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ci / check (push) Failing after 4s
The condition is met and the tally was verified rather than recalled. ADR-0017 D2 named window 3 as the decider; windows 2 and 3 each produced exactly one override and each changed nothing. Every roll in window 3 was cross-checked against the workplan that made it, because the last time this project tallied chaos rolls from memory it was wrong and asserted the wrong figure four times (F23). All twelve agree. But meeting the condition is not evidence. P(an override changes nothing) is 1/3, and each window had exactly one override, so the condition fires on a 1/9 coincidence. ADR-0017 restated it to be REACHABLE and made it weak in the process; reachability was checked and discriminating power was not. Worse, it measures the wrong subject. It asks whether an override changed the tier; the question is whether changing the tier helped. Under it, a die that always changed the tier could never be retired however useless its changes were. The real ground is stronger. Four overrides across roughly forty declarations, and the mechanism's value has never once been demonstrated. The one substantive intervention dropped CB-WP-0011 from a structural L to S, and that work then needed CB-WP-0016 and CB-WP-0017 to fix defects a human found by playing. Not offered as causation — a tier is process weight, not a guarantee — but it is the only evidence we have about an override's consequences and it points the wrong way. And the purpose has no live evidence of need: 17 M, 11 S, 4 L across every workplan, with the only two structural/declared mismatches being the window-1 overrides themselves. Tier declaration has not ossified. So: retired, with nothing replacing it. Adding a successor to guard against ossification that has not occurred would invent a gate for an instance we do not have. The revival trigger is stated: tiers collapsing toward one value, or a pass declaring below its structural tier to dodge a review. InnerLoop loses the chaos paragraph, loop-lint loses the chaos-recorded check — a check that outlives its rule becomes an obstruction — and its self-test now asserts the opposite: a note with no roll must pass. ChaosRollHistory is closed. Window 4 ends incomplete at four declarations, the last of which is this one, rolled because the rule was still in force. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| reviews | ||
| scenarios | ||
| simulators | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.