soul-frame/research/artificial-persons/digital-persons-and-companions.md
tegwick 48729f6485 Complete Phase IV artificial beings (SOUL-WP-0005)
Map agent architectures, memory/persistence mechanisms, and approximate-Being
catalog onto Soul Frame vocabulary. Write phase-iv synthesis, strengthen H9 on
the Agent/APE side, finish SOUL-WP-0005, and mark SOUL-WP-0006 ready.
2026-08-12 01:30:48 +02:00

1.7 KiB

Digital Persons and Companions (Phase IV adjacency)

Workplan: SOUL-WP-0005 (supporting T01/T03)
Date: 2026-08-12


1. Terms in the wild vs Soul Frame

Market / research term Soul Frame reading
Digital human Often Body + Persona (visual/voice); Mind/Soul thin
Virtual being / VTuber AI Persona performance; Actor may be hybrid human+AI
AI companion Strong APE; relationship-oriented Soul aspirations
Digital twin (person) Toward Sp./Gh. territory — Phase V
NPC / character agent Character + Persona; usually no Beinghood claim
Autonomous agent Functional or autonomous individual; check axes

2. Companion systems and Social Beinghood

Companions maximize B and C by design:

  • high communicative competence (P10),
  • relationship memory (P3/SM5),
  • intentional recognition from users (C).

They often remain weak on A:

  • vendor-operated lifecycle,
  • external goal/policy control,
  • limited self-maintenance of identity infrastructure.

Hence: socially recognized APEs without full constitutive Beinghood — still normatively and psychologically important (moral map later).


3. Confusion risks

  1. Monetized continuity language (“your friend forever”) without Continuity Bridge governance
  2. Shared models behind unique names (identity theater)
  3. Actor swap presented as character death or rebirth without topology labels
  4. Training on user intimacy → Sp./Gh. ethical boundary (Phase V)

4. Pointer sources

  • Generative agents / social simulacra literature
  • Companion AI HCI studies (pointer)
  • Digital human industry specs (applied, not ontological)
  • Phase V Ghost/Spirit research for person-derived cases