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Eight profiles on a common schema, each marking what was checked against a source this session and what is background recollection. Three are marked unverified in full — Machinations, the play substrates, most of RBG — and say so rather than reading as evaluations. Written straight after three review rounds whose entire yield was claims outrunning what had been checked, so the confidence rule is the first thing in the README. The survey changed the plan, which is what a survey is for. Track C was described in Positioning as open ground. It is not: Browne published 57 criteria for game quality, and Ai Ai already computes designer-facing measures — drama, lead changes, branching factor, completion, duration — from played games. The track becomes adopt, credit and find the gap. The gap looks real: those measures presume a leader, and SHARED GROUND has none — Modes.csv gives its tiebreak as "Not applicable". Track B probably adopts rather than builds. OpenSpiel implements CFR, best-response and exploitability over games that are simultaneous-move, imperfect-information and co-operative, which is all four of GROUND's awkward properties. "Does ATTACK ever pay" is a best-response question, and we spent three review rounds refining a two-policy sweep for it. The first Track B task is now one question — is exploitability meaningful for a co-operative game with a shared threshold — not a build. The cost of not surveying earlier is therefore measurable, and is recorded rather than glossed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| crates | ||
| decisions | ||
| editions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| reviews | ||
| scenarios | ||
| simulators | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.