ground-game/editions/experiments/h1-problem-stress/VARIANT.md
codex b5730f280b fix(workplans): adopt ADR-007 derived identifiers
Records absent from central carried random pre-ADR-007 identifiers minted by
the retired local hub, which C-06 refused as stale references. Deriving from
the canonical record id takes no identity from anything.

Refs CUST-WP-0068-T06

Assistant: claude-code
Assistant-Model: opus
Assistant-Process: 2583210@bnt-lap001
Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
2026-08-25 19:30:13 +02:00

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Experiment H1 — problem pressure + high-stress ATTACK self-soothe

variant_id h1-problem-stress (legacy — prefer profile h1 = problem_stress.flat_any_open + attack_relief.self_soothe_ge4)
modules flat problem stress + attack self-soothe (see editions/modules/)
base ground-darvo-r0
status measured — reject as baseline (2026-08-08); keep for A/B
measurement ../../../reports/260808-clay-borg-h1-measured.md
catalog ../../catalog.yaml
design note ../../../history/260807-attack-darvo-stress-design.md
workplan ../../../workplans/GROUND-WP-0006-h1-problem-stress-experiment.md

Hypothesis

If unsolved shared Problems raise Stress, and high-Stress ATTACK returns a small self-relief, then competent play will sometimes arm DARVO and sometimes select ATTACK, without making always-ATTACK optimal.

Deltas (only)

H1-A — Problem pressure

At Round End, before the Stress clamp that arms DARVO:

  • If any Problem still in play is unclaimed (face-up unsolved, hidden, or Denied), each player +1 Stress.
  • Then clamp 05, arm DARVO at 5 as in baseline, rotate Lead, advance Round.

H1-B — High-stress ATTACK self-soothe

When an Attack resolves and is not cancelled, if the attackers Stress was ≥ 4 before that Attacks effects, the attacker takes 1 Stress (then clamp). Target and relation effects unchanged.

Table play

Use baseline components for everything except:

  1. Read End step and Stress/Attack wording from this packages Rules_Text.csv / Actions.csv (or this file).
  2. Do not mix with baseline r0 wording mid-game.

Simulation (clay-borg)

  1. Select variant_id: h1-problem-stress via catalog.
  2. Inherit base edition data for Problems/Solutions/Modes/Tokens.
  3. Implement rules_delta.yaml in the kernel (H1-A, H1-B). CSV text is provenance for the table, not a substitute for kernel changes.

Decision criteria

See design note §3.2. Catalog utility_estimate / decision update only after measurement — not when packaging.