Finish GROUND-WP-0002 rulings; hand off playtest residual as WP-0003

Record owner confirmations for SOLVE legality, U1–U10, the dataset
contract, and provisional scenarios (void gr-e01). Spawn GROUND-WP-0003
for full-game playtests of semi-coop and coalitions.
This commit is contained in:
tegwick 2026-08-03 21:43:19 +02:00
parent b29d2788a2
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@ -4,7 +4,7 @@ type: workplan
title: "Rulings the engine is blocked on, and the dataset it never loaded"
domain: consumer
repo: ground-game
status: active
status: finished
owner: bernd
topic_slug: whynot
created: "2026-08-03"
@ -24,6 +24,10 @@ This is their home.
game's owner can make; the engine already carries a provisional default
for each and will flip it when the ruling lands.
**Session 2026-08-03:** all rulings below were decided with the maintainer
in a guided pass. Residual playtest work handed to
[GROUND-WP-0003](GROUND-WP-0003-playtest-semi-and-coalitions.md).
## The finding that reframes most of this
**The engine has never loaded this repository's edition data.**
@ -84,32 +88,23 @@ required solutions, visibility and priority, and **the engine must import
it rather than invent them**. That unblocks clay-borg and it very likely
dissolves `gr-e01-threshold-unreachable-2p` — see T03.
### What was ruled, and what was not
### Dataset contract (confirmed 2026-08-03)
The headline is answered. The three sub-questions were not, and rather
than block the import on them, these are the **proposed defaults**; each
is cheap to overturn and none is load-bearing for a first import:
| question | proposed default |
| question | ruling |
|---|---|
| authoritative vs presentational columns | **authoritative:** `problem_id`, `scenario_id`, `visibility`, `hidden_priority`, `required_solution`, `point_value`. **Presentational:** `title`, `problem_text`, `symbol_id`, `front_rules`, `reveal_effect`, `unresolved_effect`, `back_design_id` |
| may `point_value` / `required_solution` change within `r0`? | **no** — a change to either is a new revision |
| authoritative vs presentational columns | **Authoritative:** `problem_id`, `scenario_id`, `visibility`, `hidden_priority`, `required_solution`, `point_value`. **Presentational:** `title`, `problem_text`, `symbol_id`, `front_rules`, `reveal_effect`, `unresolved_effect`, `back_design_id` |
| may `point_value` / `required_solution` change within `r0`? | **No** — a change to either is a new revision |
| what a version bump looks like | the directory name: `ground-darvo-r0``-r1`. The engine pins a directory, so a bump is visible in a diff and never silent |
**The distinction that matters** is the second: the engine will hash game
state, and a Problem's value and required suit are *in* that state. If
they can change under a fixed revision name, every recorded scenario hash
in clay-borg silently rots. That is why "no" is proposed rather than
"probably not".
**Owed:** confirm or overturn the three rows above. Until then the engine
imports under them and says so.
**Rationale:** Problem value and required suit are *in* hashed game state.
Silent in-revision edits would rot every recorded scenario hash in
clay-borg.
## Task: rule on SOLVE's legality
```task
id: GROUND-WP-0002-T02
status: todo
status: done
priority: high
state_hub_task_id: "895573ac-d7b9-4160-a118-5bc8866c28c8"
```
@ -138,11 +133,19 @@ or a gap?
For each: **intended, or not offered.** If intended, say what the player
is meant to learn from the waste.
### RULED 2026-08-03
| sub | ruling | what the player learns |
|---|---|---|
| **(a)** face-down Problem | **Not offered** — illegal target | Matches ACT_SOLVE target and Rules §Problems: only face-up, non-Denied. Browser no-ops were a filter bug, not a bluff mechanic. |
| **(b)** no matching Solution in hand | **Not offered** — digital legality filter | Player always knows their hand; engine only offers SOLVE when a matching suit is held. Physical tables self-police the same way. |
| **(c)** already-claimed Problem | **Same-round race legal; prior-round claim not offered** | Competing SOLVEs resolve Lead-then-clockwise; losers keep their Solution. That race is the intended cost of a bad read. Targeting a Problem claimed in a prior round is illegal (nothing left to race for). |
## Task: answer the ten underdetermined points (U1U10)
```task
id: GROUND-WP-0002-T05
status: todo
status: done
priority: high
state_hub_task_id: "e1d6a548-dedf-473a-9ebd-a2e3a286d510"
```
@ -173,11 +176,26 @@ or confirmations.
Answer per item: **confirm**, or **correct with the ruling**.
### RULED 2026-08-03 — all ten confirmed as clay-borg defaults
| | ruling | note |
|---|---|---|
| **U1** | **Confirm** | Target accepts during Support resolution, with full knowledge of revealed Actions. Bond formed by *this* Support still does not cancel DARVO (printed designer note). |
| **U2** | **Confirm** | Clamp Stress to 05 on **every** application. Matches physical mats. DARVO still arms only at End when at Stress 5 (GR-R08). |
| **U3** | **Confirm** | DENY with no legal target is a no-op; sequence still advances. |
| **U4** | **Confirm** | Deterministic reshuffle of discard into new deck; if both empty, skip the draw. |
| **U5** | **Confirm** | GROUND—ND rejection cancels target effects (no Blame, no +1, no Protection) **and** owner still gets 2 Stress and the sequence ends. |
| **U6** | **Confirm** | Pre-existing Bond Support (step 2) cancels that round's DARVO stage before it fires (step 3) and ends the sequence. |
| **U7** | **Confirm** | No player elimination. |
| **U8** | **Confirm** | When both GROUND—OU and Protection could cancel the same Attack: OU applies first; Protection is consumed only if it actually cancels. |
| **U9** | **Confirm** | Two players at Stress 5 at the same End both trigger; later stages resolve in Lead order. No extra interaction rule. |
| **U10** | **Confirm** | No hand limit in r0. Revisit only if playtest shows bloat. |
## Task: confirm or overturn the six provisional defaults
```task
id: GROUND-WP-0002-T03
status: todo
status: done
priority: medium
state_hub_task_id: "52cc157f-8fbd-469d-9da7-a96f1c60b654"
```
@ -200,11 +218,22 @@ scenario; it does not change the kernel.
Confirm each or overturn it. **`gr-e01` should be taken last**, because
T01 may dissolve it.
### RULED 2026-08-03
| scenario | ruling |
|---|---|
| `gr-a04-bond-support` | **Confirm** — consent required; no auto-Bond from no-relation Support |
| `gr-d01-darvo-trigger` | **Confirm** — follows U2 |
| `gr-d05-darvo-reverse` | **Confirm** — follows printed REVERSE + U5 |
| `gr-e01-threshold-unreachable-2p` | **Void / overturn as a rules gap** — stand-in artifact. With authoritative `Problems.csv` (12 pts available) the printed thresholds (2p→5, 34p→7, 56p→9) stand. Retire or rewrite the scenario as a non-provisional data-import check, not a design ruling. |
| `gr-e02-shared-ground` | **Confirm** — encode `Modes.csv` MODE_COOP as printed |
| `gr-e04-coalitions` | **Confirm** — encode `Modes.csv` MODE_COALITION as printed |
## Task: GR-E03 and GR-E04 have never been played to the end
```task
id: GROUND-WP-0002-T04
status: todo
status: done
priority: medium
state_hub_task_id: "6c55eb56-22dc-4ee2-ac1a-4ced0dedfab9"
```
@ -214,3 +243,24 @@ full game — by a person or by the engine. Whatever the rules say, nobody
knows what these modes feel like at the table.
This is a **playtest** task, not an engine task, and it belongs here.
### Handed off 2026-08-03 (residual)
Rules encoding for both modes is confirmed under T03 (`gr-e02`,
`gr-e04`). Full-game felt experience is **not** a ruling and is residual
work:
- **Residual workplan:** [GROUND-WP-0003](GROUND-WP-0003-playtest-semi-and-coalitions.md)
- **origin:** residual of GROUND-WP-0002-T04
This task is **done** as a handoff, not as a completed playtest.
## Ruling index (for clay-borg)
One-page flip list. Engine may clear `provisional: true` against these.
1. **Dataset**`editions/ground-darvo-r0/` authoritative; contract rows under T01.
2. **SOLVE legality** — offer only face-up non-Denied, unclaimed (or same-round race), with matching suit in hand.
3. **U1U10** — all confirmed as prior clay-borg defaults (table under T05).
4. **Provisional scenarios** — confirm five; void `gr-e01` as stand-in artifact.
5. **Playtest residual** — GROUND-WP-0003.

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@ -0,0 +1,90 @@
---
id: GROUND-WP-0003
type: workplan
title: "Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game"
domain: consumer
repo: ground-game
status: ready
owner: bernd
topic_slug: whynot
created: "2026-08-03"
updated: "2026-08-03"
origin: residual
origin_ref: GROUND-WP-0002
---
# Playtest semi-coop and coalitions to the end
**Residual of** [GROUND-WP-0002](GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md)
**T04.** Rules for both modes are ruled (Modes.csv + T03 confirms). What is
missing is a full game — human table or full engine playout — through
Round 5 and scoring.
Nothing here changes the kernel unless play exposes a new underdetermined
point; if it does, open a new rulings workplan rather than silent defaults.
## Modes under test
| Mode | Title | Success condition | Winner |
|------|--------|-------------------|--------|
| MODE_SEMI (GR-E03) | COMMON PROBLEM, PERSONAL EDGE | Group meets Scenario threshold | Among success: highest personal (claimed Blame) |
| MODE_COALITION (GR-E04) | BONDED COALITIONS | Group meets Scenario threshold | Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one |
## Task: 2p semi-coop full game
```task
id: GROUND-WP-0003-T01
status: todo
priority: high
```
Play or simulate one complete 2-player game under MODE_SEMI (threshold 5).
Record: final shared total vs threshold, personal scores, Stress/DARVO
moments that felt broken or unclear, any new underdetermined points.
## Task: 4p semi-coop full game
```task
id: GROUND-WP-0003-T02
status: todo
priority: medium
```
Same checklist at 34p (threshold 7). Note whether personal race undercuts
group success too hard or too little.
## Task: 2p coalitions full game
```task
id: GROUND-WP-0003-T03
status: todo
priority: high
```
Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of
two; no Bond is two solo coalitions. Check that end scoring is intelligible.
## Task: 4p coalitions full game
```task
id: GROUND-WP-0003-T04
status: todo
priority: medium
```
Complete 34p game under MODE_COALITION. Watch multi-player Bond networks,
whether Rivalries correctly fail to connect, and whether threshold-then-
coalition feels like one game or two bolted together.
## Task: write playtest notes back into repo
```task
id: GROUND-WP-0003-T05
status: todo
priority: medium
```
For each completed run, leave a short note under `history/` (or append to
this workplan) with date, mode, player count, outcome, and any follow-up
ruling needs. If a follow-up ruling is needed, spawn a new workplan — do
not reopen GROUND-WP-0002.