T08 iter 2: Reveal, Resolve, End; relations and the DARVO trigger
Round machinery, system-driven (GR-R04/R06/R08): - GR-R06 fixed step order with GR-R07 Lead-first ordering inside a step. Steps 1 (GROUND), 3 (DARVO stages), 4 (INVESTIGATE) and 6 (SOLVE) are not implemented yet; their Actions resolve as no-ops and no scenario claims coverage of them. - SUPPORT GR-A03/A04/A05 and ATTACK GR-A06..A09, with relation formation, flip and break per GR-L01/L03/L04 and Protection cancellation. - GR-R08 End: DARVO trigger at Stress 5 in Lead order, Lead rotation, Round advance, per-round flags cleared. - Stress clamps 0-5 on every application, the U2 default, so a mid-round spike that is reduced before End does not trigger DARVO. Two consent-dependent rules are deliberately left out because they need a decision command rather than a default: Bond formation (GR-L02) and the target's flip-or-break choice on Support-through-Rivalry (GR-A05). Both are noted in code and covered by a provisional scenario. Fixes a defect in the T07 scaffold: relations were keyed by a tuple, which JSON cannot use as an object key, so state_hash would have panicked on any state holding a relation. Relation keys are now a Pair newtype serialized as "a-b", with a regression test. setup.patch may now create a final key so scenarios can seed open-ended maps; a typo anywhere earlier in the path is still an error. 8 scenarios pass, 28 rules covered; 17 tests, fmt/clippy green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7 changed files with 647 additions and 4 deletions
48
scenarios/ground/gr-a04-bond-support.yaml
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48
scenarios/ground/gr-a04-bond-support.yaml
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scenario: ground/gr-a04-bond-support
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description: >
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Support through an existing Bond: −2 Stress and the target's Freedom
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token is readied (GR-A04, GR-F04). A Support with no relation forms no
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Bond, because GR-L02 requires the target's consent.
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covers: [GR-A04, GR-F04, GR-L02, GR-L05]
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provisional: true
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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"relations.0-1": Bond
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"players.1.stress": 3
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"players.1.freedom_ready": false
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commands:
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- actor: P1
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cmd: select_action
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args: { action: SUPPORT, target: P2 }
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# No relation with P3: Stress drops but no Bond forms without consent.
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- actor: P2
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cmd: select_action
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args: { action: SUPPORT, target: P3 }
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- actor: P3
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cmd: select_action
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args: { action: GROUND }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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expect:
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events:
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- kind: StressSet
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player: 1
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stress: 1
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- kind: FreedomReadied
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player: 1
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- kind: StressSet
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player: 2
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stress: 1
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state:
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"players.1.stress": 1
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"players.1.freedom_ready": true
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"players.2.stress": 1
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# No Bond formed with P3: the relation map is unchanged.
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"relations": { "0-1": Bond }
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rejects: []
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38
scenarios/ground/gr-a07-bond-flip.yaml
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38
scenarios/ground/gr-a07-bond-flip.yaml
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scenario: ground/gr-a07-bond-flip
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description: >
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Attack through an existing Bond: +2 Stress and the Bond flips to a
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Rivalry (GR-A07, GR-L04).
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covers: [GR-A07, GR-L04, GR-O05]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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"relations.0-1": Bond
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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- actor: P2
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cmd: select_action
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args: { action: GROUND }
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- actor: P3
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cmd: select_action
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args: { action: GROUND }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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expect:
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events:
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- kind: StressSet
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player: 1
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stress: 4
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- kind: RelationFormed
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relation: Rivalry
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state:
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"players.1.stress": 4
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"relations.0-1": Rivalry
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rejects: []
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42
scenarios/ground/gr-a08-rivalry-break.yaml
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42
scenarios/ground/gr-a08-rivalry-break.yaml
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scenario: ground/gr-a08-rivalry-break
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description: >
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Attack through an existing Rivalry: +2 Stress and the relation breaks
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(GR-A08, GR-L04). Protection absorbs a separate Attack (GR-A09).
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covers: [GR-A08, GR-A09, GR-T01]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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"relations.0-1": Rivalry
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"players.2.protection": 1
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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# P3 is protected, so this Attack is cancelled and costs the token.
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- actor: P2
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cmd: select_action
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args: { action: ATTACK, target: P3 }
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- actor: P3
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cmd: select_action
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args: { action: GROUND }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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expect:
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events:
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- kind: StressSet
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player: 1
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stress: 4
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- kind: RelationBroken
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- kind: AttackCancelled
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target: 2
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state:
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"players.1.stress": 4
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"players.2.stress": 2
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"players.2.protection": 0
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rejects: []
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42
scenarios/ground/gr-d01-darvo-trigger.yaml
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42
scenarios/ground/gr-d01-darvo-trigger.yaml
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scenario: ground/gr-d01-darvo-trigger
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description: >
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DARVO trigger: a player who ends the round at Stress 5 with the marker
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OFF is set to DENY (GR-D01, GR-R08). Stress clamps at 5 on every
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application (GR-F01 under the U2 default).
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covers: [GR-D01, GR-R08, GR-F01]
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provisional: true
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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"players.1.stress": 4
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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- actor: P2
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cmd: select_action
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args: { action: GROUND }
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- actor: P3
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cmd: select_action
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args: { action: GROUND }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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- actor: SYSTEM
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cmd: end_round
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expect:
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events:
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- kind: StressSet
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player: 1
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stress: 5
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- kind: DarvoTriggered
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player: 1
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state:
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"players.1.stress": 5
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"players.1.darvo": Deny
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"round": 2
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rejects: []
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50
scenarios/ground/gr-r06-round-resolve.yaml
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50
scenarios/ground/gr-r06-round-resolve.yaml
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scenario: ground/gr-r06-round-resolve
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description: >
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A full round: Select, Reveal, Resolve in GR-R06 step order, End. An
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unrelated Attack raises Stress and forms a Rivalry; a Support with no
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relation lowers Stress without forming a Bond.
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covers: [GR-R01, GR-R04, GR-R06, GR-R07, GR-R08, GR-A03, GR-A06, GR-L01, GR-L03, GR-F01]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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- actor: P2
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cmd: select_action
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args: { action: SUPPORT, target: P3 }
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- actor: P3
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cmd: select_action
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args: { action: GROUND }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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- actor: SYSTEM
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cmd: end_round
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expect:
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events:
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- kind: Revealed
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# GR-R06: Support (step 2) resolves before Attack (step 5).
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- kind: StressSet
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player: 2
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stress: 1
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- kind: StressSet
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player: 1
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stress: 3
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- kind: RelationFormed
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relation: Rivalry
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- kind: RoundEnded
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round: 2
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state:
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"round": 2
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"lead": 1
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"players.1.stress": 3
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"players.2.stress": 1
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"step": Select
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rejects: []
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