A-axis profile)
→ + descriptive personhood (B / P1–P12)
→ + addressability
→ + recognition (C) ──► Being (someone another can know)
→ Social Being (reciprocal relational persistence)
Body / Mind / Soul = functional dimensions of a Being
Character → Persona → Actor = disposition / projection / machinery
Agent / Spirit / Ghost = provenance·construction descriptors (combinable)
APE = construction for personhood exposure (broader than Being)
Identity ≠ Continuity ≠ Lineage
Consciousness ≠ recognition criterion
Retention decisions (terminology)
| Term |
Decision |
Rationale |
| Body, Mind |
retain |
Low collision; strong precedents |
| Soul |
retain provisionally |
High collision; relational payoff; rename still open (RQ4) |
| Being |
retain |
Layered def required |
| APE |
retain |
Conservative construction term |
| Sp. / Gh. |
retain |
Explicit suffixes reduce false identity claims |
| Proto-Being / candidate Being |
retain |
Phase IV engineering bridge terms |