A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0050 T02: F31 falsified — the module is unreachable, then real
GateAttackPolicy ranks ATTACK above GROUND at the stress gate and
delegates everything else. A PROBE, not a better bot: it wins 12/100
where greedy wins 60/100 under the same module, and the panel's banner
says so, because a column that looks like a policy comparison will be
read as one.

(a) THE MODULE IS UNREACHABLE IN THE PRINTED GAME. Selected alone it
still never fires: peak Stress never exceeds 2, so the gate never bites
and no ATTACK is ever gated. A module can be unreachable because of an
aspect it does not name -- attack_relief needs a problem_stress module
before it can act at all, and nothing in its own declaration says so.

(b) ONCE REACHABLE IT IS REAL. Holding the probe fixed and varying only
the module: group wins 12->21, 19->28, 50->57 at 3/4/6p, and DARVO arms
299->221, 294->213, 334->164. Under flat pressure the same shape appears
in DARVO alone: h1 arms 200 against flat_any_open's 300/400/600.

Stated as the conditional it is: GIVEN seats that attack at the gate.
Not advice to attack, and not evidence against F17.

AND IT CHANGES WHAT WE TOLD GROUND-GAME. CB-EV-0030 rejected H1 with
policies that never attacked, so H1-B was inert for every game behind
that verdict. The rejection stands on flat pressure alone -- wins are 0
either way -- but "H1-B does nothing" was never established and is now
known to be false. We owe them that correction.

Sensitivity: vary only the ATTACK rank. At 10 (greedy) and +55
(module-aware) the module never fires; at 110 it fires in every game.
Nothing about the module changed -- only whether any seat gave it a turn.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 02:30:08 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0048 T02/T03/T04: Configuration replaces Variant in the state 2026-08-09 00:54:34 +02:00
decisions ADR-0023 + CB-WP-0049 T01: a policy is bound by what its seat can see 2026-08-08 22:45:55 +02:00
editions Apply ground-game's rulings: mastery in points, four boards, and a 2026-08-09 00:15:14 +02:00
evidence Apply ground-game's rulings: mastery in points, four boards, and a 2026-08-09 00:15:14 +02:00
games/ground CB-WP-0050 T02: F31 falsified — the module is unreachable, then real 2026-08-09 02:30:08 +02:00
history CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong 2026-08-05 18:06:03 +02:00
research ADR-0022 + CB-WP-0048 T00: the selector decision, and the mirror held 2026-08-08 22:07:57 +02:00
reviews CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes 2026-08-08 10:26:25 +02:00
scenarios Apply ground-game's rulings: mastery in points, four boards, and a 2026-08-09 00:15:14 +02:00
simulators CB-RES-0009: extensive form is the lingua franca 2026-08-08 14:57:25 +02:00
specs CB-WP-0050 T02: F31 falsified — the module is unreachable, then real 2026-08-09 02:30:08 +02:00
tools CB-WP-0048 T02/T03/T04: Configuration replaces Variant in the state 2026-08-09 00:54:34 +02:00
trials ADR-0022 + CB-WP-0048 T00: the selector decision, and the mirror held 2026-08-08 22:07:57 +02:00
workplans CB-WP-0050 T02: F31 falsified — the module is unreachable, then real 2026-08-09 02:30:08 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-09 01:30:23 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
gates.toml CB-WP-0041 T01: perfect recall fails on the projection, holds on the history 2026-08-08 15:18:36 +02:00
INTENT.md simulators/: persist the survey, and let it shrink two of the three tracks 2026-08-08 11:56:27 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0050: every configuration, faceted by aspect — and F31 2026-08-09 01:45:53 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub state for CB-WP-0050 2026-08-09 01:47:12 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.