A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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Sync hub IDs for CB-WP-0004; drop duplicate frontmatter key
fix-consistency appended state_hub_workstream_id rather than replacing
the empty one, leaving a duplicate YAML key.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 09:50:23 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks/baselines T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
crates T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
decisions ADR-0004: ratify AM-4a and AM-4b (maintainer decision) 2026-07-31 09:45:35 +02:00
evidence T11: dated rates and staleness become data, ahead of the 2026-08-31 flip 2026-07-31 09:23:29 +02:00
games/ground CI: enforce every gate; close the silent-skip holes 2026-07-31 04:02:33 +02:00
history ADR-0004: ratify AM-4a and AM-4b (maintainer decision) 2026-07-31 09:45:35 +02:00
research CB-RES-0003 + CB-WP-0004: 38% of pass cost is mechanical turns 2026-07-31 09:49:57 +02:00
scenarios/ground T08: give provisional defaults an owner, a date, and a visible age 2026-07-31 09:29:40 +02:00
specs ADR-0004: ratify AM-4a and AM-4b (maintainer decision) 2026-07-31 09:45:35 +02:00
tools CB-RES-0003 + CB-WP-0004: 38% of pass cost is mechanical turns 2026-07-31 09:49:57 +02:00
workplans Sync hub IDs for CB-WP-0004; drop duplicate frontmatter key 2026-07-31 09:50:23 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-07-31 03:11:56 +02:00
.gitignore T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-RES-0003 + CB-WP-0004: 38% of pass cost is mechanical turns 2026-07-31 09:49:57 +02:00
README.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0004; drop duplicate frontmatter key 2026-07-31 09:50:23 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.