Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.
The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.
Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.
Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.
Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.
edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.
Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ADR-0011 decided it: vendor the CSV with a checked digest, read it with
a ~50-line reader, and let the hashes move.
The declaration's constraint was measured against the WRONG BUDGET. It
said a CSV crate costs 21,613 against AM-4a's 3,798 of headroom, '5.7x
over, settled by measurement'. But setup and problem_priorities are
cfg(scenarios) and are not in the shipped runtime at all, so AM-4a never
sees them. Against AM-4b, csv costs 17,651 against 19,742 -- it FITS,
with 2,091 to spare. It is refused anyway, on proportion: 89% of the
budget's remaining capacity to read 20 rows. The revisit condition is
stated (nested quoting, embedded newlines, multiple dialects).
GR-S01 now deals Surface + hidden 1..=k as ruled, with edition values and
suits. Measured: 6/9/12 available against thresholds 5/7/9 -- the game is
winnable at every seat count, which is what the maintainer could not do.
gd0001 is INVERTED, not deleted, and now also asserts the 6/9/12 so a
deal that is reachable for the wrong reason still fails.
Blast radius was scenario expectations, exactly as the ADR predicted: no
scenario pinned a hash and no bundle is committed. Six scenarios and two
unit tests updated, each with a note. gr-e01-threshold-unreachable-2p is
RENAMED to -reachable- and rewritten as the non-provisional import check
ground-game asked for by name. gr-e03's setup was restructured, not just
renumbered: with values 2,2,2 its personal-edge test would have tied
three ways and asserted nothing.
BLOCKING: AM-7 fails at median 0.845 against its 0.9 floor. Isolated
across three runs -- 3 problems + stand-in 0.97, 3 problems + edition
0.909, 4 problems + edition 0.845. State is BOUNDED (proven: identical
after 5k and 100k events), so this is not the unbounded-growth defect
AM-7 exists to catch; it is a bigger working set streaming a long log.
Whether AM-7's floor is still right for a larger aggregate is a spec
question and lowering it requires an ADR, so it is not being tuned here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Implements ground-game's ruling of 2026-08-03. make all exits 0, 26
scenarios, rule coverage 59/59, and no scenario encoded the bug.
The rule ended up somewhere other than where I put it, and a gate moved
it. It went into legal_commands first; the AM-1 coverage gate then
demanded a scenario for the new GR-P05, and scenarios drive validate, not
the offer layer. A rule enforced only by the offer is enforced only for
clients that ask what is legal -- the browser would be filtered and a
scenario file would walk straight past it. Once GR-P05 moved into
validate, every condition in legal_commands was dead code, and the
layering test said so in those words.
And the reported case was not the one I reported. CB-WP-0018 and the
message to ground-game described SOLVE offered on a FACE-DOWN Problem.
Measured: validate already rejected face-down, so it never was offered.
Problem 1 is the Surface Problem, face-up from the deal -- the
maintainer's three inert SOLVEs were the HAND case, holding no Clarify
for a Clarify Problem. The ruling covers both so nothing is invalidated,
but the record was wrong.
Four conditions asserted separately, because one 'SOLVE is filtered' test
would pass with three of four implemented.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
bot::Journal -- a shared list of Applied { actor, command, events } the
driver appends to via play_journaled; play delegates with None so
nothing existing changed. BotGame.events only appears after play
returns, which is no use to a page rendered mid-game.
Phrased with record::to_step, the recorder's vocabulary, so what the
player reads is what the scenario file will say, and all 29 GroundEvent
variants now render in words instead of Debug.
A command that produced no events says 'no effect'; the mutation
dropping that branch goes red. Honest limitation recorded: the reported
SOLVE case is resolved inside the system's resolve command, which does
produce events for other seats, so it shows as a selection with no claim
following rather than an explicit 'no effect'. Making it explicit would
mean the renderer deciding why a rule did nothing -- a second
implementation of the rules, which this task's control forbids.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
GR-O01 states 2-6 players; every scenario in the corpus was 3-player.
Now all five counts play to GameEnded under both policies and reproduce
at the same seed, with scenarios at both boundaries and the CLI
transcript run at 2p, 3p and 6p.
Nothing broke — the rules are seat-count-generic. What the boundaries
exposed is arithmetic: with the standard preset's placeholder Problem
values (value = priority), the best total any game can reach is 3 at 2p,
6 at 3-4p, 10 at 5-6p, against GR-E01 thresholds of 5, 7 and 9. Group
success is unreachable below five seats regardless of play, and no
scenario noticed because none had played to scoring with everything
claimed.
GR-S01 calls the fixture a stand-in for scenario Problem data, so this
is evidence the stand-in is not neutral, not that GR-E01 is wrong. It is
pinned by a passing scenario, an arithmetic test, and a provisional
marker owned by ground-game so it ages in `make coverage`. The test
states its own delete-by: it is expected to fail when Problem values
become real data, and that failure is the signal to delete it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A human seat is a Policy like any bot, so the CLI adds no second driver:
HumanPolicy renders the projection, lists the legal commands and reads an
index or `pass`. `make play` runs it; `--all-bots` watches one.
K13's Project trait gains its first implementor after six passes with
none. Hidden: other seats' face-down selections until Reveal, hands and
deck (counts only), a face-down Problem's suit and value, and the seed —
not secret content, but a seat holding it can compute the deck.
A played session becomes an artifact: --record writes it as a scenario
the runner executes, --replay writes a .cbreplay bundle. record.rs is the
inverse of parse_command and its warrant is a round-trip test over every
command shape.
The acceptance test for the projection passed vacuously twice. First it
asserted the text contained "face-down", which every render does because
of Problems. Counted, it then reported zero inspected entries: seats are
asked in order, so a human at P1 is prompted before anyone has selected.
Seated at P3 it inspects ten entries and dies when the projection is
mutated to reveal everything. Counting what the harness examined caught
both, which is the second time that remedy has worked where a stronger
predicate would not have.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A Policy trait, a seeded random policy and a greedy one with a stated
heuristic, a legal-command generator that filters candidates through
validate, and a driver that runs a 3-player all-bot game to GameEnded.
Same-seed runs are hash-identical (K8), and a different policy seed
produces a different game — without that second assertion the first is
satisfied by a bot that ignores its RNG.
Every failure is loud, because the one a bot driver must not have is the
silent one: no legal move, passing where an action is required, an
out-of-range index (not clamped), a rejected command, and a stall guard.
What the second consumer found, none of it fixed here:
- GR-A13 admits SOLVE against an already-claimed Problem and resolution
then does nothing — the action is silently wasted. The policy avoids
it; the rule is left for a ruling.
- The 3-player standard fixture cannot reach GR-E01's threshold of 7:
three Problems valued 1,2,3 cap the total at 6. No scenario noticed
because none plays to scoring.
- K13's Project trait still has zero implementors. T02 is its first.
Mutation-checked by hand. The first mutation was a no-op and survived;
removing the Resolve call outright turned three tests red for the stated
reason. Third instance of the weak-mutation class.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>