clay-borg/specs/FindingRegister-closed.md
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Apply ground-game's rulings: mastery in points, four boards, and a
vendor tool that covers what the gate checks

They ruled on all seven items the same day. Two were actionable here.

F28 RULED: points. Modes.csv MODE_COOP clarified upstream to say
"penalties apply to points, not card count"; mastery is now
total - blame - denied. A recorded scenario went red on it --
gr-e02-shared-ground pinned 0 (2 claimed CARDS - 1 - 1) and now expects
2 (4 POINTS - 1 - 1). The number moved because the rule was decided, not
because the engine drifted, and the scenario records both rulings; its
schema has no field for a second one, so both live in ruled_note with
`ruled` carrying the LATEST date.

F29 RULED not-intended and APPLIED upstream: SCN_02's suits re-tuned the
same day. The characterisation test is how we found out -- it pinned the
duplication, went red on the re-tune, and that red WAS the notification.
It now asserts every pair distinct, the stronger statement the
duplication had made unavailable. SCN_02 re-measures at 73 at 2p, not
67: its own board now.

F26/F30 ruled and recorded. F30's ruling incidentally confirms our
reading -- they name priority-2's suit as the first lever, which is the
difference we identified without having measured causation.

vendor-editions grew twice, both times because it covered less than the
gate it exists to satisfy:

  - It refused to touch ground-darvo-r0/ on the reasoning that the
    baseline is "a separate record". That was wrong within the hour:
    ground-game clarified Modes.csv and `make vendor` reported a clean
    sync while edition-check went red. A sync tool that covers less than
    its check reports success into a red gate.
  - Its two-block rewrite DETECTED which fence held which set and
    preserved the arrangement -- faithfully preserving a swap an earlier
    write had introduced, leaving each fence under a heading describing
    the other. edition-check reads every sha256 line flat and passed
    throughout: a document can be self-consistently wrong and green.
    Order is now asserted, with a control that goes red on a swap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 00:15:14 +02:00

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# Finding register — closed findings
The prose for findings that are **withdrawn** or **applied**. Split out of
[`FindingRegister.md`](FindingRegister.md) when it crossed the ~400-line
loadability limit (CB-WP-0049).
**The register itself is unchanged.** Every row still lives in the
machine-readable block there, and `make design` still reads exactly one
file. What moved is the *history* — ADR-0012 D5's reasoning applies: a
default view that mixes open and closed loses the queue property, and the
same is true of a file.
A closed finding is not deleted, because the account of why something was
withdrawn is often the more useful half.
- **F11 — SOLVE offered where it cannot act.** Offered on a face-down
Problem, or with no matching suit in hand; inert every time. Ruled
GROUND-WP-0002 T02, implemented CB-WP-0023 as GR-P05. `applied` — the
rule changed, not just the annotation. **The case we reported was not the
case that fired**: `validate` already rejected face-down, and the
maintainer's three inert SOLVEs were the *hand* case.
- **F12 — GR-A13 "wasted SOLVE" on an already-claimed Problem.** A
scenario had to pick a default and did. `note`: no artifact isolates the
degenerate line, so under GameDesign §3.1 it may not be reported until
one exists.
- **F13 — GR-E01 vs GR-S01, withdrawn 2026-08-05.** Raised as *"4/6/9
against 5/7/9, no dataset reconciles them."* `2da19a4` measured **6/9/12
against 5/7/9** and the scenario was renamed `-unreachable-`
`-reachable-`. **Its reproduction is green**, which under GameDesign §1.3
is the alarm that forced the resolution. Withdrawn rather than deleted,
and the withdrawal is reported (ADR-0012 D5).
- **F16 — "the game is too easy at 56 seats", withdrawn the day it was
raised.** Claimed from `GreedyPolicy` winning 200/200 at those seat
counts. A `FirstLegal` policy scores **0%** on the identical deals, and
at two seats it *beats* greedy — two unsophisticated agents span the
whole range, so the measurement was about the policy. Caught by the
CB-WP-0025 adversarial review (C4) **before transmission**; it would
have been the fifth wrong premise sent to ground-game and the worst,
since GROUND-WP-0005 is blocked on exactly this number. The withdrawal
was reported (ADR-0012 D5). Its reproduction is `difficulty.rs`, whose
policy panel is plural *because of this finding*.
- **F23 — a false claim propagated five times by citation instead of
measurement.** CB-EV-0024 §6 stated that chaos window 2 produced **zero
overrides** and that its retirement condition was untestable. CB-EV-0025,
CB-EV-0026, CB-EV-0027 and CB-WP-0029 each repeated it, citing the one
before.
**It was false.** Declaration 3 (CB-WP-0020) rolled d8 = 8 and overrode —
and **CB-WP-0020 recorded it correctly at the time**, in those words:
*"the first override at d8… It changed nothing… **One.**"* Counting the
workplans takes one command.
**The subject makes it worse.** Three of those four files were arguing
that this project's defect is claims asserted without their
reproduction — while carrying one. `facts-check` catches a copied number
that disagrees with its source; nothing catches a number with **no
source**, asserted once and cited thereafter.
**`applied`** — ADR-0017 corrects it, and each of the four files carries
an in-place correction rather than a silent edit (ADR-0012 D5). **The
general defect is not fixed**: it is the same family as the five
wrong-subject instances, and still has no control.
- **F22 — does the component supply bind the game? Asked, measured, and
withdrawn.** `Tokens.csv` gives every component a `quantity` — 6
Protection, 5 Denied, 12 relation links — and **no numbered rule
mentions a supply**, so the engine could in principle mint a seventh
Protection token (`saturating_add`, no bound, `lib.rs:986`). Measured
over **750 games**, 26 seats, greedy and random: Protection reaches 1
per seat and 2 on the table; Denied 3 of 5; links **exactly 12 of 12**,
never over, because GR-L01's two-slot rule *is* the twelve-token supply
written twice. Focus/Blame: 0 conflicts. **Withdrawn — nothing to
report.** Registered as a stated negative because a survey that finds
nothing and leaves no trace cannot be told from one that was never run.
The check ships as a standing control (ADR-0016 D3): if play ever does
exceed a quantity, that is a **finding for ground-game** — *does the box
bound the game, or do the rules?* — and **not** a bound for the engine to
invent.
- **F21 — dragging did not work until after the first note was saved.**
Reported 2026-08-06: *"I could not drag and drop at the beginning but
after I added the first comment it worked."* **`note`, and I could not
reproduce it.** The gesture logic is correct against the served page
(the JS harness posts properly), the ghost carries `pointer-events:none`
so it cannot intercept the drop, and the markup is identical before and
after the note — the 303 re-renders the same page from the same state.
**Candidates, none confirmed:** a `<details>` toggle inside an action
card shifting the layout mid-drag; a first-load timing difference; or a
browser-level pointer capture. **Reproducing it needs a browser, which
no test here has** — the same gap F19 named. Recorded rather than
guessed at.
- **F20 — a click target wearing a drag affordance made the ending
controls look dead.** `play again`, `end session`, `pass` and the move
buttons carried `.pick`, which is `cursor:grab`. A grab cursor invites a
**drag**, and a drag released over nothing posts nothing — so the button
did nothing and appeared broken. Reported as two separate observations
(*"the button shows a hand to pick up that it probably shouldn't"* and
*"I can't start another game or stop the server"*) which are one defect.
**`applied`**: click targets now carry `.tap`. **This extends CB-WP-0017's
rule** — interactive and inert must not look identical — to *click and
drag must not look identical either*.
- **F19 — the engine shipped a table nobody could play on, and every gate
was green.** CB-WP-0028's overhead view was 620px tall, so the action
cards sat a screen below the Problems; dragging between them was
physically impossible. Seats were drawn *inside* the table, and the
`table` drop target was a card among the buttons rather than the drawn
surface. **`make all` passed throughout**, because every test asserted
the DOM was correct — which it was. The JS harness even posts a correct
gesture against a page a human cannot drag on. `degenerate`: the feature
fires and collapses play. **`applied`** — fixed 2026-08-06, with height,
seat-position and single-drop-zone proxies added. **They are proxies.**
Nothing here lays out a browser, and the gap CB-EV-0026 named — that no
gate measures whether a player can play — is unclosed.
- **F14 — GR-E03/GR-E04 never played to the end. Closed 2026-08-07, and
the reason they were unplayed was ours.** `cb-play` built every game with
`ScoringMode::SharedGround` and passed an **empty patch**, so two of the
three shipped modes were unreachable from the only way anyone plays. The
mode was patchable in *scenarios* and not from the *driver*. `--mode`
added; all three now play to the end and give **different winners from
identical play**: shared → all four seats, common → P3 alone, coalitions
→ P1+P2. **`applied`** — 800 games per mode in the reproduction.
### The register's first run found ten answers nobody had collected
**U1U10 are `ruled`, not `reported`.** GROUND-WP-0002 T05 answered all
ten on **2026-08-03** — every one **confirmed** as the default clay-borg
already simulates — and GROUND-WP-0002 T03 confirmed five of the six
provisional scenarios, voiding `gr-e01` as a rules gap. The workplan is
`finished`.
CB-RES-0007 reported *"0 of 10 ruled"* and this register was built saying
`reported`. **Both were two days stale on the day they were written.** The
answers had arrived and nothing propagated them — the same failure as the
unread inbox, in the opposite direction.
**They are `ruled`, not `applied`, and the difference is work we owe.**
Per ADR-0012 D5, `applied` means the source changed and the provisional
default was deleted. The rulings *confirmed* our defaults, so the rules did
not move — but the scenarios still carry `provisional: true` for choices
that are now settled. **Lifting those flags and recording each ruling is
what closes U1U10**, and it is not done. `make design` shows them open
until it is.
### The U-item ↔ scenario mapping, measured twice
**One U-item has a scenario that names it: U2.** CB-RES-0007 asserted six
of ten did.
CB-WP-0026 T03 tried to write the other mappings and **produced two wrong
ones before checking them**:
| claimed | why it was withdrawn |
|---|---|
| `gr-a04-bond-support` → U1 | it asserts consent is **required**; U1 asks **when** the target accepts. Different question. |
| `gr-d05-darvo-reverse` → U5 | it exercises the **unrejected** REVERSE; U5 is the **rejected** one (GROUND—ND). Different stage. |
Both were plausible from the `covers:` list and both were wrong on
reading the description. **That is the third and fourth instance of this
exact defect** — a link that looks right, asserted without checking what
the artifact actually exercises — and the first two reached ground-game.
So a scenario now declares `encodes_u_item` explicitly or claims nothing.
**Nine U-items have no reproduction and are recorded as having none.**
They are `applied` because the ruling landed and the provisional flag came
off, not because anything demonstrates them.
### What the backfill measured, and what it contradicted
**Only U2 names its U-item in a scenario.** Measured, not estimated:
```
for u in U1 .. U10; do grep -lE "\b$u\b" scenarios/ground/*.yaml; done
```
CB-RES-0007 asserted *"six of the ten already have provisional
scenarios."* Five provisional scenarios exist and **one** cites the item
it stands for. The other four may well encode U-item defaults — the
mapping is simply **not written down**, so it is not checkable, and an
uncheckable link is the defect this register exists to fix. The register
records what is citable; the rest is debt, visible in `make design`.
**No sixth kind was needed** — the five kinds absorbed all four non-U
findings. And the survey's *"six provisional defaults"* was **not** entered
as a finding: C3 showed it double-counted GR-E01, and the provisional
scenarios are *reproductions for* underdetermined items, not a finding of
their own.
**U1U10 are `reported` while lacking reproductions**, which GameDesign
§3.1 would now forbid. They were reported on 2026-07-30, before the rule
existed. They are grandfathered rather than rewritten, and the debt is a
reported metric with a target of zero.
- **F28 — SHARED GROUND's mastery rating counts cards where the mode
card counts points.** *"All claimed Problem cards form one shared score.
… For a mastery rating, subtract 1 for each Blame token still in play
and 1 for each Denied Problem."* The shared score is claimed **value**
(`total`); `mastery` subtracts the same penalties from the claimed
**count**. Both readings fit the sentence and they differ on every game
where a 3-point Problem is claimed. Ours to report, theirs to rule.
**Sensitivity:** vary only the point value of the claimed Problems and
the gap moves with `sum(value) - count`. The two readings agree exactly
when every claimed Problem is worth 1 — no Problem in the edition is —
or when nothing is claimed, which is a loss. Everything else is held
fixed: same board, same penalties, same threshold.
**RULED and APPLIED 2026-08-08.** ground-game: *"points."* `Modes.csv`
MODE_COOP clarified upstream to read *"start from that shared point
total and subtract 1 point for each Blame token still in play and 1
point for each Denied Problem (penalties apply to points, not card
count)."* The engine now computes `total blame denied`.
**A recorded scenario went red on it**, which is the gate working:
`gr-e02-shared-ground` pinned mastery 0 (2 claimed cards 1 1) and
now expects 2 (4 points 1 1). The number moved because the rule was
decided, not because the engine drifted, and the scenario says so.
- **F29 — SCN_01 and SCN_02 are the same board.** Identical suit and
value at every priority; every measured cell matches exactly at every
seat band under both policies. **Not called a defect** — a reskin is a
legitimate design choice — but "four scenarios" is three boards, and a
study treating them as four independent samples double-counts one.
`inconsistent` because two artifacts that present as distinct are not;
the register does not have a kind for "intended duplication", and
inventing one before ground-game rules would be answering for them.
**Sensitivity:** none — this is an identity, not a measurement. It
holds for every seed and every seat band by construction, and the test
is a characterisation so a future divergence is a decision.
**RULED 2026-08-08:** *not* an intended reskin. ground-game will
re-tune SCN_02's suits and/or values under a content workplan. The
characterisation test stays as-is until they do — when the decks
diverge it goes red, which is exactly the notification we want.
**APPLIED 2026-08-08, upstream.** SCN_02's suits were re-tuned the same
day: priorities 14 are now Change / Clarify / Boundary / Repair
against SCN_01's Clarify / Boundary / Repair / Change. Re-measured, it
is its own board — 2p group success **73** where it read 67 as SCN_01's
twin.
**The characterisation test is how we found out.** It pinned the
duplication, went red on the re-tune, and that red was the
notification. It now asserts every pair distinct — the stronger
statement the duplication had made unavailable.