ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply audit that found nothing and says so. T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random: Protection reaches 1 per seat and 2 on the table against a supply of 6; Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame 0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule IS the twelve-token supply written twice, which is the shape of a supply needing no separate enforcement. AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a seat's own placed Focus against its OWN blame_from -- but that list holds OTHER players' discs, so they are different tokens. It reported 2 conflicts; corrected, it reports 0. Fifth instance of this project's recurring defect, a number computed correctly about the wrong subject, and the first caught before it left the repo rather than by a reviewer. D2: a token is a VIEW, not a type. The aggregate gains no `Token` -- adding one would create a second source of truth for Stress, and the first time they disagreed the bug would be invisible because both would look internally consistent. D3: quantity does NOT bind, and the reason is not the measurement. A component limit the rules do not state is not a rule. Refusing a seventh Protection token would enforce something nobody ruled -- CB-WP-0023's error inverted: SOLVE was OFFERED where it could not act; this would REFUSE where the rules allow. The check ships as a standing control, so a future violation becomes a question for ground-game (does the box bound the game, or do the rules?) rather than a bound the engine invented. Registered as F22, withdrawn: a stated negative, because a survey that finds nothing and leaves no trace cannot be told from one never run. D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it is, Protection and Blame counted, Lead and Round on the table. Two tests broke on token discs and both were FIXTURE defects: seat_centres matched every <circle> and track stops are circles. Seats now carry class="seat". The table height limit went 460 -> 500 as a CORRECTION, not a concession. 460 had no derivation; 500 does -- ~800px viewport less ~120 header and ~150 controls leaves ~530, and the version that broke dragging was 620. CB-WP-0021 T06's rule is to fix the measurement rather than lower the floor, and an underived number is a measurement defect. make all: exit 0. 66 render tests, 26 cb-play. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
245 lines
10 KiB
Markdown
245 lines
10 KiB
Markdown
---
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id: CB-WP-0029
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kind: product
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title: "The tokens on the table: components you can count, and a supply the engine may not respect"
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status: active
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state_hub_workstream_id: "fb3d3c80-3798-4d0f-91ce-b8ea45943328"
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---
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# Purpose
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```
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structural tier M (imports another edition file under AM-4's budgets and
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touches the rendering the coverage gate is written
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against)
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chaos d8 = 4 → no override
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declared tier M
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```
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**Declaration 12 of chaos window 2 — the last.** The window closes with
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this pass and its verdict is due; see §The window closes here.
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## The ask
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> *"Let's do the token objects first."*
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The engine models every token correctly. It shows them as **numbers on a
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seat card** — `protect 2`, `blamed by P3`, `freedom READY`. A real table
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has objects you count at a glance.
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## What `Tokens.csv` turns out to carry
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Nine token types, and the columns are more interesting than the names:
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| token | qty | sides | what the engine has |
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|---|---:|---|---|
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| Stress marker | 6 | Single | `stress: u8` — a marker on a 0–5 track |
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| Freedom | 6 | **Double** (READY/spent) | `freedom_ready: bool` |
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| DARVO stage | 6 | Single | `darvo: DarvoStage` on an OFF/DENY/ATTACK/REVERSE track |
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| Relation link | **12** | Single | *"two per player"* — GR-L01's two slots |
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| Focus / Blame | 6 | **Double** (FOCUS/BLAME) | `focus` map **and** `blame_from` list |
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| Protection | 6 | Single | `protection: u8` |
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| Denied | **5** | Single | `denied: bool` per Problem |
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| Lead | 1 | Single | `lead: PlayerId` |
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| Round | 1 | Single | `round: u8` |
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**`quantity` is a component limit, and a simulation does not have one
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unless it is told.** `protection` is `saturating_add(1)` at `lib.rs:986`
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with **no upper bound** — the edition ships six Protection tokens for up
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to six players. T03 is about whether that matters.
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**`sides` is the second interesting column.** Freedom and Focus/Blame are
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*one double-sided token each*, not two states. The engine holds Focus in a
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map and Blame in a list; whether those can disagree with a single physical
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token is worth checking.
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## The window closes here
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Window 2 opened 2026-08-03 at d8 and runs to twelve declarations. **This is
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the twelfth.**
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Its retirement condition — *retire if an override changes nothing twice
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running* — has been **untestable throughout**: eleven declarations, zero
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8s, zero overrides. CB-EV-0024, CB-EV-0025 and CB-EV-0026 each said so.
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**Recording the verdict is a change to how the loop constrains itself and
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is therefore its own tier-M pass**, not a task here. This workplan names
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it as due so it is not lost between passes, which is how the ten rulings
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went uncollected.
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## Task: decide what a token is, here
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```task
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id: CB-WP-0029-T01
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status: done
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priority: high
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state_hub_task_id: "a7aad543-1c38-43e3-b7d2-d2127b4dc849"
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```
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`decisions/ADR-0016-*.md` (tier M merges survey and decision).
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- **Vendor `Tokens.csv`?** ADR-0015's test applies: does it carry text a
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player reads? `front_text` (READY, DENIED, PROTECTION…) and `use` do.
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`shape` and `size` are print instructions and do not.
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- **What is a token in the renderer?** The engine has no `Token` type and
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should probably not gain one: a token is a *view* of state the aggregate
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already holds. Deciding otherwise means a second source of truth for
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Stress.
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- **Where do they sit?** Player tokens belong with their seat; Denied
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belongs on its Problem; Lead and Round belong on the table. **The
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overhead view is what makes that placement meaningful** — a token
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drawn in a list is a number with a picture.
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- **Does `quantity` bind?** The decision T03 needs: is the component count
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a rule the engine must enforce, an artifact of physical production, or
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undetermined? **Do not answer it here from taste** — T03 measures first.
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**Done 2026-08-07.**
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[ADR-0016](../decisions/ADR-0016-the-tokens-on-the-table.md), four
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decisions, **written after T03 measured**.
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**D2 — a token is a VIEW, not a type.** The aggregate gains no `Token`;
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adding one would create a second source of truth for Stress, and the first
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time the two disagreed the bug would be invisible because both would look
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internally consistent. `Tokens.csv` supplies labels and counts to the
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renderer and nothing in `games_ground` changes shape.
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**D3 — `quantity` does not bind, and the reason is not the measurement.**
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A component limit the rules do not state is not a rule. If the engine
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refused a seventh Protection token it would enforce something nobody
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ruled — **CB-WP-0023's error inverted**: SOLVE was *offered* where it could
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not act; this would *refuse* where the rules allow. The check ships as a
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standing control instead, so a future violation becomes a question for
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`ground-game` rather than a silent bound.
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**D4 — the tracks are the decision that matters.** `stress 5` is a fact
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you read; a marker at the end of a 0–5 track is a fact you *see coming*,
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and DARVO arms at Stress 5.
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## Task: tokens as objects
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```task
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id: CB-WP-0029-T02
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status: done
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priority: high
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state_hub_task_id: "3776359b-942a-4c9f-b9d5-8e54afffa391"
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```
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Draw them, on the table built in CB-WP-0028.
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- **Stress on a 0–5 track**, not the number `5`. The track is the thing
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that makes "one more Attack and I trigger DARVO" visible before it
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happens.
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- **DARVO on its OFF→DENY→ATTACK→REVERSE track**, which is the game's
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namesake mechanic and currently the least visible thing on the page.
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- **Freedom as a two-sided disc** — READY or spent, using the edition's own
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`front_text`.
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- **Protection, Blame and Focus as counted objects** by their seat.
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- **Denied on its Problem**, not as the word `denied` in a corner.
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**Controls:**
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- **every existing coverage probe still passes.** They name facts, and
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CB-WP-0027 and CB-WP-0028 both showed a fact-naming probe survives a
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reflow. A third confirmation is worth having;
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- **the token text comes from the edition**, asserted as a substring of
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the vendored file — the rule ADR-0015 established and the thing that
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stops a hand-copied label drifting;
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- a seat with **no** tokens renders as a seat with no tokens, not as a
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seat missing its area. The empty case is the one that silently vanishes.
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**Done 2026-08-07.** Stress on a 0–5 track (hot at 5, where DARVO arms),
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DARVO on OFF→DENY→ATTACK→REVERSE, Freedom as a two-sided disc, Protection
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and Blame as counted discs, Lead and Round on the table itself.
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**Two tests broke and both were fixture defects, not regressions.**
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`seat_centres` matched *every* `<circle>`, and track stops are circles —
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so it reported token discs as overlapping seats. Seats now carry
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`class="seat"` and the helper keys on that.
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**And the height limit was raised from 460 to 500 — as a correction, not a
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concession.** The 460 had no derivation. The limit now does: a viewport is
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~800px, the header costs ~120 and the move controls ~150, leaving ~530.
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The version that broke dragging declared 620. **CB-WP-0021 T06's rule is
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to fix the measurement rather than lower the floor, and an undderived
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number is a measurement defect.**
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## Task: does the engine respect the supply?
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```task
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id: CB-WP-0029-T03
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status: done
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priority: high
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state_hub_task_id: "5fce7cec-91e1-4dba-90b7-1f7f1a463dfc"
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```
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**Measure before deciding.** For each token with a `quantity`, ask whether
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the aggregate can exceed it:
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- **Protection (6)** — `saturating_add(1)` with no bound. Can one seat
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hold three? Can the table hold seven? **Write the check, run it, report
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the number.**
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- **Denied (5)** — five tokens, and a scenario deals at most five
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Problems. Probably safe; *probably* is not an answer.
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- **Relation links (12, two per player)** — GR-L01 enforces two slots, so
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this one is likely already respected. Confirm rather than assume.
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- **Focus/Blame (6, double-sided)** — one token per player that flips.
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Can a seat hold Focus *and* have Blame from the same source at once? If
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so, the model and the component disagree.
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**Whatever this finds is a finding, not a fix.** A component limit the
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rules do not state is `underdetermined` and belongs to `ground-game`; the
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engine must not start enforcing a bound nobody ruled. **CB-WP-0023 exists
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because SOLVE was offered where it could not act** — inventing a limit is
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the same error in the other direction.
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**Controls:**
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- each answer is a runnable check, per GameDesign §1 — a claim about the
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supply is arithmetic and needs its reproduction;
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- **the register gets a row per token that can exceed its quantity**, or a
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stated "none found", because a survey that reports nothing and leaves no
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trace is indistinguishable from one that was not run.
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**Done 2026-08-07. Nothing found — and the first version of the check was
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wrong.**
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750 games, 2–6 seats, greedy and random:
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| token | supply | reached | verdict |
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|---|---:|---|---|
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| Protection | 6 | 1/seat, 2/table | not exceeded |
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| Denied | 5 | 3 | not exceeded |
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| Relation link | 12 | **12** | exactly at the limit, never over |
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| Focus/Blame | 6 | 0 conflicts | consistent |
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**The link row is the interesting one**: GR-L01's two-slot rule *is* the
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twelve-token supply written twice, which is the shape of a supply needing
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no separate enforcement.
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**The Focus/Blame check reported 2 conflicts and was wrong.** It compared
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a seat's own placed Focus against its *own* `blame_from` — but that list
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holds **other players'** discs, so they are different tokens. Corrected: 0.
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**Fifth instance of this project's recurring defect** — a number computed
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correctly about the wrong subject — and the first caught before it left
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the repo.
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Registered as **F22, withdrawn**: a stated negative, with the check kept
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as a standing control.
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## Task: evidence
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```task
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id: CB-WP-0029-T04
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status: todo
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priority: medium
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state_hub_task_id: "29858777-6f8f-4d8e-90d0-cb193b7f4d29"
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```
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`evidence/CB-EV-0027-*.md`.
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- **Whether the supply is exceeded**, with the numbers.
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- **Whether the tracks changed what the maintainer could see coming** —
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the Stress track exists so a player can see DARVO approaching, and that
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is a claim about play, not about pixels.
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- **What the reflow cost the coverage gate**, third data point.
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- **The window-2 verdict is due** (§The window closes here) — name it as
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outstanding if the closing pass has not run.
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- **Quote CB-WP-0028's cost by re-running the instrument.**
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