Eight profiles on a common schema, each marking what was checked against a source this session and what is background recollection. Three are marked unverified in full — Machinations, the play substrates, most of RBG — and say so rather than reading as evaluations. Written straight after three review rounds whose entire yield was claims outrunning what had been checked, so the confidence rule is the first thing in the README. The survey changed the plan, which is what a survey is for. Track C was described in Positioning as open ground. It is not: Browne published 57 criteria for game quality, and Ai Ai already computes designer-facing measures — drama, lead changes, branching factor, completion, duration — from played games. The track becomes adopt, credit and find the gap. The gap looks real: those measures presume a leader, and SHARED GROUND has none — Modes.csv gives its tiebreak as "Not applicable". Track B probably adopts rather than builds. OpenSpiel implements CFR, best-response and exploitability over games that are simultaneous-move, imperfect-information and co-operative, which is all four of GROUND's awkward properties. "Does ATTACK ever pay" is a best-response question, and we spent three review rounds refining a two-policy sweep for it. The first Track B task is now one question — is exploitability meaningful for a co-operative game with a shared threshold — not a build. The cost of not surveying earlier is therefore measurable, and is recorded rather than glossed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Ludii
Digital Ludeme Project (Maastricht / Cameron Browne, ERC-funded) · Java ·
checked that it exists and what it claims; licence unverified
What it optimises for
Generality and concision of game representation. Games are structures
of ludemes — high-level, human-understandable game concepts — which
gives concise descriptions and a very large game library, with historical
reconstruction as a founding motivation. checked
How a game is defined
A ludeme tree with an equipment section (pieces, board) and a rules
section (setup, play, end conditions). Games are modified by adjusting
ludemes or parameters such as board size. Each game's description fits
in a QR code. checked
What it can analyse
Playouts, agent play, and a published set of general board game
concepts used to measure distance between games. checked The
concept vocabulary is the interesting part for us — it is a shared
feature space over games.
Depth of design-facing analysis relative to Ai Ai: open.
What it does not do
- It is a description someone writes, not a claim about another
party's artifact. There is no notion of a game owner who rules on an
underdetermined case, no finding queue, no provenance binding to a
publisher's data.
unverifiedas an absolute, but nothing in the material we read suggests otherwise. - No evidence-admissibility machinery: its outputs are data, not claims under review.
Relevance to clay-borg
Track A, and it is the benchmark. If clay-borg's answer to "why not
Ludii" is "ours is in Rust", there is no answer
(../specs/Positioning.md §1).
The serious question Track A must answer is whether we need a game description language at all, or should consume Ludii's and contribute the evidence layer on top.
What to steal
- Ludemes as the decomposition unit. Our kernel has commands, events and rules; a ludeme is a game idea that composes. That is a better fit for "define a popular game efficiently".
- The concept vocabulary as a comparison space between games.
- Concision as a discipline — a description that fits in a QR code is a description a designer can read.
What to avoid
Breadth as the goal. Ludii's value is that it covers a thousand games; ours would have to be that it says something trustworthy about one.
Open questions
- Licence, and whether it permits embedding or only interoperation.
- Can a Ludii description express simultaneous commit/reveal, hidden role state, and a binding multi-round state machine like DARVO? If not, GROUND is outside its expressiveness and Track A's second game should be chosen to test that boundary deliberately.
- What its analysis output actually contains.
Sources
- Ludii — The Ludemic General Game System, ECAI 2020 (https://ludii.games/publications/ECAI2020.pdf)
- The Ludii Game Description Language is Universal (https://arxiv.org/pdf/2205.00451)
- A note on the empirical comparison of RBG and Ludii (https://arxiv.org/pdf/1910.00309)