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The H2 panel measured wins, variance and DARVO but not ATTACK selection — which is F17's actual question. attack-value now runs H2 too. The shape is the finding. Under H1 a seat that sometimes attacks loses everything at 3p and above. Under H2 rank-75 wins 112/173/199 against greedy's 120/175/199, while attacking and arming DARVO. So H2 makes occasional ATTACK affordable — it does not make it pay. rank-75 never beats greedy in any cell, and rank-95 (always attack) still wins 0 everywhere in all three variants, so "not always-attack-optimal" holds. F17 therefore stands: ATTACK earns its place in no mode. What changed is that choosing it is no longer catastrophic. Whether affordable is what the design wants is ground-game's judgement. And a hazard: with_variant() exists because H2 assigns Problem owners at setup and `state.variant = v` leaves them unassigned, so scoped pressure ticks nobody and H2 measures as INERT. Three call sites had the bare write, including cb-play's driver. No published figure is affected, and that was checked rather than assumed: h2-panel used the builder, and the two harnesses with the bare write had only ever run baseline and H1, neither of which has a setup step; the driver has never played H2. All three fixed, and a_bare_variant_write_leaves_h2_inert now states the difference so a regression is caught by a named test rather than by a reader wondering why H2 did nothing. The builder was not enough — the field is public, so the old form still compiles. Worth knowing before the next variant. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| reviews | ||
| scenarios | ||
| simulators | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.