ADR-0011 decided it: vendor the CSV with a checked digest, read it with
a ~50-line reader, and let the hashes move.
The declaration's constraint was measured against the WRONG BUDGET. It
said a CSV crate costs 21,613 against AM-4a's 3,798 of headroom, '5.7x
over, settled by measurement'. But setup and problem_priorities are
cfg(scenarios) and are not in the shipped runtime at all, so AM-4a never
sees them. Against AM-4b, csv costs 17,651 against 19,742 -- it FITS,
with 2,091 to spare. It is refused anyway, on proportion: 89% of the
budget's remaining capacity to read 20 rows. The revisit condition is
stated (nested quoting, embedded newlines, multiple dialects).
GR-S01 now deals Surface + hidden 1..=k as ruled, with edition values and
suits. Measured: 6/9/12 available against thresholds 5/7/9 -- the game is
winnable at every seat count, which is what the maintainer could not do.
gd0001 is INVERTED, not deleted, and now also asserts the 6/9/12 so a
deal that is reachable for the wrong reason still fails.
Blast radius was scenario expectations, exactly as the ADR predicted: no
scenario pinned a hash and no bundle is committed. Six scenarios and two
unit tests updated, each with a note. gr-e01-threshold-unreachable-2p is
RENAMED to -reachable- and rewritten as the non-provisional import check
ground-game asked for by name. gr-e03's setup was restructured, not just
renumbered: with values 2,2,2 its personal-edge test would have tied
three ways and asserted nothing.
BLOCKING: AM-7 fails at median 0.845 against its 0.9 floor. Isolated
across three runs -- 3 problems + stand-in 0.97, 3 problems + edition
0.909, 4 problems + edition 0.845. State is BOUNDED (proven: identical
after 5k and 100k events), so this is not the unbounded-growth defect
AM-7 exists to catch; it is a bigger working set streaming a long log.
Whether AM-7's floor is still right for a larger aggregate is a spec
question and lowering it requires an ADR, so it is not being tuned here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- GR-R09: after Round 5's End the game ends and scoring runs instead of
the round advancing.
- GR-E01: claimed Problems sum their printed values against the
player-count threshold (2p 5, 3-4p 7, 5-6p 9 in dataset 0.1).
- GR-E02 SHARED GROUND: shared score, Mastery reduced per Blame token
and per Denied Problem.
- GR-E03 COMMON PROBLEM: personal score is claimed value less Blame,
tiebroken by lower Stress then more Bonds.
- GR-E04 BONDED COALITIONS: connected components over Bonds only, so
Rivalries do not connect and an unbonded player is a coalition of
one; tiebroken by lower combined Stress then fewer Blame.
Ties yield every tied candidate rather than an arbitrary pick, which is
what "shared victory" in GR-E03/E04 asks for.
AM-1 rule coverage is now 58/58 (100%), 21 scenarios, 17 tests.
Caveat recorded rather than papered over: GR-E02's "successes" is not
defined in dataset 0.1. It is implemented as the count of claimed
Problems and both scoring scenarios are marked provisional, so a
ground-game ruling flips a scenario rather than the kernel.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fills in resolution steps 1, 4 and 6 (GR-R06):
- GR-R05 mode choice: a player who revealed GROUND picks GR/OU/ND after
Reveal. Resolution refuses to start while any revealed GROUND lacks a
mode, and only that player may choose it.
- GR-A10 GROUND-GR: self -2 Stress and Freedom readied.
- GR-A01 INVESTIGATE: reveal the chosen hidden non-Denied Problem, then
draw one Solution; the draw still happens when nothing is revealable.
- GR-A02 SOLVE: spend a Solution of the Problem's suit and claim it; a
later resolver the same round spends nothing, per Lead order.
- GR-A13 tightened: INVESTIGATE must target a hidden Problem, SOLVE a
face-up non-Denied one. Previously any existing Problem was accepted.
Deck exhaustion (U4) reshuffles the discard, seeded from the game seed
and round so validate stays a pure function of state. The resulting
order travels inside DeckReshuffled, so replay never re-derives it.
Still pending, each because it needs its own decision command rather
than a default: GROUND-OU and GROUND-ND three-way choices (GR-A11/A12)
and the DARVO stage machine (GR-D02..D07). No scenario claims coverage
of them.
Filler picks in existing scenarios moved from GROUND to INVESTIGATE:
GROUND now has a real Stress effect, which was polluting the Support
and Attack assertions.
11 scenarios pass, 34 rules covered; 17 tests, fmt/clippy green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>