ground-game/workplans/GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md
tegwick 6c2aaf89b0 GROUND-WP-0002: add T05, the ten underdetermined points
clay-borg messaged this repo on 2026-07-30 with ten rules points the
dataset does not decide (U1-U10), each simulated under a provisional
default, asking for confirm-or-correct per item. Four days later it was
still unread, because there was nowhere for it to land.

U2 (stress clamping), U6 (same-round Bond-Support vs DARVO step order)
and U8 (GROUND-OU cancelling an Attack before Protection is consumed)
are the three that change play -- each decides whether a DARVO stage
fires at all. The rest are edge cases or confirmations.

T03's six provisional scenarios are the scenarios that ENCODE these
defaults, so T05 comes first and T03 becomes the check that nothing was
missed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 18:56:40 +02:00

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---
id: GROUND-WP-0002
type: workplan
title: "Rulings the engine is blocked on, and the dataset it never loaded"
domain: consumer
repo: ground-game
status: ready
owner: bernd
topic_slug: whynot
created: "2026-08-03"
updated: "2026-08-03"
state_hub_workstream_id: "d8fc3a69-a5ae-4f6e-b4fc-b07d1ff9c783"
---
# Rulings the engine is blocked on
`clay-borg` implements the engine that simulates GROUND. Its INTENT says
game-semantics questions defer to **this** repo. Ten underdetermined rules points, six provisional scenarios and three
questions raised by play have accumulated there, and none has been
answered, because none had a home.
This is their home.
**Nothing here is a clay-borg change.** Every item is a ruling only the
game's owner can make; the engine already carries a provisional default
for each and will flip it when the ruling lands.
## The finding that reframes most of this
**The engine has never loaded this repository's edition data.**
`games/ground/src/lib.rs:1839` builds Problems with `value: priority` and
suits cycled by index — a stand-in it has always labelled as such. Mean-
while `editions/ground-darvo-r0/Problems.csv` has carried the real thing
since 2026-07-31:
| | problems per scenario | values | total available |
|---|---:|---|---:|
| `Problems.csv` (real) | **5** | 2, 2, 2, 3, 3 | **12** |
| the engine's stand-in | 3 | 1, 2, 3 | **6** |
The dataset also defines `required_solution` (Repair / Clarify /
Boundary), `visibility` (Surface / Hidden) and `hidden_priority` (0–4) —
all of which the engine currently invents.
**GR-E01's thresholds are 2p → 5, 3–4p → 7, 5–6p → 9.** Against 12
available points those are ordinary targets. Against a stand-in worth 6
they are unreachable, which is exactly what clay-borg reported as a rules
gap needing a ruling here.
**So the first question is not a rules question at all.** It is whether
this dataset is authoritative — and if it is, several of the items below
dissolve without anyone changing a rule.
## Task: declare the dataset authoritative, and say what the engine may rely on
```task
id: GROUND-WP-0002-T01
status: todo
priority: high
state_hub_task_id: "431cca12-e6d9-4eba-9360-f4f13ed263c1"
```
State whether `editions/ground-darvo-r0/` is the **authoritative** source
for Problem values, required solutions, visibility and priority — and what
the engine may treat as stable.
`SCOPE.md` already promises *"stable IDs suitable for layout templates,
print merges, and later digital import."* This task turns that into a
contract clay-borg can build against:
- which columns are authoritative vs presentational;
- whether `point_value` and `required_solution` may change between `r0`
and a later revision without a version bump;
- what a version bump looks like, so the engine can pin one.
**Until this is answered the engine cannot import the data, and every
threshold question below stays unanswerable.**
## Task: rule on SOLVE's legality
```task
id: GROUND-WP-0002-T02
status: todo
priority: high
state_hub_task_id: "895573ac-d7b9-4160-a118-5bc8866c28c8"
```
Three related questions, all raised by play, all currently decided by the
engine's default rather than by the rules.
**(a) May SOLVE be selected against a *face-down* Problem?** Measured in
the browser on 2026-08-03: a player selected SOLVE on a face-down Problem
in three consecutive rounds. Nothing happened, three times, because
GR-A02's resolver skips a Problem that is not face up. The engine offered
the move each time.
A face-down commit you cannot fulfil is a plausible **bluff** in a
commit/reveal game with DARVO — which is why this is a ruling and not a
bug. But if it is a bluff it should be *intended*; if it is not, the move
should not be offered.
**(b) May SOLVE be selected when the seat holds no Solution of the
required suit?** Same shape: currently offered, silently does nothing.
**(c) GR-A13 — SOLVE against an already-claimed Problem.** Long-standing
in clay-borg's evidence as *"wasted SOLVE"*. Intended cost of a bad read,
or a gap?
For each: **intended, or not offered.** If intended, say what the player
is meant to learn from the waste.
## Task: answer the ten underdetermined points (U1–U10)
```task
id: GROUND-WP-0002-T05
status: todo
priority: high
```
**This is the oldest item and it has never been read.** `clay-borg`
messaged this repo on **2026-07-30** with ten points the dataset does not
decide, each simulated under a provisional default, asking for *"confirm /
correct (with ruling)"* per item. Four days later the message was still
unopened, because there was nowhere for it to land. Now there is.
| | question | the default clay-borg simulates |
|---|---|---|
| **U1** | Bond-acceptance timing | the target decides during Support resolution, post-reveal |
| **U2** | Stress clamping | clamp on **every** application, not only at End — this changes when DARVO triggers mid-round |
| **U3** | DENY with no legal target | no-op; the sequence still advances |
| **U4** | Solution deck exhaustion | deterministic reshuffle of the discard, else skip the draw |
| **U5** | rejected REVERSE self-effects | owner still gets −2 Stress and the sequence ends; no Blame, no +1, no Protection |
| **U6** | same-round Bond-Support vs DARVO | the Support cancels that round's DARVO stage **before it fires** (step order 2 before 3) |
| **U7** | player elimination | none exists — **confirm** |
| **U8** | GROUND—OU vs Attack | OU cancels the Attack **before** Protection is consumed |
| **U9** | simultaneous double DARVO trigger | needs no extra rule — **confirm** |
| **U10** | hand limit | none |
Full text of each default is in `clay-borg/specs/GroundRules.md`
§Underdetermined. **U2, U6 and U8 are the ones that change play**, because
each decides whether a DARVO stage fires at all; the rest are edge cases
or confirmations.
Answer per item: **confirm**, or **correct with the ruling**.
## Task: confirm or overturn the six provisional defaults
```task
id: GROUND-WP-0002-T03
status: todo
priority: medium
state_hub_task_id: "52cc157f-8fbd-469d-9da7-a96f1c60b654"
```
Six engine scenarios are tagged `provisional: true` with
`provisional_owner: ground-game`. These are the **scenarios** that encode
T05's defaults — answering U1–U10 will settle most of them, so take T05
first and use this list to check nothing was missed. A ruling flips the
scenario; it does not change the kernel.
| scenario | the default currently in force |
|---|---|
| `gr-a04-bond-support` | a Support with no existing relation forms **no** Bond, because GR-L02 requires the target's consent |
| `gr-d01-darvo-trigger` | Stress **clamps** at 5 on every application (GR-F01 under the U2 default) |
| `gr-d05-darvo-reverse` | the REVERSE stage's default resolution |
| `gr-e01-threshold-unreachable-2p` | thresholds measured against the **stand-in** values — see the finding above |
| `gr-e02-shared-ground` | SHARED GROUND scoring default |
| `gr-e04-coalitions` | Bond networks score together; Rivalries do not connect; an unbonded player is a coalition of one |
Confirm each or overturn it. **`gr-e01` should be taken last**, because
T01 may dissolve it.
## Task: GR-E03 and GR-E04 have never been played to the end
```task
id: GROUND-WP-0002-T04
status: todo
priority: medium
state_hub_task_id: "6c55eb56-22dc-4ee2-ac1a-4ced0dedfab9"
```
Both scoring modes are implemented and neither has been played through a
full game — by a person or by the engine. Whatever the rules say, nobody
knows what these modes feel like at the table.
This is a **playtest** task, not an engine task, and it belongs here.