A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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tegwick b79ea9690d CB-WP-0007 T01+T03: window the metric, budget it, cap meta at 25%
Scope cut first, on the maintainer's decision after a spend review: the
project is 38% product / 62% loop-meta, cost per response is 2.9x worse
than its best window, and INTENT stage 0 still lacks a CLI player and
bots. CB-WP-0005 and CB-WP-0006 cost ~$74 — 31% of all spend — for zero
measured efficiency gain. T02 and T04 are cancelled unstarted.

T01: SH-1/SH-2/SH-3 now report over the window since the last commit, and
the cumulative figure is retained but labelled "history, NOT the metric".
The prediction held decisively — window 655,744 mean context against
cumulative 255,307, a 2.6x gap against a 20% refutation threshold. A
cumulative mean over 1,094 responses cannot detect a worsening trend
because the history outvotes the present.

T03: `make shape-budget`, modelled on CB-01/CB-02. Soft thresholds are the
existing SessionShape targets; hard is 1.5x, set before the next
measurement per §Step 4. Deliberately not in `make all` — failing the
build on context would block committing, and committing is what closes the
attribution window and is the natural point to compact, so a gate that
blocks the remedy is a trap. It fires HARD on its first run: 656,574
against a 300,000 ceiling.

InnerLoop v1.5 establishes the soft 25% meta budget. Workplans declare
kind: product|meta|mixed and `make status` reports the share; mixed splits
50/50 and says so. Soft on purpose — a task already started may be
finished, because stopping mid-task to satisfy a ratio wastes the work.
What it forbids is opening new meta work above the line. A pass that
exceeds it must say so in its evidence and name the product work
displaced.

First reading: 68% OVER, of $74.22 attributed. Product reads $0.00 because
the only product workplan, CB-WP-0001, predates qualified task ids and its
bare T## labels collide across passes — stated in the output rather than
papered over.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 14:12:07 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
decisions ADR-0005 + CB-WP-0005: count assertions, not names 2026-07-31 14:25:26 +02:00
evidence CB-WP-0006 T08: control loop — 4 of 14 to 8 of 14, and a cost regression 2026-08-01 13:39:12 +02:00
games/ground CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
history CB-WP-0006 T09: retrospective — a real instrument, hardened three times 2026-08-01 13:40:58 +02:00
research CB-RES-0005 + CB-WP-0007: session shape measures the wrong window 2026-08-01 13:49:19 +02:00
scenarios CB-WP-0006 T06: K10 replay bundles, --replay, and AM-7 re-earned 2026-08-01 11:05:37 +02:00
specs CB-WP-0007 T01+T03: window the metric, budget it, cap meta at 25% 2026-08-01 14:12:07 +02:00
tools CB-WP-0007 T01+T03: window the metric, budget it, cap meta at 25% 2026-08-01 14:12:07 +02:00
workplans CB-WP-0007 T01+T03: window the metric, budget it, cap meta at 25% 2026-08-01 14:12:07 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-01 13:41:21 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
Cargo.toml AM-4: gate scenario YAML, retarget on audited source, re-measure 2026-07-31 03:35:41 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
INTENT.md Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile CB-WP-0007 T01+T03: window the metric, budget it, cap meta at 25% 2026-08-01 14:12:07 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub IDs for CB-WP-0007 2026-08-01 13:49:47 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.