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Some checks failed
ci / check (push) Failing after 4s
Tier S (a fix inside a boundary; chaos d8=7 from the previous roll stands
for this continuation). Two observations from play that are ONE defect.
`play again`, `end session`, `pass` and the move buttons carried `.pick`,
which is cursor:grab. The stylesheet has .btn{cursor:pointer} BEFORE
.pick{cursor:grab}, so grab won.
A GRAB CURSOR INVITES A DRAG. A drag released over nothing posts nothing,
so the player picked up the button, let go, and the page did nothing. It
looked dead because the affordance told them to do the one thing that does
not work. Reported as two separate things -- "the button shows a hand to
pick up that it probably shouldn't" and "I can't start another game or
stop the server" -- and the first causes the second.
The click path itself was never broken: driving again->again and
done->done through the JS harness posts correctly. The logic was fine and
the invitation was wrong.
Click targets now carry `.tap` -- pointer cursor, same press affordance.
This extends CB-WP-0017's rule (interactive and inert must not look
identical) to: click and drag must not look identical either. The test
asserts both directions, because checking only that buttons lost `.pick`
would pass for a page with no affordances at all.
Registered F20 (applied) and F21.
F21 IS THE ONE I COULD NOT REPRODUCE: dragging did not work until after
the first note was saved. Ruled out the plausible mechanisms -- the
gesture logic posts correctly against the served page, the drag ghost
carries pointer-events:none so it cannot intercept the drop, and the
markup is identical before and after since the 303 re-renders the same
page from the same state. Remaining candidates are a <details> toggle
shifting layout mid-drag, a first-load timing difference, or browser-level
pointer capture. Reproducing it needs a browser, which no test here has --
the same gap F19 named. Recorded as unreproduced rather than given a
speculative fix.
And the fourth observation is confirmation, not a bug: "drawing my cards
from the deck is not implemented, I did not need to do that" is exactly
what CB-WP-0028 T04 determined and deliberately did not build. It is the
first evidence that importing the card text closed the comprehension gap
that produced the earlier click-the-deck request.
make all: exit 0. 62 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions/ground-darvo-r0 | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.