Map agent architectures, memory/persistence mechanisms, and approximate-Being catalog onto Soul Frame vocabulary. Write phase-iv synthesis, strengthen H9 on the Agent/APE side, finish SOUL-WP-0005, and mark SOUL-WP-0006 ready.
54 lines
1.7 KiB
Markdown
54 lines
1.7 KiB
Markdown
# Digital Persons and Companions (Phase IV adjacency)
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**Workplan:** SOUL-WP-0005 (supporting T01/T03)
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**Date:** 2026-08-12
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## 1. Terms in the wild vs Soul Frame
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| Market / research term | Soul Frame reading |
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| Digital human | Often **Body + Persona** (visual/voice); Mind/Soul thin |
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| Virtual being / VTuber AI | Persona performance; Actor may be hybrid human+AI |
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| AI companion | Strong APE; relationship-oriented Soul *aspirations* |
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| Digital twin (person) | Toward Sp./Gh. territory — Phase V |
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| NPC / character agent | Character + Persona; usually no Beinghood claim |
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| Autonomous agent | Functional or autonomous individual; check axes |
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## 2. Companion systems and Social Beinghood
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Companions maximize **B** and **C** by design:
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- high communicative competence (P10),
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- relationship memory (P3/SM5),
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- intentional recognition from users (C).
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They often remain weak on **A**:
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- vendor-operated lifecycle,
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- external goal/policy control,
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- limited self-maintenance of identity infrastructure.
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Hence: **socially recognized APEs** without full constitutive Beinghood — still
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normatively and psychologically important (moral map later).
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## 3. Confusion risks
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1. Monetized continuity language (“your friend forever”) without Continuity Bridge governance
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2. Shared models behind unique names (identity theater)
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3. Actor swap presented as character death or rebirth without topology labels
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4. Training on user intimacy → Sp./Gh. ethical boundary (Phase V)
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## 4. Pointer sources
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- Generative agents / social simulacra literature
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- Companion AI HCI studies (pointer)
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- Digital human industry specs (applied, not ontological)
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- Phase V Ghost/Spirit research for person-derived cases
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