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T02 — all chance derives from one root seed. Three chance points, all reading it: the setup deck shuffle, the setup Lead draw, and the reshuffle permutation. The Problems deal is not chance at all. So in extensive-form terms the tree has a single chance node at the root. That test was wrong first, and the mutation caught it. It compared state hashes — and GroundState carries `seed` as a field, so "different seeds differ" was true by construction. Mutating the shuffle away left it green. It now compares the dealt configuration, and the same mutation fails it: a wrong-subject error inside the control written for T02. The reshuffle is a pure function of (seed, round) because K5 requires deterministic replay, where a real table reshuffles independently. That is a modelling restriction, not a defect, and it is now pinned. T03 — commit/reveal checked in both directions: before Reveal each seat sees its own selection and no other; after Reveal the information sets merge, because an encoding that hides forever is not commit/reveal either. T04 — ADR-0020 refuses the EFG port, and the blocker is T02 rather than T01, which inverts what the workplan expected. Perfect recall looked like the risk and is a constraint with a known answer: key on observation histories. Making chance explicit is the expensive one — the reshuffle would become a real chance node and break the K5 purity that every recording, replay bundle and trial-note hash depends on. A port would trade the property this project is built on for one it has never needed. Track B's first move is therefore a question, not a build: take "is exploitability meaningful for a co-operative game with a shared threshold" to OpenSpiel on a toy model, where answering it costs nothing. D4 states what being wrong looks like — OpenSpiel settling on a toy what three rounds of policy sweeps could not — and makes watching for it the next action. Taxonomy §4.1 records the EFG correspondence with the test that checks each row, so a later pass starts from a specification rather than a memory. Chaos window 4 at three declarations. Window 3's verdict is now two windows behind and should be evaluated rather than restated. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| benchmarks | ||
| crates | ||
| decisions | ||
| editions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| reviews | ||
| scenarios | ||
| simulators | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.