clay-borg/trials
tegwick 0f64961d06
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CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.

`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.

The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.

A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.

Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
..
2026-08-06-2213.md fix: a click target wearing a drag affordance made the controls look dead 2026-08-06 22:25:06 +02:00
2026-08-06-2213.yaml fix: a click target wearing a drag affordance made the controls look dead 2026-08-06 22:25:06 +02:00
2026-08-06-2230.md fix: the controls sit below the log, and ending a session greys the page 2026-08-06 22:38:32 +02:00
2026-08-06-2230.yaml CB-WP-0029: the tokens on the table — declare and register 2026-08-07 09:45:41 +02:00
2026-08-06-2252.yaml CB-WP-0029 T01-T03: components you can count, and a supply that does not bind 2026-08-07 09:54:20 +02:00
2026-08-07-1252.yaml CB-WP-0031: the comment box outlives the game 2026-08-07 13:08:56 +02:00
2026-08-07-1558.md CB-WP-0032: the comments in the account 2026-08-07 16:09:36 +02:00
2026-08-07-1558.yaml CB-WP-0033: a game is the unit 2026-08-07 17:41:11 +02:00
2026-08-07-1612.md CB-WP-0033: a game is the unit 2026-08-07 17:41:11 +02:00
2026-08-07-1612.yaml CB-WP-0033: a game is the unit 2026-08-07 17:41:11 +02:00
2026-08-07-1829.yaml CB-WP-0035: a session that answers nothing 2026-08-07 20:31:32 +02:00
2026-08-08-0019.yaml CB-WP-0037 done: T03 classification and T04 evidence 2026-08-08 00:33:24 +02:00
2026-08-08-0104-2.yaml CB-WP-0039: a seat that does not regulate — and it changes H1's verdict 2026-08-08 01:08:40 +02:00
2026-08-08-0104.yaml CB-WP-0039: a seat that does not regulate — and it changes H1's verdict 2026-08-08 01:08:40 +02:00