clay-borg/workplans/CB-WP-0022-the-design-instrument.md
tegwick bb426b3e9b Declare CB-WP-0022: the design instrument, tier L
The maintainer named a new aspect: clay-borg as a game design tool, with
a register for design flaws, questions, results and trial protocols.
Structural L on the maintainer-named-high-leverage trigger, and it amends
INTENT. Chaos d8=6, no override.

The insight is that this is already happening with no home. Five passes
have produced ten underdetermined rules points, SOLVE offered on a
face-down problem and always inert, GR-A13's wasted SOLVE, GR-E01
unreachable below 5 seats, six provisional scenario defaults, and two
scoring modes never played to the end -- every one found by BUILDING the
simulator rather than by playing it. A simulator rigorous enough to
refuse ambiguity is a design instrument, because it cannot proceed past a
rule that does not decide. All of it has been carried in prose in six
places and one sat unread in an inbox for four days.

The load-bearing rule: a design finding is not admissible without its
reproduction. A register that collects opinions would reproduce this
project's standing failure -- unexecuted verification -- in a new medium.

Recorded as a judgment for the adversarial review rather than assumed:
the engine-evolution meta the maintainer also asked about should NOT be
built, because evidence/, decisions/, gates.toml and workplans already
carry nineteen passes of it with dates, costs and falsifiers. A second
register for the same subject is ceremony. The asymmetry is the point --
engine evolution has a home and game design does not.

T05 backfills the six known findings as the TEST of the register: one
that cannot express findings the project already has is the wrong
register, and discovering that after designing it is why the order is
survey, review, decide, specify, build.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 20:48:08 +02:00

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---
id: CB-WP-0022
kind: product
title: "The design instrument: findings about the game, with their reproductions"
status: ready
---
# Purpose
```
structural tier L (named a high-leverage pass by the maintainer, and it
amends INTENT — clay-borg gains a stated aspect)
chaos d8 = 6 → no override
declared tier L
```
Declaration 5 of chaos window 2. Tier L: separate survey, **adversarial
review**, ADR, then spec, then code.
## The insight, in the maintainer's words
> *"We should consider ourselves testing the game and document
> inconsistencies to report them back to the ground-game repo, so that the
> game designer can improve the rules accordingly… We should have the
> rigorous game simulation engine and a meta scope to capture notes about
> game design flaws, questions, results and protocols about trial games…
> This will provide clay-borg an additional aspect as a valuable game
> design tool."*
**This is already happening and has no home.** In five passes the engine
has produced, as a by-product of being rigorous:
| finding | how it surfaced |
|---|---|
| ten underdetermined rules points (U1U10) | formalizing the dataset into testable rules |
| SOLVE offered on a face-down Problem, always inert | a human dragging it three rounds running |
| GR-A13 "wasted SOLVE" on a claimed Problem | a scenario that had to pick a default |
| GR-E01 unreachable below 5 seats | arithmetic over the deal count |
| six provisional scenario defaults | scenarios that could not be written without deciding something |
| GR-E03 / GR-E04 never played to the end | nobody noticed for nineteen passes |
Every one was found by *building the simulator*, not by playing. That is
the thing worth naming: **a simulator rigorous enough to refuse ambiguity
is a design instrument, because it cannot proceed past a rule that does
not decide.**
And every one of them has been carried in prose, in six different places,
and one sat unread in an inbox for four days.
## The load-bearing rule this must have
The project's standing failure is *unexecuted verification*. A design
register that collects opinions would reproduce it in a new medium.
> **A design finding is not admissible without its reproduction.**
Concretely: a scenario that fails, an arithmetic check that prints the
contradiction, a recorded game the reader can replay, or a named test.
*"This feels unbalanced"* is a note, not a finding. **GR-E01 is admissible
because 4/6/9 against 5/7/9 is a computation anyone can rerun; the SOLVE
inertness is admissible because a recorded session shows three no-ops.**
This is what would make clay-borg a design tool rather than a suggestion
box, and it is the one part of this proposal that must not be traded away
for convenience.
## The judgment I want reviewed, not assumed
The maintainer asked whether this should extend to *"a meta about the
clay-borg engine evolution itself."*
**My answer is no, and it should be argued rather than accepted.** That
register already exists and is load-bearing: `evidence/CB-EV-*` records
what each pass found, `decisions/ADR-*` records what was decided and what
was rejected, `gates.toml` records what every control has caught and what
would retire it, and workplans record what was attempted. Nineteen passes
of engine evolution are already captured, with dates, costs and
falsifiers.
**Building a second register for the same subject would be ceremony**, and
this project has a standing rule that a gate must cash out. The asymmetry
is the point: engine evolution has a home and game design does not.
If the adversarial review disagrees, that is exactly the kind of thing
tier L exists to surface.
## Task: survey how this is done elsewhere, and what we already have
```task
id: CB-WP-0022-T01
status: todo
priority: high
```
`research/CB-RES-0007-*.md`.
**Do not survey issue trackers.** The question is narrower and more
interesting: how do rigorous rule systems record *the ambiguity they
found*? Candidates worth a benchmark-to-beat:
- **Errata and rulings practice** in published games (Magic's
comprehensive-rules + rulings split, Netrunner's NAPD card rulings) —
what makes a ruling *findable* years later.
- **Formal-methods counterexample traces** — a model checker's output is
precisely a reproduction attached to a claim, which is the shape wanted
here.
- **Conformance-suite provisional behaviour** — how W3C/WHATWG mark
"implementation-defined" and how a spec later absorbs it.
- **What this repo already has**: `provisional: true` scenarios,
`§Underdetermined`, `gates.toml`'s `caught`/`retire_if` shape, and the
hub message that went unread. **The register must reuse the provisional
machinery rather than compete with it.**
Name, per dimension, the property to beat — findability, reproducibility,
and whether a ruling can *close* a finding mechanically.
## Task: adversarial review
```task
id: CB-WP-0022-T02
status: todo
priority: high
```
Tier L requires it. Give the reviewer the survey **and** the §judgment
above, and require an attempt at:
- **that the engine-evolution register is redundant** — the strongest
counter is that ADRs record *decisions* and evidence records *findings*,
but nothing records *what we learned about building engines*, which is a
third thing;
- **that "carries its reproduction" is affordable** — if half the real
findings cannot be reproduced cheaply, the rule will be quietly dropped
and the register becomes a suggestion box anyway;
- **that a register is needed at all**, rather than one more section in
`GroundRules.md §Underdetermined`, which already exists and already
works.
Record the trail in `history/`, unpolished.
## Task: decide
```task
id: CB-WP-0022-T03
status: todo
priority: high
```
`decisions/ADR-0012-*.md`. At minimum:
- whether clay-borg's **INTENT gains a stated aspect** as a design
instrument, and in what words — this is the change with the longest
half-life in the pass;
- the finding **taxonomy**, and it should be grounded in the six findings
above rather than invented: *underdetermined* (rules do not say),
*inconsistent* (rules disagree with each other or the data), *inert* (a
rule that cannot fire), *degenerate* (fires, but collapses play),
*unplayed* (implemented, never played);
- the **lifecycle** and who owns each state: raised → reported → ruled →
applied, or withdrawn;
- whether a finding without a reproduction is **rejected** or **admitted
as a note** — and if admitted, how it is prevented from aging into an
apparent finding.
## Task: specify
```task
id: CB-WP-0022-T04
status: todo
priority: high
```
`specs/GameDesign.md`, with metrics, because a spec without them is prose.
Candidate measures, to be argued not adopted:
- **findings with a runnable reproduction** — target 100%, and the
denominator includes withdrawn ones;
- **time from raised to reported** — the U-items took four days to be
*read*; that is the number this exists to fix;
- **findings closed by a ruling** vs **findings still open**, with age.
Also specify the **trial protocol**, which is the part with no precedent
here: a trial game is a `--record`ed session plus an observation log, so
*"we played it and X happened"* is replayable rather than remembered. The
engine already records sessions as scenarios; a trial is that plus notes,
and it must cost almost nothing or it will not be done.
## Task: build it, and backfill what is already known
```task
id: CB-WP-0022-T05
status: todo
priority: high
```
The register, the tool, and then **the six findings above entered into
it** — backfilling is the test. A register that cannot express findings
the project already has is the wrong register, and discovering that after
designing it is the point of doing it in this order.
`make design` (or equivalent) must report: open findings by kind, those
without a reproduction, and those never reported to their owner.
## Task: report to ground-game, mechanically
```task
id: CB-WP-0022-T06
status: todo
priority: high
```
Generate the report and send it. **The message that sat unread for four
days is the baseline to beat**, and the failure was not the message — it
was that nothing pointed at it and nothing tracked whether it was
answered.
So the report must land somewhere that persists: a file in `ground-game`
under its own workplan, not only an inbox entry. GROUND-WP-0002 already
holds the ten U-items; this should extend it rather than duplicate it.
Include the two sharpened findings this pass has already produced:
- **GR-E01 vs GR-S01** — the deal count puts 4/6/9 points in play against
thresholds of 5/7/9, so either the count or the thresholds are wrong and
no dataset reconciles them;
- **SOLVE's legality** against a face-down Problem or an unmatchable suit.
## Task: evidence
```task
id: CB-WP-0022-T06B
status: todo
priority: high
```
`evidence/CB-EV-0020-*.md`.
- **Whether backfilling changed the design** — if all six findings fit the
first taxonomy, say so and be suspicious of it.
- **What tier L cost against what it caught**, since this is the second
full-weight L pass and CB-WP-0012's deleted its own structural trigger.
- **The engine-evolution question**, as the review left it.
- **Quote CB-WP-0021's cost by re-running the instrument.**