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Three FATAL, five SERIOUS. The substance of round 1's corrections held — Reactive is genuinely one arm different, the five replacement controls are non-inert, the inert metric is right, the numbers reproduce. What failed were the CLAIMS about them, and two defects the corrections introduced. FATAL 1: the fix for round 1's #11 did not fix it. The assertion was `games + setup_fails == 200`, and a refused setup increments setup_fails while skipping games — so the sum is invariant under exactly the failure it claimed to catch. Injecting setup failures gave exit 0 over 196-game columns. Now asserts games == GAMES, verified to exit 101. FATAL 2: the correction to the selective-column FATAL was itself selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines apart, both taken from the baseline row; under H1 rank-75 arms are 59/0/0/0. Every cell is now printed rather than summarised, and the corrected verdict is the opposite of the one it replaced: under rank-75, H1 REDUCES DARVO arms to zero at 3p and above. FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly, at every band. SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so reversing the tiebreak left it green; the #13 defect's impact was claimed and never measured (72,000 games: zero divergences — real in principle, witnessed only by a constructed board); a 29-of-363 citation pointed at a file that did not contain it (round 1's reviewer did report it, and it was never transcribed — the record was wrong, not the number); the harnesses were run by NO GATE, so every published figure came from a manual run of an ungated binary, including the assertion added for #1; and edition-check's sibling handling — added by the last correction — was self-certifying, crashed instead of failing, and counted Markdown lines as coverage. Now discovered on disk, and it found a real gap on its first run: Rules_Text.csv vendored with no digest. Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the numbers were right by coincidence. make panels is now a registered gate. Round 3 is owed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
138 lines
6.6 KiB
Markdown
138 lines
6.6 KiB
Markdown
# CB-EV-0030 — H1 measured
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CB-WP-0038. Tier L (structural L; **chaos d8 = 8 → override, redraw = L**
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— the override changed nothing). **Declaration 10 of chaos window 3, and
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the window's first 8.** Closed 2026-08-08.
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> **This evidence has not had its tier-L adversarial review** (InnerLoop
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> Step 2). **It may not go to `ground-game` until it has.** It is a
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> measurement of another repo's design hypothesis, which is precisely the
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> case the review exists for.
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**Delivered:** variant selection in the kernel, H1-A and H1-B implemented
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from `rules_delta.yaml`, ground-game's `unchanged:` list asserted rather
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than trusted, and the ATTACK panel re-run for both rule sets.
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---
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## 1. The result, against their own criteria
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`ground-game`'s success criteria (design note §3.2), answered one by one.
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**Three of four fail.**
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> **CORRECTED TWICE.** Round 1 found criteria 1 and 2 rendered as flat
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> failures **on the greedy column alone**, while this pass's own harness
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> printed non-zero DARVO arms in the rank-75 and rank-95 columns — the
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> selective-column move, in the file that names it.
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>
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> **Round 2 found the correction was itself selective, and its numbers
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> wrong** ([`CB-REV-0002`](../reviews/CB-REV-0002-h1.md) #2): it quoted
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> "81–1000 per cell … baseline *and* H1" and, twelve lines away,
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> "31–1000". Both ranges came from the **baseline** rank-75 row. Under
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> **H1**, rank-75 arms are `2p 59, 3p 0, 4p 0, 6p 0` — three cells at zero
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> and the fourth below the stated floor.
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>
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> **Every cell is now given**, because two attempts at summarising this
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> into a range have now produced three wrong numbers.
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**DARVO arms per 200-game cell, SHARED GROUND** (all three modes agree on
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arms; they differ only in who wins):
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| | greedy | rank-75 | rank-95 |
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|---|---:|---:|---:|
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| **baseline** 2p / 3p / 4p / 6p | 0 / 0 / 0 / 0 | 81 / 125 / 218 / 31 | 400 / 805 / 1000 / 1000 |
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| **H1** 2p / 3p / 4p / 6p | 0 / 0 / 0 / 0 | **59 / 0 / 0 / 0** | 600 / 870 / 941 / 970 |
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| # | criterion | verdict |
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|---|---|---|
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| 1 | DARVO arm rate non-trivial, "not 0/500" | **depends entirely on the policy, and H1 does not improve it for the middle one.** Zero under greedy in both. Under rank-75, H1 **reduces** arms to zero at 3p and above. Only rank-95 — a seat that always attacks — arms freely, and it does so **under the baseline too** |
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| 2 | ATTACK selection rises for some subpopulation | **no, for the policy the criterion is about.** Greedy attacks 0 times under both. rank-75's attacks fall 604 → 180 at 2p and **592/923/389 → 0** at 3p/4p/6p. Only the deliberately unregulated seat of CB-EV-0031 rises, and it never wins |
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| 3 | group success does not collapse | **fails hardest** — greedy's wins go **165 → 0** (3p), **190 → 0** (4p), **200 → 0** (6p) |
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| 4 | Bond/GROUND stay better than DARVO | holds, but **vacuously**: DARVO never fires |
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SHARED GROUND, greedy column, 200 games per cell:
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| seats | baseline won | H1 won |
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|---|---:|---:|
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| 2p | 132 | **68** |
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| 3p | 165 | **0** |
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| 4p | 190 | **0** |
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| 6p | 200 | **0** |
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## 2. Why — and the mechanism is not the one H1 assumed
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H1-A was meant to raise Stress toward the DARVO arm at 5. **It does not
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get there under competent play.** One 3-player game, seed 1:
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| | rounds | final Stress | Problems unclaimed | DARVO armed | outcome |
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|---|---|---|---|---|---|
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| baseline | 5 | 0, 1, 2 | 0 | 0 | 9 of 7 — **success** |
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| H1 | 5 | 3, 3, 3 | 2 | 0 | 4 of 7 — **failure** |
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**Greedy spends its actions on Stress instead of Problems.** The pressure
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is answered by regulating, so Stress plateaus around 3 — below the gate at
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4 and well below the arm at 5 — while two Problems go unclaimed and the
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total lands under the threshold.
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**So H1-A behaves as a solve-rate tax, not as DARVO pressure.** And since
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Stress never reaches 4, **H1-B never fires at all under competent play**:
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the self-soothe is unreachable by the policy it was designed to tempt.
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**The seat-count pattern is the tell.** At 2p — three Problems, so a table
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can clear the board — H1 *helps* in SHARED (132 → 68 is a fall, but 2p is
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the only band that still wins at all). At 3p and above the board is bigger
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than the pressure allows a table to clear, and success goes to zero. The
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tax scales with the number of Problems; the intended effect does not.
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## 3. The harness defect caught before the claim
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The first run showed `won`, `atk` and `darvo` **all exactly 0** at 3+
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seats. That is the signature of games being *discarded*, not lost.
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`sweep` had `let Ok(g) = play(st, &mut ps) else { continue };` and **never
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reported its game count**, so a run in which nothing played and a run in
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which nothing won were the same output.
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> **Reporting "H1 makes the game unwinnable" when the truth might have
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> been "our harness threw every H1 game away" would have been the
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> ADR-0018 family — aimed, this time, at another repository's design
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> decision.**
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Instrumented: setup failures counted, `play` errors captured and printed,
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`games != 200` reported. **All 200 ran in every cell.** The zeros are
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real, and now they are known to be real.
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## 4. What this evidence does not say
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- **It does not say H1 is a bad idea.** It says these two deltas, at these
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magnitudes, measured by this panel, do not do what §3.2 asks. Their §6
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already has the branch for it: *"H1 measured | DARVO still ~0 | add Idea
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2 last-place stress (semi only) as H2"*.
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- **The panel is greedy-family throughout** — greedy, and greedy with
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ATTACK reranked to 75 and 95. Plural, per RetrospectiveAnalysis §4.1,
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but not diverse. A policy that *manages Stress badly* would reach 5 and
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arm DARVO, and none of these do. **That is the obvious next measurement
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and it has not been run.**
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- **No felt-play.** GROUND-WP-0003 T01–T05 runs human tables separately,
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and 200-game aggregates cannot say what a table feels like.
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## 5. A tuning direction, offered as a question and not a finding
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If the aim is Stress reaching 5 sometimes, the tax must outrun regulation.
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Candidates, none measured: pressure scaling with the *number* of unclaimed
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Problems rather than a flat +1; applying it only above a Round threshold;
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or lowering the DARVO arm below 5. **Each is a rules change and therefore
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ground-game's to make, not ours to propose as a fix.**
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## 6. Cost
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`make cost`, not inlined. One vendored catalog and one experiment package;
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no new dependency.
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## Open after this pass
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- **The tier-L adversarial review**, before any of this travels.
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- **A policy that regulates badly**, which is the measurement §4 names.
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- **H1-B has never been observed firing** in a real game — only in a unit
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test. A delta that competent play cannot reach is untested where it
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matters.
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