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Some checks failed
ci / check (push) Failing after 3s
make trials reported "positions unreachable: 4, target 0 — the recording exists but the position moved". All four were false. A recording holds one hash, the final state, and reachability asked whether the note's hash was in that file — so a mid-game note could never match, and a post-game note from any but the last game could not either. Instance 8 of the ADR-0018 family: vary only WHEN a note was written and the answer flips, with nothing having moved. The root cause was not the metric. play again reused state belonging to a game: it overwrote the previous game's recording (data loss), never cleared the journal (game 2's log opened with game 1's commands), and so a note's command index pointed into a recording without those commands. Fixing reachability alone would have gone green while a session still destroyed its own evidence. A note now binds by (game, after) — an index into the recording's own commands list, which a reader can replay to. The hash keeps a job as the integrity check at the end of a game, where it can actually fail. Game 1 keeps the path it was given, so GameDesign §5's documented invocation is unchanged; later games get -2, -3 and nothing is overwritten. Legacy 5-column logs stay readable and are reported as legacy, never as orphans — an unsubstantiated orphan claim is the defect being fixed. All three fixes mutation-proven, including at the call site via a real two-game session. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| CB-WP-0001-inner-loop.md | ||
| CB-WP-0002-cost-accounting.md | ||
| CB-WP-0003-loop-hardening.md | ||
| CB-WP-0004-mechanical-work.md | ||
| CB-WP-0005-assertion-coverage.md | ||
| CB-WP-0006-instrument-the-table.md | ||
| CB-WP-0007-session-shape.md | ||
| CB-WP-0008-ship-stage-0.md | ||
| CB-WP-0009-adaptive-gates.md | ||
| CB-WP-0010-consolidation.md | ||
| CB-WP-0011-inspectable-table.md | ||
| CB-WP-0012-render-port.md | ||
| CB-WP-0013-instrument-corrections.md | ||
| CB-WP-0014-execute-the-javascript.md | ||
| CB-WP-0015-the-inert-clauses.md | ||
| CB-WP-0016-the-drop-target.md | ||
| CB-WP-0017-legible-interaction.md | ||
| CB-WP-0018-the-browser-is-a-client.md | ||
| CB-WP-0019-the-am4-family.md | ||
| CB-WP-0020-the-table-you-can-read.md | ||
| CB-WP-0021-import-the-edition.md | ||
| CB-WP-0022-the-design-instrument.md | ||
| CB-WP-0023-solve-legality.md | ||
| CB-WP-0024-the-table-you-can-watch.md | ||
| CB-WP-0025-could-we-have-won.md | ||
| CB-WP-0026-collect-the-rulings.md | ||
| CB-WP-0027-the-commentary-track.md | ||
| CB-WP-0028-the-table-you-sit-at.md | ||
| CB-WP-0029-the-tokens-on-the-table.md | ||
| CB-WP-0030-a-number-that-does-not-move.md | ||
| CB-WP-0031-the-comment-box-outlives-the-game.md | ||
| CB-WP-0032-the-comments-in-the-account.md | ||
| CB-WP-0033-a-game-is-the-unit.md | ||