a feature deliberately not built T04 BUILT NOTHING, WHICH IS THE CORRECT OUTCOME. "Click the draw stack to get hand cards" is not a legal move: GroundCommand has no standalone draw, and the edition's own INVESTIGATE text settles it -- "Choose one hidden, non-Denied Problem and reveal it. THEN DRAW ONE SOLUTION." Drawing is a consequence, never an action. Implementing click-to-draw would have invented a rule, which is what CB-WP-0023 exists to stop. And observation 5 is already true: drawing is ALREADY automatic, inside INVESTIGATE, with no player input. An auto-draw option was asked for a thing that has never been manual. Both observations have one root cause and T02 fixed it. The maintainer expected to take cards from the deck because NOTHING ON THE PAGE SAID HOW DRAWING WORKS -- the INVESTIGATE card's own text was in a file we had not imported. No finding raised: a player's instinct differing from a legible rule is a comprehension gap, not a rules gap. Whether the instinct recurs now that the text is present is a testable question and was not before. T06: "game solved" on a win, "game over" on a loss, "the game stopped" with no outcome. Asserted all three ways, because a test checking only the win case passes for a page that always says solved. More than tone -- GROUND is co-operative and about repairing something, and arcade failure-state vocabulary for a win tells a player the wrong thing about what they just did. T05: the ending page gets the table's two-column shape. Result left; rankings, controls and the full log right. The seal still removes every control wherever they now live. T07's interesting decision was NOT TO RANK. Modes.csv defines scoring_tiebreak per mode, so ordering is the GAME's where one exists -- "Lower combined Stress, then fewer Blame tokens" for coalitions. For SHARED GROUND it says "Not applicable", because the table succeeds or fails together. So co-op shows contributions and refuses to order them, and says why. Drawing a leaderboard because a leaderboard is easy would invent scoring the rules do not have. The one derived superlative is labelled "clay-borg's reading, not a rule" and appears only where the mode ranks; ties are shown as ties. 52 render tests pass. check clean, loop-lint clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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|---|---|---|
| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions/ground-darvo-r0 | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.