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A Policy trait, a seeded random policy and a greedy one with a stated heuristic, a legal-command generator that filters candidates through validate, and a driver that runs a 3-player all-bot game to GameEnded. Same-seed runs are hash-identical (K8), and a different policy seed produces a different game — without that second assertion the first is satisfied by a bot that ignores its RNG. Every failure is loud, because the one a bot driver must not have is the silent one: no legal move, passing where an action is required, an out-of-range index (not clamped), a rejected command, and a stall guard. What the second consumer found, none of it fixed here: - GR-A13 admits SOLVE against an already-claimed Problem and resolution then does nothing — the action is silently wasted. The policy avoids it; the rule is left for a ruling. - The 3-player standard fixture cannot reach GR-E01's threshold of 7: three Problems valued 1,2,3 cap the total at 6. No scenario noticed because none plays to scoring. - K13's Project trait still has zero implementors. T02 is its first. Mutation-checked by hand. The first mutation was a no-op and survived; removing the Resolve call outright turned three tests red for the stated reason. Third instance of the weak-mutation class. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
64 lines
2.9 KiB
Markdown
64 lines
2.9 KiB
Markdown
# 2026-08-01 — CB-WP-0008 delivery notes
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Kept out of the workplan file so it stays loadable (`loop-lint`).
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## T01 — bots
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`games/ground/src/bot.rs`, 8 tests. `Policy` + `RandomPolicy` (seeded
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`ChaChaRng`) + `GreedyPolicy` (stated heuristic, deterministic), a
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`legal_commands` generator that filters candidates through `validate`, and
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a driver that reaches `GameEnded`.
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Measured, 3-player, seed 42, both policies to GR-R09's fifth round:
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| policy | commands | events | claimed | total vs threshold |
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|---|---|---|---|---|
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| random | 36 | 81 | 1 | 2 / 7 |
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| greedy | 30 | 51 | 2 | 3 / 7 |
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**The module is not gated on `scenarios`; its tests are.** A bot needs
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only the aggregate, but the setup presets live behind that feature. That
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is a real seam and it is left visible rather than papered over with a
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feature the bot does not need.
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### What the second consumer found
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INTENT's second-use rule is why T01 was worth doing before the CLI. Three
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findings, none of them fixed here, because fixing a rule from inside a bot
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is exactly the invention-in-isolation the rule guards against.
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1. **GR-A13 admits SOLVE against an already-claimed Problem.** The rule
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names "a face-up, non-Denied Problem"; `claimed_by` is not mentioned,
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so `check_targeting` accepts it and resolution then does nothing. The
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action is silently wasted. Greedy hit this immediately — it spent all
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fifteen selections re-solving Problem 1 and scored 1. The **policy**
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now avoids it; the **rule** is untouched and this is a U-item
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candidate for GroundRules.
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2. **The 3-player standard fixture cannot succeed.** GR-S01 gives 3
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Problems at 3–4 players, the preset values them by priority (1, 2, 3 —
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maximum 6), and GR-E01 sets the 3–4p threshold at **7**.
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`group_success` is therefore unreachable at 3 players regardless of
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play. No scenario noticed because no scenario plays to scoring with
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maximal claiming. The fixture is documented as placeholder ("Problem
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content is scenario data") — so this is evidence that the placeholder
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is not neutral, not that GR-E01 is wrong.
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3. **K13's `Project` trait has zero implementors.** `grep` finds no
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`impl Project` anywhere in the tree. T02 is its first consumer, and
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the projection will be written against a trait that has never been
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exercised.
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### Process
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The acceptance tests were mutation-checked by hand (no `mutation-check`
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row — that denominator is the GameKernel acceptance table, and adding a
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game-level row would move a metric by changing its question).
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**The first mutation was a no-op and SURVIVED**: it changed
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`apply(...)?` to `let _ = apply(...)`, which still issues the command.
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Removing the `Resolve` call outright turned three tests red for their
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stated reason. Third recorded instance of the weak-mutation class — the
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retrospective in `260801-instrument-the-table-retrospective.md` predicted
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mutation strength would stay a standing maintenance cost, and this is
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that cost arriving on the next pass.
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