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ci / check (push) Failing after 4s
Measured against ground-game's own §3 criteria, read from their design note rather than reused from H1. Criterion 1 met with room: greedy SHARED wins 120 at 3p and 175 at 4p, against H1's 0 and 0, restoring 73% and 92% of baseline. Criterion 3 met, and it was H1's clearest failure. Under H1 the unregulated seat armed DARVO constantly and never won; under H2 it arms and wins 13/13/57. "Non-zero for some policy that still sometimes wins" is exactly the shape H1 could not produce. Criterion 2 met at 2p/4p/6p and missed at 3p — 1.50 against baseline's 1.57 — reported as a miss because that is what this sample says. The mechanism is visible: H1-greedy's spread is 0.00 at 3p+, because a flat tax on every seat creates no variance at all. That is the clearest statement of why scoping was the right correction. Criterion 5 is the best evidence in the pass. Forcing every scope to global and changing nothing else reproduces H1's collapse exactly — 120 to 0 at 3p, 175 to 0 at 4p — so the scoping is what saves it, not any other difference between the packages. Criterion 4 came out backwards and the prediction held. The workplan said this panel might be unable to test it, because no policy here models another seat or knows what a scope is; bond claim rates are LOWER than personal at 3p and 4p, driven by suit availability rather than incentive. Reported as untested with an incidental figure pointing the wrong way, not as a refutation. Wired into make panels. First pass declared after ADR-0021, so no chaos roll is recorded. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| reviews | ||
| scenarios | ||
| simulators | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.