ground-game/workplans/GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md
tegwick 6c2aaf89b0 GROUND-WP-0002: add T05, the ten underdetermined points
clay-borg messaged this repo on 2026-07-30 with ten rules points the
dataset does not decide (U1-U10), each simulated under a provisional
default, asking for confirm-or-correct per item. Four days later it was
still unread, because there was nowhere for it to land.

U2 (stress clamping), U6 (same-round Bond-Support vs DARVO step order)
and U8 (GROUND-OU cancelling an Attack before Protection is consumed)
are the three that change play -- each decides whether a DARVO stage
fires at all. The rest are edge cases or confirmations.

T03's six provisional scenarios are the scenarios that ENCODE these
defaults, so T05 comes first and T03 becomes the check that nothing was
missed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 18:56:40 +02:00

7.5 KiB
Raw Blame History

id type title domain repo status owner topic_slug created updated state_hub_workstream_id
GROUND-WP-0002 workplan Rulings the engine is blocked on, and the dataset it never loaded consumer ground-game ready bernd whynot 2026-08-03 2026-08-03 d8fc3a69-a5ae-4f6e-b4fc-b07d1ff9c783

Rulings the engine is blocked on

clay-borg implements the engine that simulates GROUND. Its INTENT says game-semantics questions defer to this repo. Ten underdetermined rules points, six provisional scenarios and three questions raised by play have accumulated there, and none has been answered, because none had a home. This is their home.

Nothing here is a clay-borg change. Every item is a ruling only the game's owner can make; the engine already carries a provisional default for each and will flip it when the ruling lands.

The finding that reframes most of this

The engine has never loaded this repository's edition data.

games/ground/src/lib.rs:1839 builds Problems with value: priority and suits cycled by index — a stand-in it has always labelled as such. Mean- while editions/ground-darvo-r0/Problems.csv has carried the real thing since 2026-07-31:

problems per scenario values total available
Problems.csv (real) 5 2, 2, 2, 3, 3 12
the engine's stand-in 3 1, 2, 3 6

The dataset also defines required_solution (Repair / Clarify / Boundary), visibility (Surface / Hidden) and hidden_priority (0–4) — all of which the engine currently invents.

GR-E01's thresholds are 2p → 5, 3–4p → 7, 5–6p → 9. Against 12 available points those are ordinary targets. Against a stand-in worth 6 they are unreachable, which is exactly what clay-borg reported as a rules gap needing a ruling here.

So the first question is not a rules question at all. It is whether this dataset is authoritative — and if it is, several of the items below dissolve without anyone changing a rule.

Task: declare the dataset authoritative, and say what the engine may rely on

id: GROUND-WP-0002-T01
status: todo
priority: high
state_hub_task_id: "431cca12-e6d9-4eba-9360-f4f13ed263c1"

State whether editions/ground-darvo-r0/ is the authoritative source for Problem values, required solutions, visibility and priority — and what the engine may treat as stable.

SCOPE.md already promises "stable IDs suitable for layout templates, print merges, and later digital import." This task turns that into a contract clay-borg can build against:

  • which columns are authoritative vs presentational;
  • whether point_value and required_solution may change between r0 and a later revision without a version bump;
  • what a version bump looks like, so the engine can pin one.

Until this is answered the engine cannot import the data, and every threshold question below stays unanswerable.

Task: rule on SOLVE's legality

id: GROUND-WP-0002-T02
status: todo
priority: high
state_hub_task_id: "895573ac-d7b9-4160-a118-5bc8866c28c8"

Three related questions, all raised by play, all currently decided by the engine's default rather than by the rules.

(a) May SOLVE be selected against a face-down Problem? Measured in the browser on 2026-08-03: a player selected SOLVE on a face-down Problem in three consecutive rounds. Nothing happened, three times, because GR-A02's resolver skips a Problem that is not face up. The engine offered the move each time.

A face-down commit you cannot fulfil is a plausible bluff in a commit/reveal game with DARVO — which is why this is a ruling and not a bug. But if it is a bluff it should be intended; if it is not, the move should not be offered.

(b) May SOLVE be selected when the seat holds no Solution of the required suit? Same shape: currently offered, silently does nothing.

(c) GR-A13 — SOLVE against an already-claimed Problem. Long-standing in clay-borg's evidence as "wasted SOLVE". Intended cost of a bad read, or a gap?

For each: intended, or not offered. If intended, say what the player is meant to learn from the waste.

Task: answer the ten underdetermined points (U1–U10)

id: GROUND-WP-0002-T05
status: todo
priority: high

This is the oldest item and it has never been read. clay-borg messaged this repo on 2026-07-30 with ten points the dataset does not decide, each simulated under a provisional default, asking for "confirm / correct (with ruling)" per item. Four days later the message was still unopened, because there was nowhere for it to land. Now there is.

question the default clay-borg simulates
U1 Bond-acceptance timing the target decides during Support resolution, post-reveal
U2 Stress clamping clamp on every application, not only at End — this changes when DARVO triggers mid-round
U3 DENY with no legal target no-op; the sequence still advances
U4 Solution deck exhaustion deterministic reshuffle of the discard, else skip the draw
U5 rejected REVERSE self-effects owner still gets −2 Stress and the sequence ends; no Blame, no +1, no Protection
U6 same-round Bond-Support vs DARVO the Support cancels that round's DARVO stage before it fires (step order 2 before 3)
U7 player elimination none exists — confirm
U8 GROUND—OU vs Attack OU cancels the Attack before Protection is consumed
U9 simultaneous double DARVO trigger needs no extra rule — confirm
U10 hand limit none

Full text of each default is in clay-borg/specs/GroundRules.md §Underdetermined. U2, U6 and U8 are the ones that change play, because each decides whether a DARVO stage fires at all; the rest are edge cases or confirmations.

Answer per item: confirm, or correct with the ruling.

Task: confirm or overturn the six provisional defaults

id: GROUND-WP-0002-T03
status: todo
priority: medium
state_hub_task_id: "52cc157f-8fbd-469d-9da7-a96f1c60b654"

Six engine scenarios are tagged provisional: true with provisional_owner: ground-game. These are the scenarios that encode T05's defaults — answering U1–U10 will settle most of them, so take T05 first and use this list to check nothing was missed. A ruling flips the scenario; it does not change the kernel.

scenario the default currently in force
gr-a04-bond-support a Support with no existing relation forms no Bond, because GR-L02 requires the target's consent
gr-d01-darvo-trigger Stress clamps at 5 on every application (GR-F01 under the U2 default)
gr-d05-darvo-reverse the REVERSE stage's default resolution
gr-e01-threshold-unreachable-2p thresholds measured against the stand-in values — see the finding above
gr-e02-shared-ground SHARED GROUND scoring default
gr-e04-coalitions Bond networks score together; Rivalries do not connect; an unbonded player is a coalition of one

Confirm each or overturn it. gr-e01 should be taken last, because T01 may dissolve it.

Task: GR-E03 and GR-E04 have never been played to the end

id: GROUND-WP-0002-T04
status: todo
priority: medium
state_hub_task_id: "6c55eb56-22dc-4ee2-ac1a-4ced0dedfab9"

Both scoring modes are implemented and neither has been played through a full game — by a person or by the engine. Whatever the rules say, nobody knows what these modes feel like at the table.

This is a playtest task, not an engine task, and it belongs here.