clay-borg/history/260801-cb-wp-0008-log.md
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CB-WP-0008-T01: bots — the kernel's first non-scenario consumer
A Policy trait, a seeded random policy and a greedy one with a stated
heuristic, a legal-command generator that filters candidates through
validate, and a driver that runs a 3-player all-bot game to GameEnded.
Same-seed runs are hash-identical (K8), and a different policy seed
produces a different game — without that second assertion the first is
satisfied by a bot that ignores its RNG.

Every failure is loud, because the one a bot driver must not have is the
silent one: no legal move, passing where an action is required, an
out-of-range index (not clamped), a rejected command, and a stall guard.

What the second consumer found, none of it fixed here:
- GR-A13 admits SOLVE against an already-claimed Problem and resolution
  then does nothing — the action is silently wasted. The policy avoids
  it; the rule is left for a ruling.
- The 3-player standard fixture cannot reach GR-E01's threshold of 7:
  three Problems valued 1,2,3 cap the total at 6. No scenario noticed
  because none plays to scoring.
- K13's Project trait still has zero implementors. T02 is its first.

Mutation-checked by hand. The first mutation was a no-op and survived;
removing the Resolve call outright turned three tests red for the stated
reason. Third instance of the weak-mutation class.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 14:29:45 +02:00

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Raw Blame History

2026-08-01 — CB-WP-0008 delivery notes

Kept out of the workplan file so it stays loadable (loop-lint).

T01 — bots

games/ground/src/bot.rs, 8 tests. Policy + RandomPolicy (seeded ChaChaRng) + GreedyPolicy (stated heuristic, deterministic), a legal_commands generator that filters candidates through validate, and a driver that reaches GameEnded.

Measured, 3-player, seed 42, both policies to GR-R09's fifth round:

policy commands events claimed total vs threshold
random 36 81 1 2 / 7
greedy 30 51 2 3 / 7

The module is not gated on scenarios; its tests are. A bot needs only the aggregate, but the setup presets live behind that feature. That is a real seam and it is left visible rather than papered over with a feature the bot does not need.

What the second consumer found

INTENT's second-use rule is why T01 was worth doing before the CLI. Three findings, none of them fixed here, because fixing a rule from inside a bot is exactly the invention-in-isolation the rule guards against.

  1. GR-A13 admits SOLVE against an already-claimed Problem. The rule names "a face-up, non-Denied Problem"; claimed_by is not mentioned, so check_targeting accepts it and resolution then does nothing. The action is silently wasted. Greedy hit this immediately — it spent all fifteen selections re-solving Problem 1 and scored 1. The policy now avoids it; the rule is untouched and this is a U-item candidate for GroundRules.

  2. The 3-player standard fixture cannot succeed. GR-S01 gives 3 Problems at 34 players, the preset values them by priority (1, 2, 3 — maximum 6), and GR-E01 sets the 34p threshold at 7. group_success is therefore unreachable at 3 players regardless of play. No scenario noticed because no scenario plays to scoring with maximal claiming. The fixture is documented as placeholder ("Problem content is scenario data") — so this is evidence that the placeholder is not neutral, not that GR-E01 is wrong.

  3. K13's Project trait has zero implementors. grep finds no impl Project anywhere in the tree. T02 is its first consumer, and the projection will be written against a trait that has never been exercised.

Process

The acceptance tests were mutation-checked by hand (no mutation-check row — that denominator is the GameKernel acceptance table, and adding a game-level row would move a metric by changing its question).

The first mutation was a no-op and SURVIVED: it changed apply(...)? to let _ = apply(...), which still issues the command. Removing the Resolve call outright turned three tests red for their stated reason. Third recorded instance of the weak-mutation class — the retrospective in 260801-instrument-the-table-retrospective.md predicted mutation strength would stay a standing maintenance cost, and this is that cost arriving on the next pass.