ground-game/history/260808-modular-variants.md
codex b5730f280b fix(workplans): adopt ADR-007 derived identifiers
Records absent from central carried random pre-ADR-007 identifiers minted by
the retired local hub, which C-06 refused as stale references. Deriving from
the canonical record id takes no identity from anything.

Refs CUST-WP-0068-T06

Assistant: claude-code
Assistant-Model: opus
Assistant-Process: 2583210@bnt-lap001
Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
2026-08-25 19:30:13 +02:00

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Composable rules modules by aspect (catalog schema 2)

Date: 2026-08-08
Status: adopted as catalog contract
Catalog: editions/CATALOG.md, editions/catalog.yaml
Aspect map: editions/ASPECTS.md
Simulator research: clay-borg research/CB-RES-0010-game-aspects-and-design-space.md


Decision

Rules variations are independent modules on named aspects (design dimensions), not only monolithic experiments. Each module can be measured alone or in a profile (explicit combination).

Aspect Examples
problem_stress none / flat_any_open / scoped
attack_relief none / self_soothe_ge4
end_condition fixed_rounds_5 / hybrid_clear_collapse (proposed)
problem_deal fixed_setup / pressure_deck (proposed)

Full aspect inventory (including fixed-in-r0 dimensions): ASPECTS.md.

H1 becomes profile h1 = flat + attack soothe.
H2 becomes profile h2 = scoped only.
New work prefers new modules + profiles over experiments/mega-bundle.

Terminology: aspect replaces earlier axis in human docs; YAML field is aspect:.

Why

Maintainer: end-of-game, setup, dealing, stress-boosters should be tryable alone and in combination. Monolithic H1/H2 hid that H1 mixed two aspects and that end/deal work should not force a rewrite of stress routing.

clay-borg

Resolve profile or modules[] → apply deltas in catalog aspect order; record full module list in game state / replays. Evolve selection UI and panels around aspects × modules × profiles (CB-RES-0010).