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43 lines
1.6 KiB
Markdown
43 lines
1.6 KiB
Markdown
# Composable rules modules by aspect (catalog schema 2)
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**Date:** 2026-08-08
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**Status:** adopted as catalog contract
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**Catalog:** [`editions/CATALOG.md`](../editions/CATALOG.md), [`editions/catalog.yaml`](../editions/catalog.yaml)
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**Aspect map:** [`editions/ASPECTS.md`](../editions/ASPECTS.md)
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**Simulator research:** clay-borg `research/CB-RES-0010-game-aspects-and-design-space.md`
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---
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## Decision
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Rules variations are **independent modules on named aspects** (design
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dimensions), not only monolithic experiments. Each module can be measured
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**alone** or in a **profile** (explicit combination).
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| Aspect | Examples |
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|--------|----------|
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| `problem_stress` | none / flat_any_open / scoped |
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| `attack_relief` | none / self_soothe_ge4 |
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| `end_condition` | fixed_rounds_5 / hybrid_clear_collapse (proposed) |
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| `problem_deal` | fixed_setup / pressure_deck (proposed) |
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Full aspect inventory (including fixed-in-r0 dimensions): **ASPECTS.md**.
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H1 becomes profile `h1` = flat + attack soothe.
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H2 becomes profile `h2` = scoped only.
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New work prefers new modules + profiles over `experiments/mega-bundle`.
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**Terminology:** *aspect* replaces earlier *axis* in human docs; YAML field
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is `aspect:`.
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## Why
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Maintainer: end-of-game, setup, dealing, stress-boosters should be
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tryable alone and in combination. Monolithic H1/H2 hid that H1 mixed two
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aspects and that end/deal work should not force a rewrite of stress routing.
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## clay-borg
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Resolve `profile` or `modules[]` → apply deltas in catalog **aspect**
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order; record full module list in game state / replays. Evolve selection
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UI and panels around **aspects × modules × profiles** (CB-RES-0010).
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