ground-game/workplans/GROUND-WP-0003-playtest-semi-and-coalitions.md
tegwick b3acf89afb Finish GROUND-WP-0002 rulings; hand off playtest residual as WP-0003
Record owner confirmations for SOLVE legality, U1–U10, the dataset
contract, and provisional scenarios (void gr-e01). Spawn GROUND-WP-0003
for full-game playtests of semi-coop and coalitions.
2026-08-03 21:43:19 +02:00

2.5 KiB
Raw Blame History

id type title domain repo status owner topic_slug created updated origin origin_ref
GROUND-WP-0003 workplan Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game consumer ground-game ready bernd whynot 2026-08-03 2026-08-03 residual GROUND-WP-0002

Playtest semi-coop and coalitions to the end

Residual of GROUND-WP-0002 T04. Rules for both modes are ruled (Modes.csv + T03 confirms). What is missing is a full game — human table or full engine playout — through Round 5 and scoring.

Nothing here changes the kernel unless play exposes a new underdetermined point; if it does, open a new rulings workplan rather than silent defaults.

Modes under test

Mode Title Success condition Winner
MODE_SEMI (GR-E03) COMMON PROBLEM, PERSONAL EDGE Group meets Scenario threshold Among success: highest personal (claimed Blame)
MODE_COALITION (GR-E04) BONDED COALITIONS Group meets Scenario threshold Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one

Task: 2p semi-coop full game

id: GROUND-WP-0003-T01
status: todo
priority: high

Play or simulate one complete 2-player game under MODE_SEMI (threshold 5). Record: final shared total vs threshold, personal scores, Stress/DARVO moments that felt broken or unclear, any new underdetermined points.

Task: 4p semi-coop full game

id: GROUND-WP-0003-T02
status: todo
priority: medium

Same checklist at 34p (threshold 7). Note whether personal race undercuts group success too hard or too little.

Task: 2p coalitions full game

id: GROUND-WP-0003-T03
status: todo
priority: high

Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of two; no Bond is two solo coalitions. Check that end scoring is intelligible.

Task: 4p coalitions full game

id: GROUND-WP-0003-T04
status: todo
priority: medium

Complete 34p game under MODE_COALITION. Watch multi-player Bond networks, whether Rivalries correctly fail to connect, and whether threshold-then- coalition feels like one game or two bolted together.

Task: write playtest notes back into repo

id: GROUND-WP-0003-T05
status: todo
priority: medium

For each completed run, leave a short note under history/ (or append to this workplan) with date, mode, player count, outcome, and any follow-up ruling needs. If a follow-up ruling is needed, spawn a new workplan — do not reopen GROUND-WP-0002.