clay-borg/workplans/CB-WP-0034-who-you-are-bonding-with.md
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CB-WP-0035: a session that answers nothing
Two reports, one cause: the script's fetch had no .catch. When the server
had exited the promise rejected, the chain never ran, and not even the
status line moved — so a dead server and a click that did nothing were
indistinguishable. play again read as a dead button, and the linger
timeout was invisible.

Now a rejection says the session is gone and seals the page, and a
5-second heartbeat against a new /alive notices it without needing a
click, which is what the timeout case requires. The beat carries the
token, and does not extend the linger: that deadline is absolute.

The harness had the same hole. jsrun's fetch stub had no .catch, so the
branch that notices a dead server would have been unreachable in every
test — the very defect the stub's own comment records from CB-WP-0024.
Teaching it __failing, .catch and a recorded setInterval was the fix;
writing the script defensively would have repeated the trap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 20:31:32 +02:00

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---
id: CB-WP-0034
kind: product
title: "Who you are bonding with"
status: done
state_hub_workstream_id: "bde0c1d5-a76c-4431-a48a-a9fa81f4d0cc"
---
# Purpose
```
structural tier S (rendering only -- no rule, no dependency, no budget,
no artifact contract moved)
chaos d8 = 4 → no override
declared tier S
```
**Declaration 5 of chaos window 3.**
## The report, three times
> *"RespondToSupport is unclear as i cant see whos support i accept."*
> — 2026-08-06
>
> *"i can not [see] the player i bond or not-bond with. We should change
> that."* — 2026-08-07 15:58
>
> *"But i **still** cant see the player i am bonding with."* — 2026-08-07 16:12
Three sessions, two days, and it **survived a whole UI rebuild**.
## It was not styling
The move button's label was `format!("{c:?}")`. The player was reading
```
RespondToSupport { response: AcceptBond }
```
— Rust struct syntax, with **no name anywhere in it**. And
`GroundCommand::RespondToSupport { response }` **does not carry the
counterparty**, so nothing rendering the command alone could have named
them. It comes off the view: whoever played `Support` targeting this seat.
**Four more fields on the seat panel had the same defect**, including the
one the report names — `support AcceptBond`, an answer with nobody
attached. CB-WP-0020 fixed exactly this for `selections` and left its four
neighbours as they were.
## Task: name who
```task
id: CB-WP-0034-T01
status: done
priority: high
state_hub_task_id: "d8429ce2-991a-45df-9fcd-6b70b0e81511"
```
**Controls:**
- **the seat is named**, and the raw command name never reaches the page;
- **an unseen offer is not given an invented name** — a confidently wrong
seat is worse than an honest gap (ADR-0018);
- **no catch-all arm**, so a new command cannot silently fall back to
`Debug`;
- mutation-proven both ways.
**Done 2026-08-07.**
**The exhaustiveness control paid for itself immediately**, before any
test ran: `GroundChoice::RejectReverse` and
`SupportResponse::BreakRivalry` both failed to compile. Two moves that
would have shipped as struct dumps, caught by the absence of a `_ =>`.
**These are clay-borg's words, not the edition's.** The Action cards carry
the game's own `rules_text` (ADR-0015); nothing vendored names these
control moves, and `Glossary` is unvendored (F18). If it lands, this is a
caller to revisit.
## The finding underneath: a gate that pinned the defect
`every_view_field_is_classified_in_the_emitted_document` — the probe that
exists to prove **every view field reaches the player** — was matching
```
"problem: 7 }" "player: Some(PlayerId(1))" "members: [PlayerId(1)"
```
**It was proving the field reached the page by matching Rust struct
syntax.** A gate written to protect the player's view of the game had
been certifying the defect as coverage, and would have gone red if
anyone had fixed it.
**Second confirmation of CB-WP-0024's finding, from the other side.** That
pass found a probe naming a *presentation* does not survive a rendering
change. This is the sharper case: a probe naming *Debug output* actively
holds the defect in place.
Probes now name facts — `Ground & Restate`, `P2 + P3`, `accepted P3's
Support`. The fixture gained a visible Support offer so the probe can name
a seat rather than a response with nobody attached.
## Not done here
- **The unknown-supporter path is untested against a real game.** It is
reachable only if `RespondToSupport` is offered while the Support is not
visible in the responder's view; whether the rules permit that is a
question for `ground-game`, and the page currently says it cannot see
rather than guessing.
- **Other Debug output may remain outside the two surfaces audited here**
(the move buttons and the seat panel). The exhaustive match guards
commands only.