clay-borg/scenarios/ground/gr-f02-no-gate.yaml
tegwick 2da19a49b7 CB-WP-0021 T01/T02/T05: the engine plays its own data — AM-7 blocks
ADR-0011 decided it: vendor the CSV with a checked digest, read it with
a ~50-line reader, and let the hashes move.

The declaration's constraint was measured against the WRONG BUDGET. It
said a CSV crate costs 21,613 against AM-4a's 3,798 of headroom, '5.7x
over, settled by measurement'. But setup and problem_priorities are
cfg(scenarios) and are not in the shipped runtime at all, so AM-4a never
sees them. Against AM-4b, csv costs 17,651 against 19,742 -- it FITS,
with 2,091 to spare. It is refused anyway, on proportion: 89% of the
budget's remaining capacity to read 20 rows. The revisit condition is
stated (nested quoting, embedded newlines, multiple dialects).

GR-S01 now deals Surface + hidden 1..=k as ruled, with edition values and
suits. Measured: 6/9/12 available against thresholds 5/7/9 -- the game is
winnable at every seat count, which is what the maintainer could not do.
gd0001 is INVERTED, not deleted, and now also asserts the 6/9/12 so a
deal that is reachable for the wrong reason still fails.

Blast radius was scenario expectations, exactly as the ADR predicted: no
scenario pinned a hash and no bundle is committed. Six scenarios and two
unit tests updated, each with a note. gr-e01-threshold-unreachable-2p is
RENAMED to -reachable- and rewritten as the non-provisional import check
ground-game asked for by name. gr-e03's setup was restructured, not just
renumbered: with values 2,2,2 its personal-edge test would have tied
three ways and asserted nothing.

BLOCKING: AM-7 fails at median 0.845 against its 0.9 floor. Isolated
across three runs -- 3 problems + stand-in 0.97, 3 problems + edition
0.909, 4 problems + edition 0.845. State is BOUNDED (proven: identical
after 5k and 100k events), so this is not the unbounded-growth defect
AM-7 exists to catch; it is a bigger working set streaming a long log.
Whether AM-7's floor is still right for a larger aggregate is a spec
question and lowering it requires an ADR, so it is not being tuned here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-04 00:47:56 +02:00

29 lines
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YAML

scenario: ground/gr-f02-no-gate
description: >
Below the stress gate every Action is selectable (GR-F02): at Stress 3
a player may choose SOLVE, which GR-R03 would refuse at Stress 4.
covers: [GR-F02]
provisional: false
seed: 42
setup:
players: 3
preset: standard-3p
patch:
"lead": 0
"players.0.stress": 3
"players.1.stress": 4
"players.0.hand": [{ suit: Repair }]
"players.1.hand": [{ suit: Repair }]
commands:
# GR-F02: Stress 3 is below the gate, so SOLVE is available.
- actor: P1
cmd: select_action
args: { action: SOLVE, problem: 1 }
# GR-R03: the same Action at Stress 4 is refused.
- actor: P2
cmd: select_action
args: { action: SOLVE, problem: 1 }
expect:
state:
"selections.0.action": Solve
rejects: [1]